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Author Topic: Warframe - F2P Sci-fi L4D-like  (Read 247622 times)

Folly

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1515 on: August 03, 2018, 10:21:09 pm »

So essentially Melee 3.0 is removing every useful application of melee and leaving us with a situation where the tip-top of melee meta is back to the handful of half-decent stances. Expect to see the return of Broken Bull heavy blades and Volt speed-spam.

See, here's the thing: melee is, in abstract, far less viable than gunplay or ability spam. In low level content it means having to run up to every single enemy that you can one-shot. In high level content it means having to get close to things that can insta-down you, constantly. The melee meta around slide-spinning with memeing strike in conjunction with using Blood Rush + Berserker oriented around mobility more than anything else. You can still expect to see slide-spinning after Melee 3.0 if they don't completely destroy it for that simple reason: most melee in Warframe, a game built around an extreme degree of player mobility, is highly immobile. In high level content, standing still means dying. Most melee forces you to stand still. Allowing dodge-cancels out of attack animations won't resolve that.

They're removing the timed attacks from stances, giving them all the same simple combos. The only differences between them will be the hitboxes, which should make them all similarly viable in different situations.

Regarding mobility, they are making changes on that front as well. Firstly, blocking will be highly effective on all weapons, both mitigating damage and also building the combo gauge as you get shot. Then you can chain from a block directly into an initiator, that leaps forward while attacking, allowing you to more effectively engage distant enemies. And if you really need to be moving around, you can now do slam-attacks diagonally, accurately smashing down on groups of distant enemies. So there will definitely be more options for getting around.

About channeling, their current plan is to replace it with what is essentially a super saiyajin mode that has it's own resource bar which gets filled from melee combat. So once you're charged up you can set yourself on fire and do bonus damage on every attack for a while. Though this option is still in the early design phase and subject to change.

They mentioned that all weapons will have their damage adjusted with consideration to range and speed. So long glaives will hit far and fast, clearing trash easily but not being super effective against meatshields. Greatswords will hit far and hard, but slowly so their overall dps is only modest. Daggers will have small range, but hit fast and hard for better sustained dps. The fact that they are taking these things into consideration makes me optimistic that we will end up with weapons that are balanced and situationally useful.
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MrRoboto75

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1516 on: August 04, 2018, 12:35:42 am »

So once you're charged up you can set yourself on fire

Finally, Ember gets the buff she needed.
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milo christiansen

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1517 on: August 04, 2018, 04:36:49 am »

<snip>

Wow... Someone didn't actually watch the dev stream.
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Flying Dice

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1518 on: August 04, 2018, 07:37:48 am »

<snip>

Wow... Someone didn't actually watch the dev stream.

Did you? All they've done is add animation cancelling and bring things up to the level of current good stances. It's a step in the right direction, but it's a grain of rice compared to the baguette of the high-mobility melee they're killing. Not to mention that the dash, the aerial slam, &c. in the dev build all looked really slow and floaty. And the ranges were exactly as bad as I expected.

This would have been a big improvement to melee if they released it in 2014.
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Greiger

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1519 on: August 04, 2018, 03:10:31 pm »

Maybe I just have not seen any of the high mobility melee you've mentioned but even what they did with the war in their example is far more mobile than any melee+stance that I have used.  Maybe I'm not in on the meta or endgame but I bring my polearm zaw in on melee only sorties as a zephyr and don't have a significant amount of trouble staying alive even without her evade buff up.  It seems like any movement at all is enough to avoid the vast majority of damage and every weapon they showed in that devstream moves much more during their attacks than my zaw does.

As for life strike I recall someone on the dev stream saying quite a few times that channeling mods are going to be converted into the new system.  I'll admit I am slightly worried that they will move stuff like life strike to only trigger on heavy attacks, but from what they teased on the new channeling system coming I imagine it's a temporary measure until they roll it into that. 

It seems like you are throwing out all of these massive quality of life improvements, melee suitability improvements, and attempts to bring melee weeapons back in line with one another out the window just because a few mods are going to work differently.
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milo christiansen

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1520 on: August 05, 2018, 01:53:20 pm »

I'm betting channeling mods will simply effect duration for the "on fire" mode. That is what makes the most sense.
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MrRoboto75

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1521 on: August 06, 2018, 09:01:18 pm »

Razorback shenanegans over at the saturn relay.  Get yourself a blue potato, or a fancy grineer weapon for some reason.

Also, stalker's groupies are slated to show up later in the week.  I found this to try and track them.
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Ozyton

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1522 on: August 06, 2018, 09:12:42 pm »

That's nice. Too bad MHW is coming out soon so Warframe is probably going on the back burner for a while.

I've never actually done any of the fomorian/razorback things before. Dunno if I can be bothered. I am a bit curious to find out what DE plans to do in the unlikely event all of the relays get knocked out.

I was farming some focus in Onslaught on the off chance that I got all the Khora parts. Turns out I didn't have to grind all that much. Seems I'm one of the luck ones, I've heard people who had to run that mission more than they did when farming Nidus. On top of that I got Mesa a few months ago in 4 runs which is also apparently pretty lucky.

Greiger

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1523 on: August 06, 2018, 10:23:10 pm »

I've never actually done any of the fomorian/razorback things before. Dunno if I can be bothered. I am a bit curious to find out what DE plans to do in the unlikely event all of the relays get knocked out.
From what I heard on region chat in the past, I do not have a real good source on it, there is apparently an event that is set to start if one more relay is destroyed on PC.  Supposedly if that event triggers we'll be getting something that allows the community to rebuild the relays.  Supposedly that code is downright ancient though, and people after it was mentioned started discussing if it would even still work.

Again, I have no source on this, just people talking about it in region, but enough people were talking about it to make me think it may be legit.
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beorn080

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1524 on: August 07, 2018, 07:38:36 am »

From what I understand, DE controls these invasions so that they die on schedule. I recall a few where during prime times there was no damage being done,or off times when it gets hammered hard. Dont forget that at least one relay has to exist, as new players require a visit to simaris.
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Teneb

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1525 on: August 07, 2018, 09:39:50 am »

Razorback shenanegans over at the saturn relay.  Get yourself a blue potato, or a fancy grineer weapon for some reason.
The Gorgon Wraith is pretty good if you can reduce it's rate of fire. Also the Razorback drops some fancy mods.
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Rex_Nex

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1526 on: August 07, 2018, 02:15:39 pm »

Razorback shenanegans over at the saturn relay.  Get yourself a blue potato, or a fancy grineer weapon for some reason.
The Gorgon Wraith is pretty good if you can reduce it's rate of fire. Also the Razorback drops some fancy mods.

Any reason why you'd want to reduce its RoF? I guess it would make the ammo economy less horrible, but I imagine the whole point of the gun is to proc status as quickly as possible. Plus you'd be spending longer within the 10-round spoolup time, which reduces the RoF & status even more.

Razorback was a bit disappointing, I didn't like being forced to do archwing to build ciphers. I ended up picking up some resource boosters so I only had to run archwing once to get enough ciphers to build the Gorgon Wraith. I don't think the gun itself is going to be all that useful considering how outclassed it is by the Prisma version, but I'm happy I got it!
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JimboM12

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1527 on: August 07, 2018, 02:56:23 pm »

i found myself spending an unhealthy amount of time trying to make "Heat of the Moment" by asia on octavia's mandachord.
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Teneb

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1528 on: August 07, 2018, 03:23:49 pm »

Razorback shenanegans over at the saturn relay.  Get yourself a blue potato, or a fancy grineer weapon for some reason.
The Gorgon Wraith is pretty good if you can reduce it's rate of fire. Also the Razorback drops some fancy mods.

Any reason why you'd want to reduce its RoF? I guess it would make the ammo economy less horrible, but I imagine the whole point of the gun is to proc status as quickly as possible. Plus you'd be spending longer within the 10-round spoolup time, which reduces the RoF & status even more.
This also applies to other gorgon variants and the soma, but the reason is that you get more control over the weapon wasting less shots after the enemy is already dead. I use a corrupted mod, whose name I forget, that lowers RoF while increasing raw damage for this. Lower RoF also helps managing the recoil, making sure you land more shots. Back during Plague Star my prisma gorgon was the weapon I used to absolutely destroy the max-level hemocytes.
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Rex_Nex

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1529 on: August 10, 2018, 04:11:19 am »

Okay, so, Gara. Is it just me or is she busted?
  • Perma 90% damage reduction to her, her sentinel, the defense point, and potentially every ally.
  • Passively deals infinitely scaling damage to everything adjacent to the above, kills everything after a few minutes of stacking.
  • Creates a wall that she can control the size of, can be shot through by allies from both inside and out, crystallizes enemies inside of it, and explodes when broken.
  • Said wall explosion can hit & kill the majority of the map.
I feel like she's Frost if you put Frost through a decade of power creep. The only downside is that you have to pay attention to a 30s cooldown, while Frost just casts bubble a dozen times and goes AFK.
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