I keep going on missions with Liara and Garrus, and it's nice seeing them talk with old comrades from the previous games.
But the first mission that I've played through, I was able to analyze everything this time and came to a conclusion that no matter how much the writers dropped the ball in the end, the Mass Effect series is the best story driven RPG we've got, quality-wise. The music, sound effects are well picked, the graphics are good-looking and optimized (I was able to complete it with my toaster, so there you go), I had no problem with voice acting.
To sum up what I was trying to say, nobody did offer us something as good as ME series so far in terms of overall quality. If the writing was well up to the end, we might as well had expirienced the best video-gaming had to offer us: a genuine expirience that shows us how video games are better than movies because you can take part in them, yet still receive a good story, and audio/visual quality.
I'm playing through ME3 right now, and have played through ME1 and 2, and personally, I'd rate Star Control II (specifically, the 'The Ur-Quan Masters' port) as a better story driven RPG. Cinematic graphics and sound aren't the determining factor for what makes a good story-based RPG. The story/plot, and how the player interacts with it and affects it, is more important.
In ME3 it appears to be entirely possible to putter around forever while the reapers consolidate their gains. I could go around searching every system in the galaxy while the reapers do nothing but sit in systems they've already taken (presumably until you do more plot missions; I have not messed with the shroud on the krogan homeworld yet even though strategically that would be the first thing I would do if game time wasn't linked to plot missions). In ME1 and 3, doing certain plot-missions prevents the completion of numerous other sidequests, screwing over anyone who is fooled by the priority label (in ME3) on plot missions (or in descriptions of the missions in ME1, how they are described as urgent).
In Star Control II, in contrast, time passes while you are playing, and events will happen as time goes on, eventually culminating in the eradication of the species in your part of the galaxy, one by one, if you haven't already won the game by then. While it is still possible to win the game after species start getting wiped out, it's a pyrrhic victory at best, and if you're too slow you'll lose when the death march reaches Earth. You also get to customize your flagship and use it in battle, if you desire to, or use other ships in your fleet (though it's always one ship against one ship at a time).
I have some minor annoyances with Mass Effect 3, which ... well, I kind of doubt any game would really address, but still, it bugs me a bit (of course you can come up with just-crazy-enough-to-actually-work ideas for any game and they won't be possible to do, most likely, unless you're playing morrowind or something):
Why can't I use drones with mass effect cores to cause stars to go nova or supernova after luring reapers into a system with scanning pulses?
Also, WTB missiles with element zero drives surrounded by metamaterial cloaking shells to make them actually invisible (because thermal stealth is facepalm-worthy). When the missiles reach the enemy, they should be able to create mass effect fields to either scatter the ship across several light years (probably requires a huge element zero core) or just tear it apart (probably requires considerably less element zero).
Basically, I can think of all kinds of ways to fight the Reapers, not including
Sheridan-like tactics (plant ludicrously powerful nukes among asteroid field, lure reapers to nukes (easy, since they just love to chase you), detonate nukes), but instead we're stuck with not fighting them at all and putting all our hopes on one site?
Instead, we get nothing inventive or useful against reapers (so far), and get a GAME OVER without a fight if we let a reaper catch us? (Unless you count the secret project as something inventive or useful against reapers, but nobody knows anything about it or what it does, and one would expect the reapers to destroy it before it could be completed if it were actually a threat to them)
Also, without having looked at any spoilers, it's blatantly obvious (to me) that the Reapers are driving refugees to the Citadel and will almost certainly be hitting it soon, taking out any defense fleet, and attempting to capture the civilians, but I am given no ability to warn anyone that it isn't safe. IIRC they could disable the mass relays if they took the Citadel, as well. I doubt they will go that far, though, mainly because it would be a Game Over for the player, who probably lacks the fuel to travel between star clusters on normal FTL.
(Why did the SR-2's fuel capacity drop from 1500 to 1000 between ME2 and ME3, anyways?)