Mmmm yeah, remember when leveling was actually a thing? You didn't tear everything apart like wet tissue paper? You had to use cover?!?! Passive energy regeneration almost didn't exist anywhere?
I'm not sure it would be a magical experience for me to do it all over again though. I can't unplay WF. (What that that was something possible to do as a gamer. Developers and publishers would laugh themselves all the way to the bank.)
it leaves us wanting and jaded
I dunno. I like how Warframe handles, how it plays. How it feels. But there is something so....I dunno, just casual feeling about the whole game. It's always felt that way. With the exception of super redonkulously difficult sorties or events, nothing really ever seems to matter in WF. And I've always disliked that, despite enjoying the game overall. (No other online game I've played I think, even paid sub MMOs, offers you the depth of customization and personalization that WF offers.) I think it's always come down to the game feeling and playing like an arena shooter, rather than a boots on the ground (sometimes literally) MMO. You know in the back of your head that WF is still largely a static, lifeless SP game with mulitplayer connectivity. Even when leveling up and being reasonably challenged, there was always this fuck off casualness clinging to the game.
Put it another way. I started playing
Tom Clancy's The Division a few weeks ago with my roommate. I know, I know, it's pretty much the definition of tacticool covershooting wank. And I would have never bought it initially had my roommate not constantly cajoled me into getting it.
It's a decently fun game actually (if you can stomach Ubisoft collectathon games combined with a multiplayer covershooter.) It uses essentially a Diablo System for all its gear and character abilities (rarity levels, varied damage and attributes, you can freely switch around your skills and perks at any time.) It's an easy game to go "Yeah I don't really care let's just shoot some stuff", because Ubi doesn't have a lot of experience with MMOs, or even MMO-lite games. The point of this is....I feel almost like I care more about what I have, what I want to improve on and how I perform more in The Division, a game I've put 76 hours into hold in some contempt for its theme, versus Warframe, which I've put 1000+ hours into and whose theme I'm onboard with (Space Ninjas don't give a fuuuuuuucccccckkkkk.)
Am I just brainwashed by decades now of the same familiar gameplay, so I can't truly appreciate WF's uniqueness? Maybe. Or maybe there is a fundamental element of "it just doesn't honestly matter" in WF they can't get rid of, no matter how horizontally the game expands or they refine the initial crude systems the game started with. Or maybe, just sort of like with Early Access titles, I am simply jaded and no matter how much polish they put on the game I'm always going to see the underlying, basic skeleton of the game I was constantly waiting for to "grow up."
Or maybe it's just the fact I've never felt immersed in WF. Too fast, too janky at times, too cray cray at others. Immersion is the point at which I buy into the illusion.
If I ever feel immersed in WF, it's when I'm playing solo and going after less than speedy objectives (like finding caches or Challenge Rooms or w/e.) When I slow the game down to my own natural pace, I start becoming immersed. That's ultimately I think the way I want to play it. It's just not what the game is tuned for, or what is actually most fun about it. But it's what'd make me care the most or take it the most seriously. Get into the lore. Exploring for exploration's sake. Taking the long view. Gettings invested in mechanics. But all that shit is just noise when it's SPRINT SLIDE JUMP SLASH KILL PRESS 4 SUPER JUMP PLUNGING ATTACK MELEE MELEE MELEE MELEE SSSSSSSSSSHHHHHHHHHHHHHHHHHHOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTT PRESS 4 WWWHHHHEEEEEEEEEEEEE all the live long day. Keeping up that level of intensity of play is fun, and engaging but it's not immersive to me. When most of the game is streaking by so fast you almost can't make it out, it's hard to give a fuck about anything else but going fast or putting rounds on target.
Going back to the Division, the slower, cover-based gameplay actually lets me stop and reflect and absorb the game and the experience and give myself a chance to get immersed. In a way I think group gameplay spoiled the kind of game WF could be for me. Because there's no way I'd give up the speed I enjoy now for the pacing I truly want.