that helmet that absorbs ANY aoe and makes it as if the damage is only applied to there.
So THAT'S why my ogris sucked against crewmen!
On topic, this change suck major d*ck. WTF?
Impact: Since it's mostly a melee/shotgun damage, the infested bonus is nice. But the flesh malus is weird since most non-infested melee units are shield/flesh. It should be a malus on armor I think.
Puncture: No real problem here. Carry a puncture primary and an impact secondary and you're sorted. Mostly. I think that's what is intended.
Slash: OMG WHY? The Slash damage was here to deal with INFESTED, on MELEE. 1.0 bladed weapond dealt 3x damage to light infested, and slash followed that.
Cold: Meh.
Electric: Electric used to be THE anti-corpus damage of 1.0, and remained second to magnetic in 2.0. Now it's just garbage.
Heat: Infested bonus removed, flesh bonus nerfed to the ground, malus added: garbage.
Toxin: Before it was just a worse Heat, now it's the only single elemental that doesn't suck. +25% armor is nice, infested bonus won't say no. Overall it's good versus infested AND grineer, but is the single rarest elemental ever. Thank you DE!
Blast: The new magnetic, yeah. Ogris is gonna wreck corpus.
Corrosive: Balanced now, I think. All hail Corrosive Blast!
Gas: It... Could be good against crewmen? It ignore shields so there's that.
Magnetic: Heavy nerf. Still somewhat efficient against corpus... Wait, -75% flesh? NEVERMIIIND.
Radiation: Cool improvement.
Viral: Forget it.
PREDICTION: A lot of whine, corrosive blast all over the place, and radiation against the infested.