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Are you gonna get Pokemon Sword or Pokemon Shield?

I ATTAC
- 8 (15.4%)
I PROTECC
- 6 (11.5%)
Waiting on the third one
- 2 (3.8%)
Waiting on the third AND fourth one
- 1 (1.9%)
GET WELL SOON ZYGARDE
- 5 (9.6%)
I am a concientous objector and abstain from taking up arms
- 30 (57.7%)

Total Members Voted: 51


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Author Topic: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES  (Read 680528 times)

Cthulhu

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Basically all pokemon are competitive, excepting type advantages

^ yeah don't expect to have golbat amount to anything, they're weak to almost every type

Poison/Flying? Ice, electric, rock, psychic. Four out of seventeen types.

The weakest type combo would be Grass/Psychic, held by Exeggutor and Celebi, weak to Flying, Fire, Bug (4x), Ice, Dark, Ghost, Poison.

Well it's also a matter of how common the attack type is, or even is in a given form.  Like Rotom-w is only weak to grass and mold breaker ground and there's really only four grass attacks in normal play and they're all very telegraphed, like serperior and breloom.  So Rotom's only weakness is basically irrelevant, especially since a smart rotom-w will almost always be burning any switch-ins.  That just leaves (heh) leaf storm, maybe giga drain.  You'll know these are coming a mile away.

Or Exeggutor was good in RBY partly because special attacks were useless against special attackers and there were only two (useless) bug attacks in the entire game.

So a weakness to rock or ground takes serious looking at cause of the prevalence of stealth rocks and earthquake, while weakness to grass isn't a big deal.  Down in PU there are only like three steel types so weakness to steel isn't a concern.

I dunno how typing works out in Go, it might not at all. 
« Last Edit: July 30, 2016, 01:05:16 pm by Cthulhu »
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Akura

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I dunno how typing works out in Go, it might not at all.

I don't know much about Go's mechanics, but I do know that the type structure works more-or-less the same, excepting that type immunities(Normal/Fighting->Ghost, Ghost->Normal, Electric->Ground, etc) result in resistance instead of no damage.
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Oneir

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I dunno how typing works out in Go, it might not at all.

I don't know much about Go's mechanics, but I do know that the type structure works more-or-less the same, excepting that type immunities(Normal/Fighting->Ghost, Ghost->Normal, Electric->Ground, etc) result in resistance instead of no damage.
And super effective attacks deal 1.25x, while not very effective attacks deal 0.8x.
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DeKaFu

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New Pokémon Go update just downloaded.
So it looks like they finally fixed that bug where the radar always shows things as being 3 steps away... by getting rid of the steps altogether. Well, okay then.
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Girlinhat

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Oh, so Pogo committed suicide within a month.  You'd think they'd focus on stabilization and new features instead of... removing features.  That's a pretty interesting business strategy.

syvarris

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Is it really?  I doubt they decided that they just don't want to fix the feature; rather, they realized they can't fix it easily, so it's better to disable the nonfunctional mechanic so it's at least not obvious how broken the game is.  I highly doubt they don't plan it add it back when they've fixed it.

Pokemon Go in general seems to be completely overwhelming for Niantic.  I feel like this month has basically been a whirlwind of desperate flailing for them.

penguinofhonor

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This patch also made the game more stable for many people, but that's not drawing much attention. They are focusing on stability though.

Also it's possible the footstep feature was hurting stability. I'd definitely appreciate some communication from them on why these changes are happening.
« Last Edit: July 30, 2016, 10:31:20 pm by penguinofhonor »
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Cthulhu

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Cell phone provider, uh, provided, charts of data usage for pokemon go are interesting.  Peaked around July 15 and has been going down since.
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itisnotlogical

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I think that might be initial hype dying down. I played Miitomo nonstop for days when it came out and then there was a day where I just didn't anymore. PoGo has been drawing a lot of attention, not all of it can be dedicated users that will still be playing a month or two down the line.

Plenty of games have rough launches and turn out to be okay, especially massive multi-million dollar always-online productions. I remember the Diablo 3 launch had plenty of problems and it's alive and well, and (AFAIK) getting a major expansion soon. If a game as divisive and controversial as Diablo 3 can survive a rough launch I'm sure a Pokemon game will be just fine.
« Last Edit: July 31, 2016, 02:09:27 am by itisnotlogical »
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DeKaFu

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I'm not too mad about the footstep thing... I'm sure they'll eventually re-add a similar feature that's more conscientious of server load etc. if they can find a way.
And they did add some new features in the patch. Trainer customization with a few new outfits and what appears to be the ability to switch genders on the fly, which is kinda hilarious. The ability to block specific Pokémon from transfer by favouriting them, so you won't lose them accidentally. Moving the transfer button to be more easily accessible. All minor but good stuff.
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Girlinhat

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I think that might be initial hype dying down. I played Miitomo nonstop for days when it came out and then there was a day where I just didn't anymore. PoGo has been drawing a lot of attention, not all of it can be dedicated users that will still be playing a month or two down the line.
The day activity started dropping was THE DAY the 3-step bug was introduced.  The point of the game, finding and catching pokemon, became a lot more difficult because you couldn't easily find any pokemon, so people stopped.

smirk

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And it's only going to get worse now that PokeVision and other trackers have been blocked. Unless Niantic fixes their own tracking system pretty damned quick, their user base might well crater.

Yesterday's update does seem keep the program rather more stable on my Android, but that's cold comfort if half of the current game is nonfunctional.
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his moist amphibian skin
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DeKaFu

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It's possible I'm being way too charitable here, but I somehow can't imagine that Niantic wants to cripple their game. I'm sure they are painfully aware of the drawbacks here... and what I suspect happened is that they added features to the game from the beginning that turned out to have major scalability issues when the game's popularity exploded to a level nobody could have predicted. I really doubt they're all just sitting around twiddling their thumbs going "oh well the game's fine without it"... but it's possible there really is no easy fix that doesn't introduce other glaring issues, so it might be a while before they work out the best direction to re-approach it from.

They also got rid of a feature that apparently showed a map on each Pokémon's page showing where you caught it... I say "apparently" because it never worked for me either. Also sounds like a cool feature, but I'm just as glad to see disappear until it can (maybe) return in a fully-functioning state.
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Akura

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For those who live near a GameStop, they're giving away the download cards for Arceus starting tomorrow. And of course, I'm not allowed to pick one up a day early because the clerk wants to be an asshole about "the rules"... despite the fact that the day I got my 3DS, they gave me Mew several days early. Probably the same clerk.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Cthulhu

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It's possible I'm being way too charitable here, but I somehow can't imagine that Niantic wants to cripple their game. I'm sure they are painfully aware of the drawbacks here... and what I suspect happened is that they added features to the game from the beginning that turned out to have major scalability issues when the game's popularity exploded to a level nobody could have predicted. I really doubt they're all just sitting around twiddling their thumbs going "oh well the game's fine without it"... but it's possible there really is no easy fix that doesn't introduce other glaring issues, so it might be a while before they work out the best direction to re-approach it from.

They also got rid of a feature that apparently showed a map on each Pokémon's page showing where you caught it... I say "apparently" because it never worked for me either. Also sounds like a cool feature, but I'm just as glad to see disappear until it can (maybe) return in a fully-functioning state.

In before PokeRadar, 100 coins for 30 minutes.
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