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Author Topic: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*  (Read 8826 times)

Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #15 on: July 02, 2012, 07:35:47 am »

Where am I slotted in?

Woops, spelled your name wrong. Hehe, fixed  :P
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Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #16 on: July 03, 2012, 04:53:55 am »

Close to the end of the year now. Will update soon.
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Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #17 on: July 08, 2012, 11:58:36 am »

Turns out the hotel I stayed in the past couple of days had no internet (had to go back to home country to sign some papers about military conscription). Mighty pissed to be cut off from the world, I'll tell you that.

Anyway, it's late night 1am and I'm just back from a flight. Fear not, I have everything till late Autumn despite only have a few spare hours these days on the computer, so the last season should be a breeze since I have ample time the next few hours. I'll post the journal up till mid Summer when the migrants came, so I can rename this person and that or do a little tweaking with the story if they so desire (different personality etc).

Can't post it now though, too many images will take too long and my parents are hollering up a storm for me to head to bed now, since if I don't I'll be jet lagged the entire day tomorrow. They're probably right so I'll update in less than 12 hours. Night fellas!  :)
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Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #18 on: July 09, 2012, 01:56:30 am »

1st Granite
'There.' I had pointed with my pick.



 A small valley in the hill makes for a perfect camp - it provides early concealment from enemies from all three sides but one, and in future can be surrounded by high walls. I had the miner architect 'Simon' and his assistant tap around the area, and their prospecting report is sandy clay as a top soil, and a sedimentary layer just a layer under the top soil. I quickly relay my requests to Simon - an entrance and corridor into the soil, a room in the soil, and a common's room in the stone.



 As expected, as the we hauled our supplies within the small valley between the elevation, the shoveling of dirt turned to the striking of stone. I take comfort in the fact that soon I will sleep underneath a proper stone roof instead of a covered wagon's plank.

I survey the rocky wasteland we've found ourselves in, standing atop one of the walls. While not quite at the side of a mountain as a traditional dwarves fortress, the area is actually a good place for fortress making. To the north lies a mountain filled with the unmistakable gleam of iron ore as well as the dull flux stone of dolomite covered with sparse grass. The rocky wasteland is thinly covered with loose soil and it is but a short way downwards before reaching the gleaming white marble, which is laced with veins of coal and copper ore.



The wildlife is not exactly inhospitable nor threatening as I watch a pair of frisky kangaroos fornicating in the distance… although I had to flick off a venomous bark scorpion from my work boot.


...


11th Granite

Designated the construction of some workshops in the commons room.

Stationed a watcher at the main tunnel, while saber toothed tigers patrolled the stockpiles. Should any suspicious person attempt to enter through sword or invisible sorcery, the watcher will warn us and the tigers will do the work. We have not yet the proper forges set up yet, so the animals will need to protect us for now. I doubt, with Bomrek's soldiers out, that any big threats will be lurking our direction anyway, and a sabre tooth cat is more than a match for a kobold thief. I thought of positioning the cannon beetles outside, but decide against it. They are too valuable to risk, though the confines all but negates the usefulness of their range.

16th Granite
Our last bits of dried cave fish have run dry. Crude tables and chairs were created in the masons workshop. The camel and yak that pulled our wagons, I order to be butchered to be put atop the newly made masonry.

24th Granite
Dining room area set up.
Farm set up in the empty room in the soil. For now, this will serve. In future, farms will be moved down, and this room can be basement to a tower or something.



11th Slate
There was a rather panicky moment today as Simon, the architect that had been quick to befriend everyone, rushed into the common's room as we sat down for a meal, released the breath of air he had been holding and yelled about a sandstorm that had descended upon our camp!




I quickly did a head count…  Everyone was here … except Simon's apprentice miner, Bomrek, had been left outside! We quickly reopened the door to hail him back in, but I could see nothing through the twister of blinding sands. I was knocked down by a hail of blinding dust. Likot and Erib, the two guardsmen, rushed forth to heave the door back closed. Regrettably, we camped by the door and waited for the dust storm to pass instead. No point losing more dwarves.

13th Slate

The sandstorm passed, but the damage was done. We opened the door and found our campsite turned into a mass of mountains of shimmering sands - our lumber stockpile. The surreal scene, quiet plains of endless expanse of glimmering sand, is captivating until a mountain of sand suddenly groaned.

It would appear that Bomrek had been taking a nap outside when digging out the moat and other earthern defenses. He had simply slept through the entire damn thing, although that had not spared him the worst effect of the sandstorm:




Slate 15th
Despite his temporary blindness, Bomrek is still remarkably able to carve out the moat and defenses I've designated. He is recovering, and it seems that he will regain his sight shortly. What great need has dwarves got of eyes, anyway? The darkness of the underground has always made it so, and dwarves are a resilient people anyway.


(the little room by the side I sketched is to be an office for someone who is constantly needed to take the field. A captain of sorts, perhaps.)


A wall and portcullis on the moat is in order, and the mason Taho has been commissioned to build up his supply of building materials to prepare to construct the bridge. A curtain wall will also be constructed on the hills surrounding us, in future hopefully filled with murder holes and the like.

Note to self: Due to sandstorms, the walls that will station marksmen must be high, else they are in danger of being blinded should a sandstorm sweep up during a battle.

10th Felsite


Fortunately, the first harvest of plump helmets are taken in. Drunken Cave Ogre has been set to making crude pots to store the wine we shall extract from it. The plump helmets have meanwhile been prohibited to be eaten or cooked, despite Drunken Cave Ogre's loud displeasure. I explain his name will need to be changed if the plump helmets are gobbled up before a brewer can get to them.

19th Felsite
A sandstorm hurriedly came by our camp, and left. We bolted up the doors and waited for it to pass.



20th Felsite
The sandstorm did not linger, and soon we were able to return to work.

1st Hematite


Summer has come. Still no word at all from the soldiers that had left us.

3rd Hematite
Disaster of a minor sort struck today. The bridge had been completed, but upon closer inspection, it proved to be too small to allow wagons to pass through. I blame 'Tahu', but soon I notice it was indeed my hand that had designed it to fault. Still, the mason should probably have taken the initiative. I order it torn down and rebuilt.

However, as Tahu grumpily disassembled the shining marble bridge, suddenly a cloud of sand, previously unnoticed, descended on the camp. I quickly yell at him to run back inside, the twister of blinding dust hot on his tail. He barely made it inside as I bolted back up the doors.



10th Hematite

The sand finally subsided. We resume work as normal. The plump helmets now flow as a cheap and bland wine. A party was organized throughout the night by DCOgre and Simon, although I'm guessing someone was a bit over excited about the booze...


Off comes the beard!
[OOC: DCOgre's a female... How did I not notice that? I thought the entire embark was male...]

On a less amusing note, Bomrek's soldiers quarters are to be dug out now, and I send the miners upon the hard granite under the marble to dig out first their commons room (a large hall), followed by their individual rooms and workshops (not quite designated yet). This will allow us to take care of two problems at once - we shall acquire stone for constructs as well as space to avoid Bomrek's displeasure.



However much as I dislike the young lordling, his absence (along with many able bodied soldiers) has been duly noted. It's been an entire season since he had ridden forth, yet not a word had came back, through foot or trained beasts. I fear the worst for the men I had sent with him.

23rd Hematite

I notice a group of dwarves approach our campsite from the south. It's men from Bomrek, I was relieved to see. I spot a familiar face- Duthtish Dulcimalnis, who was my household and company blacksmith. A capable dwarf, although a little slow in the head. There was also a paid laborer (whom I assign to help Tahu with masonry work), a swordsdwarf I had acquainted with during the march,  and one of Bomrek's retainers, an adequately skilled glassblower.

All of them report that the military caravan is well, although unnerved. The alien rocky wasteland has taken it's toll on the men, and the exhaustion caused by that was not helped by Bomrek's orders to march through the night. The horrifying scream that had echoed the day they left was caused by a pair of dwarven outriders screening the caravan. Their corpses - what had been left - had not been a pretty sight. Duthtish and the laborer were both assigned to their proper burials, and Duthtish swears that he had seen nothing like the wounds on the remains. 'No weapon I had ever seen a goblin wield could cause such butchery' he had uttered. The laborer echoes this, though the word of a trained weapon smith was enough for me.

The military caravan had tracked the things that did this further to the west into the rocky wasteland, and despite their exhaustion they had not lost anyone to desertions or to whatever committed the butchery. The scouts have reported ominous silence with the wildlife, and the men are on edge.


Blue - Akil Bukog
Grey Line - The way the military caravan went out to.

This band was sent back to report our findings and issue Bomrek's command to prepare ample provisions and 'proper' lodgings for his return. I question why Bomrek allowed an unarmed band to return now, whereas the swordsdwarf, Thob, admitted, abashed, that he had lost his sword in a storm along the way. I reassure him I'll have a new one forged. They continue to relay Bomrek's orders; a 'feast' should be in order, and Bomrek would be pleased to find the metalwork working on finer and expensive metals for furniture and utensils. I send the dwarves out of my office at this point.

I decide to send the laborer to help with mason work, the glassworker to work with stone crafting to trade, blacksmith to forging weapons and swordsdwarf to spar with one of the guardsmen as soon as the weapons are ready.

A few minutes after one of the guardsmen hurried off with the list of assignments to these new able bodies, the glassworker storms into my office and complains that stone and chisel is not her forte, her hands are built only to handle the most exquisite and delicate of crafting arts. I tell her we have no means to create glass yet, but she ignores me and continues. She demands that in future she be exempt from 'peasant work' of hauling, as her connections to Bomrek demands a higher treatment than anyone 'lowborn'.



From her attire, I can tell she is obviously a dwarf of some breeding. Therefore, I warn her that she will work with stone or be entombed in it. She is escorted out by the newly armed guards, face reddening and spluttering.

While I enjoy these minor little triumphs on these uptight highborn, Bomrek will have to realize the logistical reasons behind this. I have no one else to spare, and a noble lurking about making things to trade will help with obtaining items from merchants. It's infinitely better than manual labor, after all.

____________________________________________________________________________________

Tesum the Glassblower
Spoiler (click to show/hide)

Thob the Swordsdwarf
Spoiler (click to show/hide)

Zalis the Laborer (now dabbling mason)
Spoiler (click to show/hide)

Duthtish the Weapon Prodigy
Spoiler (click to show/hide)

Next update will be up shortly. Preferably today, in fact. Just gotta write up the story with the notes. Please point out any inconsistencies and such if you spot any. Had to make so many edits to this and that, there's bound to be a couple mistakes here and there.

Feel free to dwarf yourself, too. I can always just change their names, since I haven't released anything from since the migrants arrived.

Criticisms are welcome. It helps with future writings.
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Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #19 on: July 09, 2012, 09:12:44 am »

Oh, by the way, this is still at .10 since LFR had not released the .11 when we decided to do this thing. Sorry, bug fixes.
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simonthedwarf

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #20 on: July 09, 2012, 12:04:48 pm »

Quote
What great need has dwarves got of eyes, anyway?

Great so far!

I am intrigued that we are enduring sandstorms. This is the starting of a epic fort indeed.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

OREOSOME

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #21 on: July 09, 2012, 12:31:40 pm »

I'd like to be dwarfed as Nerev, Preferably as the swordsman thob
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #22 on: July 09, 2012, 12:40:02 pm »

The sandstorms are LFR  :D And yeah, they are epic.

Thob has been dwarfed. Any specific requests on anything (personality or motives or whatnot) to spice things up a little?

I'll get some sleep. Spent 2 hours editing this and that and the endless images did not help. Had to upload them one by one, and by the end of it I hate those 'prove you're not a robot by writing the words on this horribly deformed picture' with a passion. I'll get right back to thing after 8 hours of sleep.
« Last Edit: July 09, 2012, 12:45:05 pm by Pan »
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tahujdt

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #23 on: July 09, 2012, 12:44:48 pm »

Make me "Tahu", Profession "Toa Mata". I am going to do my entries from a Bionicle standpoint. (Yes, I know that they're not around anymore, but they were awesome!)

Well, since LFR incorporates robots, feel free to reference and and even strive to try to tech to the robots on your turn.


I was thinking more of emberlights, but whatever.

Huh? Aren't Bionicles robots?  :-\
Biomechanical creatures. Kinda robotic. I'm gonna do it with him mainly trying to regain his elemental powers (emberlight warrior powers will work) and what happens after. Can you put me on the turn list?
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Tahu-R-TOA-1, Troubleshooter
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
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Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #24 on: July 09, 2012, 12:47:42 pm »

Was gonna do that, but you mentioned your craptop so I thought I'd wait for a verification. You're on the turn list now  :)

By your turn, you should have the means to become an emberlight, too  ;D
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simonthedwarf

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #25 on: July 09, 2012, 03:43:45 pm »

Im trying not to comment on the obvious implications of those two dwarves listed as 'lover'
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

tahujdt

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #26 on: July 09, 2012, 04:17:23 pm »

Was gonna do that, but you mentioned your craptop so I thought I'd wait for a verification. You're on the turn list now  :)

By your turn, you should have the means to become an emberlight, too  ;D
Thanks. I am actually bringing home a new desktop in a couple of hours, so all's good.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

simonthedwarf

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #27 on: July 09, 2012, 06:20:41 pm »

Note: Instant dislike for a dwarf that misplaces his weapon.. when my turn comes, this guy is in for a hellish existence.
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Sentry towers, manned by orang-utangs./quote]

Pan

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #28 on: July 12, 2012, 12:10:16 pm »

15th Malachite
It's been a quiet month. With the location and well being of Bomrek's soldiers ensured, our works continues at a faster pace to ensure proper lodgings when they return.

Our guards are training hard. The swordsdwarf Thob have warmed up to the place, and revealed his real name, Nevyn. He spars with one of my guardsmen while the crossbow dwarf practices on a marked boulder nearby. I am glad to see much splintered bone on the target.



The constructed defenses cannot be said to be going as well, with the curtain wall barely halfway up. The front gate is naught but a lever connected va a series of gears to raise a large bridge over a moderately sized moat. I hope they will go up in time before something shows up with a thirst for my blood... like Bomrek and his high expectations and demands, for instance.




A crop of winding spires had been planted. DCOgre raised a storm of complaints on these, as he she finds them repulsive. I am inclined to agree. While these fast growing mushrooms are versatile, but almost utterly unpalatable. After all, in their raw form they can be eaten raw, cooked AND processed into cloth. What food can be worn and eaten? I cannot say the same of my boot leather, and by that logic DCOgre had declare these mushrooms an abomination to the tongue. However, they are what we have, and the cloth that can be made out of it is something we will need soon. Besides, they brew an acceptable drink.

To quiet DCOgre, I promote her to head farmer, which she is delighted to be positioned as. I'm not sure she realizes she is head because she is the only one...

I regret not bringing along a cat. The vermin around here has grown to most unnerving sizes due to gorging on our food supplies.



While disgusting and a nuisance, it does raises a small worry to my head. Should the native scorpions seize upon such rich and bountiful prey, the results could prove troublesome.

28th Malachite

The designations have been placed, as the hall has been finally excavated. I've pasted the overall designations below. A hospital, council room for Bomrek and his captains as well as good quality bunks for the soldiers has been prioritized. The hospital stands at the east, a corridor of medical supplies and a well in the middle of the hospital. Soon there will be rooms for medical dwarves as well as practice workshops.

The workshop wing, for all sorts of production, will be at the west. There will be ramps to head up to stockpiles.

The council room stands at the far south, with the soldiers bunks next to it.

The hall itself will be a dining hall.



9th Galena

Some of the winding spires have bloomed.

The summer has been ominously quiet, and no dust storms have disturbed us for a while.

Council room has begun excavation.

Dwarves been eating the plump helmets despite my orders. I find this in the remains they leave behind on the table… I have some suspects.



I look through the stocks and is surprised to find other seeds other than winding spires and plump helmets - a bag of pig tails. I order DCOgre to plant these instead, as we need more seeds for a cloth industry in future, as well as a plant that people will leave alone till we can brew. While not particularly good fabric (what I would give for some Tatterstone buckle fabrics) they should serve better than winding spires.

15th Galena

Nephilim caravan has arrived by way of the south - from the Southern Riverlands - Nephilim land.





I assemble a committee of dwarves to approach them - Simon (whom I have name chief miner and architect for his extraordinary architectural design), my guardsmen (clad in their bronze great helms and brandishing masterfully crafted weaponry to impress), and Tesum (as much as I harbor dislike) the noble to help with our appearance. DCOgre was not present as the earlier crop of winding spires has bloomed and is distracted by both harvest and planting new pig tails.

 We waited patiently by the bridge, and sighted the gleam of steel in the distance. I had hoped to demonstrate the might of our soldiers, but in comparison, the full clad steel legionnaires were almost polar opposites of our dwarven guards - tall where we are short and high from the ground while we low. My attempt to impress was instead reversed. That did not stop Simon from joking about cherubs , which made for a laugh, since it's very well true...



…till someone pointed out if it was himself he was referring to, 'arrowing' and attracting ogres, to which Simon turned bright red. I wonder if the lead architect or the head farmer will ever hear the end of this amusing blunder.

 The steel clad company of nephilim glide into through the outpost in loose formation and survey the campsite, while Tahu and his apprentice mason looks on in goggled eyed wonder. The welcome committee stride forth towards us. The lead angel, a rather fat centurion (by the looks of his armor and strutting about) is accompanied by two steel armored archers. Despite the heat or encumbrance, they glide easily. It is no wonder they are feared for their swift ambushes as well as marches.

'Who commands here?' the soldier demands as he eyes our band.

'I, Uzol Kickrostikul, Acting Overseer to Akul Bukog, do bear the command of the King's fortress.' I had said in formal tones, 'To whom do I serve?'

'Sir Voluntus, merchant captain.' he intoned. He glanced about for a moment '… It is a pleasant place you've carved out for yourselves. Our band has traveled in this cursed land for weeks, enduring dust storms of this foul region endlessly. I pray to our Lord above swiftly deliver us to sanctum from this foul place. I see he has heeded us in a most unexpected way.'

'The hospitality and bread of Akil Bukog are yours, good sir captain.' I had agreed pleasantly. While arrogant, judgmental and righteous pricks to the core at times of conversation, the nephilim are staunch allies. Their banner bearing lances are always a welcome sight for enemies and a sign of doom on swift wings for foes. I would have done well not to offend them. 'If I may ask, what brings your caravan to the Western pass? This route is scarcely traveled of late, and your armed escort is a welcome sight, though unexpected as well.'

'In return for your modest accommodations, I must reveal to you the purpose of our caravan.' he grudged us 'Our goal here is to establish military outposts to enable trade to flow again. The elves are right up this way, and the call for their weak wine has soared unexpected. (One fact that Uzol had liked about them was their equal dislike of elves, although that mostly stems from their grudge about ideas of cannibalism.) Our current ruling consul has commissioned us to found the new outpost.'

With the pleasantries observed and done with, back to business, the trade goods were offered up…



...Tesum is going to get what's coming to her lazy arse… She had ONE THING to do...

 I dispatch Nevyn to have a stern word with her, or rough her up a little… only to soon hear noises - certainly not of pain or beatings - emitting in the nearby moat. A little background check…




What the… How…? Quisling! Turncloak! I am surrounded by connections of the nobles… At least my guardsmen remain loyal...

Anyway, I make an excuse to the merchants while we work on more presentable wares.



For now, the Sir Voluntus' nephilim will take shelter in our fortress while the regain their strength 'further north to their site'. Here's hoping for long encouragement.

____________________________________________________________________________________
« Last Edit: July 12, 2012, 12:18:45 pm by Pan »
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simonthedwarf

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Re: *=*=* Akil Bukog - A LFR Succession Fortress *=*=*
« Reply #29 on: July 12, 2012, 04:43:09 pm »

Brilliant!
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]
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