The rest of the month passed uneventfully, save for a murder of clams trying to force it's way into the fortress again. What the creatures are trying to do is beyond me, but in any case, it's not a problem since we now have three more pretty pearl stones and shells.
The woodcutter was able to hack down some fungi in the caverns, which we shall gladly turn into beds. Of the other new arrivals, there was a farmer, a fishery worker, a blacksmith interested in masonry. The farmer and fisher were assigned to haul the logs of lumber into the camp, while the black smith learnt the skills of masonry under Tahu, who was surprisingly happy to receive another man. I guess swinging a chisel at rocks and shaping them is a lot easier with company to chat to…
The fisher and farmer were blinded by a dust storm swept up. It disappeared as quickly as it came, but did their damage. I'm expecting the blindness to last no longer than a week or two.
Many of the dogs gave birth, while a saber tooth was discovered somewhere with a litter of kittens the size of regular cats. To my immense annoyance, they ignored the insects that infested our place.
3rd Timber
A large rat was found to be lurking about our base. When approached, it snarled and charged! The spear guardsman recoiled, but Nevyn charged and cleaved it's head apart. An impressive kill, but aren't rats supposed to be docile?
13th Timber
A gremlin was caught trying to sneak up to the fortress. It was discovered by the new mason apprentice, who scared it back into the caverns. It'll be back.
14th Timber
A commotion is astir in the commons room. A guarded caravan has been observed approaching from the north by the sparring soldiers. It carries the banners of the Rooms of Obeying. It would appear that the mountainhome has seen fit to come to our, Bomrek's, aid with his military outpost. I wonder what they would make of the latest news of Bomrek's whereabouts...
'What! Slain with all his strength? Where, when and how?' the guard captain, a noble of some sort, seethed. 'How had an army of well equipped, well provisioned and well governed army under to command of one of the empire's most promising suddenly be lost out in the wasteland? Are you tugging my beard, overseer?'
'No, a band of escapees from the carnage was able to report back the details.'
'And did that happy-go-lucky group happen to have glimpsed these assailants they had precariously managed to escape from?'
I had recounted the tale the wood cutter had told. The captain had been obviously unimpressed. He had folded his arms, fixed a pointed, stony look on my face and 'Well, Your story seems to point towards the barbarian beastmen or overland creatures to have slaughtered an armed convoy, a prospect I find highly unlikely. Let it suffice to say that whatever or
whoever these creatures, or perhaps not outsider creatures, are, they would been very ambitious and very stupid to have assailed forces bearing the seal of royal command. I'm relying on you, Uzol. If this is indeed a traitor dwarf, your traitor's blood might be just the thing we need to root out another traitor. All who oppose the might of the mountainhome, there will be consequences to those who had participated in that act, I'll assure you of that.'
Even I was not so blind as to realize what he was implying in that statement.
Despite the ugliness with the guard captain threatening to have my head off as a traitor, the traders themselves were decent, and seemed genuinely sympathetic, rather than a bureaucratic, lying snake the noble was. Still, it worries me that I just happen to be in a great position for a scapegoat - I have nothing to lose and everything to gain by plotting to murder Bomrek. And my earlier 'crimes' that sentenced me here in the first place further my accuser's case. But the fortress comes before my beard, so I push these thoughts away and we resume trading. But I knowI've not heard the last of the vipers of the mountainhome.
I'm rather glad to finally receive more news from the mountainhome. The new general has not done well for himself with the purges, and unrest is brewing. There is open talk of uprising. To counter this, the crown has introduced a secret weapon that they claim will revolutionize the dwarves army - megalania war beasts! Apparently, these creatures' scales are hugely resistant from anything between copper and weak quality steel! They can go very long periods without food and possess an intelligence of a dog. Their teeth can rip apart flesh, and their size is larger than a cave alligator. The only catch - it's expensive. Even so I ask politely for them to bring some next caravan.
The biggest excitement for the military, however, was regarding 'zingers'. Apparently, cave blobs underground are harvested in cage traps, tested by the Alchemist's Guild, and flung at the enemy. These creatures are still experimental in military use, however, as they can result in great, friendly fire accidents. They are cheap as a result, and the merchants say we would be doing them a favor to use these creatures. I order none, nonetheless. Such tricks are risky.
Last of all, the merchants explain to me the happenings of the world. I had been rather out of the loop with my imprisonment, then being sent here. He brings out a labeled map - labeled with the common geographic names instead of the traditional (which dies slow deaths in dwarves society). They put it out:
The Central Marches are honey combed by the tunnels of our civilization, the Rooms of Obeying.
The Eastern Pass is sparsely populated. I used to command a single mountainside tower that would occasionally host passing armies.
The Southern Riverlands is populated by Nephilim, Humans and Goblins. The southerners wage bloody war over it, controlling this river and that.
The Central Riverlands is a savage wilderness inhabited by elves and Nephilim. It used to be populated by bog trolls, but they were wiped out in the campaigns mounted by Stegeth, the vampire general I had served under.
The Northern top mountains are home to dwarves of a different culture. We have little contact with them.
Last and least is the Western Riverlands are primarily the elves. Caravans often come this way, same as the Eastern pass. The top half of the region has vegetation for the elves who live here, but the lower half's trees are long replaced by sand and the moors situated ourselves in.
In gratitude for the merchants' friendliness, I trade some crafts Tesum had made for stocks of dry fish and some cloth for a profit for them. I was hoping there would be perhaps a cat to get rid of our vermin problem, but luck was not with us this time. They did sell us a saber tooth tiger.
Speaking of cats, a traveling caravan of meowkin stopped by. They had heard rumors of dwarves military movements here and was hoping to find customers. They carried no cats, sadly, save themselves, and they ignored the roaches crawling about. The only vermin they killed were a pair of kobolds by the gates.
They offered bronze scratching posts, and assorted cat toys. (Perhaps if i arrange them in strategic wilderness areas, I can catch some cats?) I trade some barrels of alcohol with them, paid with some nice knives looted off a few kobolds that tried to sneak in earlier. Something of real importance caught my eye - an 'imported mechanical box' or something, they call it, though it would make more sense for them to say 'exported'. I had hoped to inspect it, but they refuse to let me unpack it without paying, and it costs some 2500. Probably more toy parts anyway, a squeaky mouse that'd make their own kind purr, but ours a little uncomfortable being around one who owned something like that.
Their leader also asked me what they should bring next year. He tells me their travels allows them to sell lots of exotic creatures. Sadly, the creatures were all just furry mammals, small exotic pets, and large insects. Not a single predator was found. I tell him we have no market for adorable mammals here, although we will buy alcohol. That satisfied him.
18th Timber
The marksman's cannon beetle raced from the cavern entrance today with an injured leg, surprising all of us in the commons room, and going completely bollocks. It even nipped at my clothes and tried to drag me off! It appears it wants us to follow it. I send the guards to follow it, since the merchant caravan was sufficiently guarded itself, and the portcullis was closed. I assemble the first squad to move down to investigate, to discover a grisly scene - the marksman had been dragged off by a cavern megalania! The ferocity of the creature was well founded, and it would surely have killed him if it wasn't for the heroic cannon beetle, diving in and gripping onto the megalania's head, ripping and tearing. I had someone drag him back into the fortress for treatment, while the beast's body is to be butchered.
I butchered the beast myself, and autopsy of sorts. It's scales resists my blade finely, and I had to work very carefully to get it cut. The teeth are sharp, and the claws hooked. This is a dangerous creature indeed… After butchering the beast, I diagnosed my guardsman.
My diagnosis on Erib is grim. Erib's condition is bad. He has an infection from the megalania's dirty bite, and a limb is gone. His mood is low as well, as without an arm his ability to load and shoot a crossbow may be hampered.
19th Timber
The last bit of wall is close to completion, though flying creatures may still assail us. For now, this will have to do.
1st Moonstone
The days grow shorter and the nights colder. Winter has come.
22nd Moonstone
We lack the pumps to create a proper well back in the fortress, so we must be creative. Simon digs into a pillar near the lake so as we may harvest the water for our injured. In future, I am hoping for a aqueduct.
23rd Moonstone
The cold winds are rising, bringing with it a cloud of shimmering sand. The merchants all took their leave. The dwarven captain gives me one last glower, threatening me that by the end of the year, there will be a raven from the mountainhome.
The crossbow guard's leg has healed. A crutch has been made for him, and he will be able to move about. He's luckier than he thinks - surviving both a megalania and an infection.
6th Opal
The curtain wall is being worked on. It should be finished by the end of the year. When inspecting it, a bark scorpion scuttered indifferently across my boot. I hope the next migrants bring some cats.
Another cloud of shimmering sand drifts nearby.
23rd Opal
There was a mutilated peregrine falcon's corpse found in the butcher block… Apparently, a cannon beetle had shot it, killed it, eaten half of it, and then dragged it near the butcher's shops… Clever girl.
29th Opal
The puppies running to and fro is annoying me, and they don't help a bit with the vermin situation. I order them all confined to the seed store room, for lack of a better space.
5th Obsidian
A flock of keas flew through the unfinished wall, screeched about and left. Only after they left did I realize they stole a bronze mail shirt! How did they even manage to carry that...
15th Obsidian
The year has passed by unexpectedly well. The creatures had not attacked us, and we were able to finish the curtain wall in peace. In future, they will need to be made higher to prevent the storms from blinding the archers. However, today Simon quietly tells me that a bird has arrived from the mountainhome - I am accused of being involved in Bomrek's demise. I am to board the next allied caravan to the mountainhomes so as I may surrender myself for trial. I know that will be my doom. A scapegoat is always needed. However, this scapegoat has friends, it seems, and Simon proposes a plan for me.
Simon has dug for me a small room in the caverns, and made me a fake beard to wear out of some llama hair he yanked off a stray. I am touched. All the dwarves will now know me by a false name - Pan, a medical worker. Uzol has officially fled the fortress.
Simon will take control of the fortress for now as the overseer. With the threats about, however, I hope my presence here in future will help.
____________________________________________________________________________________
So, there's an exciting playthrough. Sorry it took so fucking long... my next turn will be as fast as I can, I promise. Just that I kept reloading the save, hoping for a shedim attack that never came
Some advice for the next player - shimmering sand storms are annoying. And get some vermin hunters. The area is crawling, literally, with them.
Also, build some temples and shrines to explore that part of the LFR tech tree.
I've ordered orihalcum for next year's caravan. Then you can get it started.
Ignore the staircases at the corners - I used them to breach the caverns at first - see what' I'm dealing with.
Save often!
Use plenty screenshots!
Anyway, how do I upload the save, and where? I figure it's a file upload website, where I upload the save? If so, please tell me which link is best. I don't do this a lot.