I'm running behind compared to you guys - I keep taking longer breaks to charge the battery or something. I'm just finishing up the first island. Accidentally found the cave in the flower area that it seems fairly clear I will need to come back to with surf later, moved on and went through ten-carat hill.
And I am starting to dread encountering Hau and Lillie almost as much as I did Cheren and Bianca. The game's insistence on all these mini plot events and forcing you into a linear storyline is really starting to grate. In a game series that's generally all about exploration and hunting for pokemon in new and different ways, being told "You can't go through those gates! The... uh... the paint's wet! Maybe after you eat Malasadas and punch that pink-haired guy's Smeargle or whatever it'll be dry!" is absolutely atrocious.
I mean, take this anecdote, for example.
I was toying around with the QR code thing, and finally realized how to activate the island scan thing, and what it actually did. Bam! I was suddenly tasked with hunting down a Cyndaquil on Route 3. "Woah, another starter to hang out with my Torracat!?!" I exclaimed. "And it's just one route over!" Then I realized I was on an hour timer. Well, no problem. It was just one route, right? So I rush out of the cemetary, head north, stop to grab an item or two, and am immediately accosted by a Delibird. "Quick! You have to go have the mandatory berry tutorial!" insisted Rotom, so I grudgingly went in and rescued the guy's sorry butt from some rappers.
"Okay, now that that's over, I just need to head a little ways north, and bam! Route 3 and Cyndaquil is as good as mine!" I rush north, dodge a few trainers, get accosted by a couple of others and another aggressive F.O.P., and then Hau demands I have a cutscene with him and drags me inside the Pokecenter. I skim the text and run out. I still have 40 minutes or so! All right, looks like Route 3 is right... there... behind that hastily-assembled barricade... Goddammit! Oh, hey, fence-painter guy! Blocking my progress again? Oh, before I'm allowed on Route 3, I have to do this island trial? Man, Sabrina and Blaine never pulled this nonsense. Fine! I go in, beat two rats, and the third one decides to make me chase it in circles for five minutes, and then more rappers show up and force me to mash A to burn through their dialogue and then beat them up again. Normally I wouldn't be so rude, but I'm on the clock, here! 30 minutes left! Fight the third rat, talk to the guy, run up to the pedestal, swipe the jewel like an inconsiderate jerk because Cyndaquil's waiting and get jumped by Totem Raticate for not switching the Z-Stone with an equally-weighted bag of sand or whatever. Set the rat and all his cronies on fire, and... dammit pink-haired guy! He soliloquies at me for a bit and then tells me he's reactivated random encounters in the cave on the way out.
Seven trillion zubats and angry rats later, I stumble out of the blasted trial cave aaand get accosted by pink-haired Captain fence-painter again. This time he decides to explain to me all about how sometimes guys like him put up barricades for no good reason to force people to take the trials before they can get on with the main focus of the game, as if I hadn't figured that out when a mysterious barricade blocking Route 3 forced me to take his blasted trial and then he makes it vanish in a burst of white light with his powerful obstruction magic and now I can get through except here comes the professor to force me to watch him demonstrate Z-Powers! He drags me over to witness as he takes an inordinately long time to obliterate some poor Growlithe, pausing for an unnecessarily long time over each selection so I can memorize exactly what he's doing before he uses what is effectively a Final Fantasy cutscene summon to finish the job.
"Oh hey! By the way, we need you to find Lillie!" No. Lillie can wait, cold and alone, shivering wherever she's fucked off to, wondering why nobody's coming for her. There's a Cyndaquil with my name on it, I only have like five minutes to get it, and there's a trainer with an annoyingly durable Psyduck in the way, and Cyndaquil had better be in this patch of grass somewhere. And after a few trash mons I find it and use way too many balls catching it, and all is well in the world and I am now willing to put up with Lillie's bullshit, but goddamn was that a stressful hour or so. And not in a good way.
Was there any reason to make the 'Find Lillie' plot temporally dependent on the trial? Why couldn't I just go onto Route 3, do that, and come back to handle the trial later if I felt like it? It's not like Brock, where the game really wanted to force you to use a limited selection of early-game mons so that his rock-typing would mean something. This trial was
already restricting you from going to the rest of the game by dint of needing to do it before you could challenge the Kahuna, and from there leaving the beginner island. It felt like it was hamhandedly preventing any kind of exploration or other goals until you dealt with this trial, so if you wanted to go catch a Spearow for that lady who wants to trade you a Machop for it? Too bad.
Other than that, it's been fun so far.