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Author Topic: Steel substitute  (Read 13505 times)

slink

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Re: Steel substitute
« Reply #15 on: June 27, 2012, 10:52:39 am »

I thought it was bismuth bronze that was on a par with iron, not ordinary bronze?
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Xenos

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Re: Steel substitute
« Reply #16 on: June 27, 2012, 11:03:01 am »

I thought it was bismuth bronze that was on a par with iron, not ordinary bronze?
Bronze and bismuth bronze are equal in terms of combat effectiveness, bismuth bronze allows you to stretch your cassiterite supply and boost the value of goods for export.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
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Sutremaine

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Re: Steel substitute
« Reply #17 on: June 27, 2012, 11:51:48 am »

So if you have a legendary weaponsmith, you should make hammers/maces out of valuable metal to ensure that the dwarves are using weapons made by the legendary weaponsmith.
And if you don't, you can specify material in the uniform screen. If you have more than one item whose material you'd like to specify, do it after setting the items. It's a little annoying setting the material at the same time as setting the item.

It'd be nice to have a 'foreign goods permitted / not permitted' setting for uniforms.
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Friendstrange

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Re: Steel substitute
« Reply #18 on: June 27, 2012, 12:16:46 pm »

Regarding bashing: Ive read that a copper Morningstar is better than a silver one because copper is a better weapon material than silver and is heavy (though not as heavy as silver).
At least this proves true in Adventure mode.
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Funk

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Re: Steel substitute
« Reply #19 on: June 27, 2012, 12:27:20 pm »

true copper Mmrningstars are better than sliver
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Xenos

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Re: Steel substitute
« Reply #20 on: June 27, 2012, 12:28:05 pm »

true copper Mmrningstars are better than sliver
:'D I love typos. 

Silver makes superior war hammers, I am unsure of the best vanilla mace material however.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Loud Whispers

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Re: Steel substitute
« Reply #21 on: June 27, 2012, 12:29:26 pm »

Regarding bashing: Ive read that a copper Morningstar is better than a silver one because copper is a better weapon material than silver and is heavy (though not as heavy as silver).
At least this proves true in Adventure mode.
Morningstars are edged weapons. So yes, sharper is better.

Kestrel

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Re: Steel substitute
« Reply #22 on: June 27, 2012, 12:56:17 pm »

Quote
Steel substitute
Surprised nobody's suggested this yet but..
Magma?
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DavionFuxa

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Re: Steel substitute
« Reply #23 on: June 27, 2012, 01:11:24 pm »

Quantity has a quality of its own.  Until you can get a more skilled, well-equipped military going, a giant gang of marksdwarves with wooden crossbows, leather armor and boots, and bone bolts, helmets, gauntlets and greaves can do a lot for your defense.
This strategy works great for the initial few waves, before the goblins figure out how to shoot back.

Wait, What? Your Goblin Invaders show up with Melee Weapons?

Though my luck aside, I don't think it really matters when Goblins show up - Bowman or Crossbowman can show up at anytime.
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Kestrel

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Re: Steel substitute
« Reply #24 on: June 27, 2012, 01:36:07 pm »

Though my luck aside, I don't think it really matters when Goblins show up - Bowman or Crossbowman can show up at anytime.
Mos def.  But they're in more manageable numbers in your first few ambushes.  Seems like I don't get any all-elite bowmen sieges until later in my forts' progressions.  Could just be my luck though too.
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Jake

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Re: Steel substitute
« Reply #25 on: June 27, 2012, 01:55:45 pm »

I've never once successfully embarked anywhere that has an ore of copper and an ore of tin on the same site, so I recommend sticking with iron unless you've been exceedingly lucky. Copper's good for maces and/or hammers and fair to middling for ammunition, however; some people swear by it for shields, but I prefer to save my metal, fuel and dwarfpower resources for weapons and armour.

And weenog's advice is pretty sound, though I personally wouldn't use bone for armour or crossbows; it's better used for practice ammunition and/or carving into stuff to trade.
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krenshala

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Re: Steel substitute
« Reply #26 on: June 27, 2012, 01:56:54 pm »

I've never once successfully embarked anywhere that has an ore of copper and an ore of tin on the same site...
I have.   Once.
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floundericiousWA

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Re: Steel substitute
« Reply #27 on: June 27, 2012, 02:09:21 pm »

I've never once successfully embarked anywhere that has an ore of copper and an ore of tin on the same site...
I have.   Once.

My current embark has cassiterite, bismuthinite, galena, tetrahedrite, magnetite, marble, native gold, sphalerite, and garnierite.

I've never had so many possibilities in the smelter before!  Still just massively cranking out steel steel steel and, occasionally, some gold and silver or copper.

edit: oh, and it's in the middle of a really dense forest!  ;D
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weenog

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Re: Steel substitute
« Reply #28 on: June 27, 2012, 02:45:15 pm »

The idea is to use the giant army of low- or un-skilled marksdwarves to buy you time and some material to scavenge, not to rely on them forever.  Those first few melee waves come with metal, loot it.  Wear the stuff you think is usable, melt the stuff you don't.
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Bouchart

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Re: Steel substitute
« Reply #29 on: June 27, 2012, 04:48:32 pm »

Remember that a shield's material doesn't matter too much so wood works well for that.  Crossbows are largely the same; their material only matters when you bash something with it.
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