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Author Topic: Warframe - F2P Sci-fi L4D-like  (Read 247514 times)

Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #150 on: October 11, 2013, 02:49:45 am »

As a big solo man myself I can tell you, the key runs are totally easier then any late game mission could ever be. (Hobbled is probably the best solo run key by the way, although I do tend to take things slow. Maybe look into focusing your frame on health or shields respectively, and taking the key for the value you didn't pump up if you can't stand going slow.) I don't know if I'll ever have enough ammo to punch through high end armor. On top of those corrupted mods, wait for it, making high end content easier for soloers. Admittantly it makes it easier for party play too, but it is... ya know, a party game.

If vaults is what's making them cry foul then they clearly have no idea what they're talking about.

is this game any good now?

I tried it when it was new and it was... well, let's just say easy. Very easy. Special abilities were a non-issue, teamwork was non-existent, and it was basically just a race to see who could kill stuff the fastest.... or a literal race due to someone ignoring all the monsters and just running to the end to finish the map in 30 seconds.

Which was a shame because it seemed to have a lot of potential, what there was of a backstory seemed very interesting, and the pay2win level seemed acceptable.

The issue you likely ran into was, you started, went into a party mission, and then a ton of people that were miles ahead of you in character progression crushed the competition and ran ahead of you and generally made it into a "follow the big guy" game. Not much has been done to stop that I don't think. I think they're planning on introducing a conclave rating (Gear score, basically, along with being PvP weight class) matchmaking sorta thing, but I don't think it's out yet. Might be? I don't run parties a lot for precisely that reason, so I don't know.

They have updated a lot of bosses, and some of them are as a result, pretty damn brutal now! Captain Vor (boss of the first planet) will mess you up solo I hear. I still die to him with tricked out weapons on my solo runs sometimes. (admittantly I'm on an unleveled warframe, but still)

Solo play is genuinely pretty hard, likewise if you've just got a friend or two who are also interested, everyone being at the same level helps quite a bit, although the first two planets are still fairly easy, to ease people into things. It's possible to grind out mods and make almost everything trivial but that takes quite a length of time. As Nenjin said, it really is basically a "bring friends or solo" game. The fun is being a crazy space ninja and blowing things up with reckless abandon, and having people around to enjoy that with helps a lot. Being able to go your own pace also helps a lot! I know I like sifting through lockers and containers for goodies, which makes the average random run quite upset.

So yeah. It's gotten harder, but if you play online you probably won't notice it sometimes, depending on who you get hooked up with.

kaian-a-coel

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #151 on: October 11, 2013, 03:04:20 am »

the last update apparently improved matchmaking, but with your average gear rank, not conclave rating (because it wouldnt make sense to use PvP rating for PvE matchmaking). I pretty much never play online so I truly have no idea.

Vor's upgrade is awesome. If you don't have mid/high level gear he'll be a difficult, rewarding boss. I miss mercury nightmares, Vor in nightmare difficulty was the single most thrilling boss match I had yet, the Raptor being a close second with his instakill rocket rain of death.
Admittedly I have yet to take on Lephantis, the latest BOSS. He's huuuge. Can't wait.

Also farming bosses have been lessened: they now all drop their blueprints at the end of the mission, with a 100% chance of dropping one. So instead of 20+ runs for a warframe, you're down to half a dozen. Very happy of that, I could finally stop killing the poor vor for his awesome pistol.
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #152 on: October 11, 2013, 03:27:28 am »

Yeah, that is great. Kinda wish I'd waited to farm volt for the change, but oh well. And Lephantis is amazing. Bring friends, and a leveled infested Bane/Expel/Cleanse! He's got a ton of HP, and you can't melee him at all. Very cinematic fight.

Sergius

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #153 on: October 12, 2013, 02:11:00 am »

Just tried it again (I'm not past mercury yet). Matchmaking seems more balanced, it used to pair me with some guy that melted grenier.. grineer... aliens just by walking next to them.
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #154 on: October 12, 2013, 05:35:42 pm »

eyyy, welcome back! If you need help with anything, add me in game (username is Seriyu), I'll bring some low end weapons to keep me from blowing everything up too fast. (although I think that's really only a risk in the first three planets or so at this point)

I should probably get to writing up that mod mechanics guide.

Isdar

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #155 on: October 12, 2013, 05:43:33 pm »

Also farming bosses have been lessened: they now all drop their blueprints at the end of the mission, with a 100% chance of dropping one. So instead of 20+ runs for a warframe, you're down to half a dozen. Very happy of that, I could finally stop killing the poor vor for his awesome pistol.
So they lessened the grind a little? Fucking awesome. I guess I should start playing again then, if anyone wants to add me as a friend, my  ingame name is the same one as here.
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #156 on: October 12, 2013, 06:07:36 pm »

Well most of the game is still "get levels in weapons", outside of being a generally awesome space ninja flipping around and decapitating space marines but all of the "run a boss that takes five minutes for a chance at a BP drop that probably isn't even what you want" has been greatly lessened yes. Easily cuts the new frame farm in half.

Isdar

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #157 on: October 12, 2013, 06:28:35 pm »

Well most of the game is still "get levels in weapons", outside of being a generally awesome space ninja flipping around and decapitating space marines but all of the "run a boss that takes five minutes for a chance at a BP drop that probably isn't even what you want" has been greatly lessened yes. Easily cuts the new frame farm in half.
The leveling up of weapons dont bother me so much, mostly because I felt I was actually progressing. But the boss farming for BP's killed the game for me.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #158 on: October 12, 2013, 06:45:49 pm »

I've never had a problem farming for things I really wanted. It's Mastery I find to be the real grind. "Want to use this awesome thing we just released? Well, first you'll have to spend hours and hours grinding this crap you don't want and cramps your style."

A friend says he views it like the tutelage of a ninja, having to learn all the tools of the trade. That works, thematically. But so many weapons and frames are tailored to taste, in style and in function, that there's just so much shit out there I don't have any interest in using.
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #159 on: October 12, 2013, 06:52:40 pm »

Yeah, it seems like everyone has a different farm they're willing to put up with. I personally can't stand BP grind, but I have no issue with mastery grind.

kaian-a-coel

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #160 on: October 12, 2013, 06:57:09 pm »

Mastery level 4 is enough for about everything really (except some clantech weapons, where level 7 or even 8 is required).
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #161 on: October 12, 2013, 07:17:49 pm »

I think it only goes up to seven yes. I still grind out weapons because I like doing it because I'm wierd. I've started only grinding out one weapon at a time though, so some of my maxed out weapons get some love. It helps that I haven't really found a gun I like like, although I'm liking the look of the boltor, and not just because it's armor ignore! A lot of the clan weapons look neat too. Still researching that stuff though.

EDIT: Oh, for anyone that adds/gets added by me, note I don't have a mic to use, and I turn the mic input off. I'm still fairly competant, but if there's something you want done specifically you might tell me before the fact. :P
« Last Edit: October 12, 2013, 07:23:07 pm by Seriyu »
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #162 on: October 12, 2013, 09:22:59 pm »

So, mod mechanics. Let me just preface this by saying, due to the mechanics of the game, if you spend enough time on anything, it will eventually become a beast. So mods remain relevant through the entire game.

Mods will, in general, boost things by a percentage. Due to this, base stats are king. Keep this in mind.

First thing you need to know for weapon mods. If you find any of the mods Serration, Hornet Strike, Point Blank, Killing blow or Pressure point, never let them go. They boost base damage, apply before every other damage type, and as a result multiply later mods. Secondarily, mods called "multishot" mods are there. They add a chance for your gun to shoot more then one bullet at no cost to you. For shotguns, it increases the amount of pellets per shot by the percentage listed. So a 120% multishot mod would make any non shotgun weapon shoot an extra bullet all the time with a 20% chance of a third bullet. For shotguns it'll increase the amount of pellets by 120%. Multishot mods are amazing for shotguns, and almost equally amazing for every other weapon. They are the primary reason that guns can outdo melee so heavily. Pretty much any multishot mod is a godsend and they should be getting onto your weapon, after base damage mods, ASAP. Expect to work for them. After this, bane/expel/cleanse/smite apply right after the previous mods (known as base damage mods, these mods are tpically known as "banes"), and as a result are also of a decent priority. After THAT, elemental damage mods apply. Some of the new corrupted mods boost, I believe, base damage even more, but it's possible they apply after base damage but before banes. These are just educated guesses.

Despite all this above chatter, elemental damage mods are not useless! Far from it. Armor Piercing (for all intents and purposes an element) should always be on any weapon that doesn't armor ignore, and even on some that do (Namely, anything that does physics impact damage. A select few grineer units will still apply armor to that damage type.). After that, cold damage tends to be preferred for burning through shields, and primarily, the slow. From there it's up to you. Elec will stun corpus reliably as long as their shields aren't up, fire will stun grineer sort've reliably and apply a very weak DoT (I think). The DoT is honestly not worth considering, if it exists at all.

On to crit mods. Crit chance increasers are a multiplier. Not a direct increase. So a fully leveled crit mod will not give you 100% crit chance. It will double your current crit chance. As a result, crit weapons tend to have 15-20% crit chance at base. More if you're getting into broken stuff like Soma and Strun Wraith. Crit chance is a definite factor in weapons. Crit damage works like anything else, and I believe is applied at the tail end of the damage modifications, with elemental damage, so it doesn't multiply anything, it stands alone. Note weapons also have a base crit damage multiplier! Some weapons are definitely made to be crit machines.

Honestly, stacking damage is about all you need to do with most weapons. For less standard weapons, like say, grakata, you might need to put an ammo booster and a recoil reducer on it to get it to a good place. Just look at what your weapon does, and compensate for what you don't like! For instance, the lex has rediculous recoil. I personally don't mind it, but if you do, pistol stabalizer! Boom! Sure, it doesn't do as much damage as it could, but you enjoy using it more, and that's the point.

You don't have to use the super mega kill everything weapons except, maybe, in high end missions, and even then, if you don't want to, the only problem is that your weapon doesn't have enough forma on it. (You can get forma for free from orokin void missions in the form of blueprints, and log in rewards.)

So yeah! That covers Weapon mods. Warframe mods... well I can go over them quick.

Again, base stats are key. Don't use an armor mod if your warframe has 10 base armor, don't use a shield increasing mod if your warframe has base 100 shields (well okay, maybe you should, but this is like the only mod it applies to) etc.

The exceptions to this are ability power increasing mods. There is an ability power mod for everyone. Don't use your abilities for offense? Get an effeciency mod! Use them for offense? Get a power mod! Use abilities? Get an energy increase mod! This is what the majority of your warframe slots will be used for, just because most warframes use abilities, and the abilities tend to be their most powerful parts.

You could make a case for particular builds for stuff like berserker (melee builds love it), fury (more energy is always great, taking health damage not so much. Pair with a vitality mod and an armor mod for a maybe decent not cookie cutter build!), equilibrium, so on, but by and large you want ability boosters if you want something nice and easy to use. There are alt builds, but even those will tend to slot SOME ability boosters. Another small hint, you don't have to slot ALL your abilties. Most frames don't, in fact! Excalibur's will rarely slot super jump, Mag's don't tend to slot bullet attractor OR shield polarize (they're both good skills, mags have just become enormous damage cannons lately, so they'd rather put those points to more killing) etc. Don't be afraid to remove skills you never use! Just be sure to try them out before you decide they're useless.

So that's that. Another guide sometime in the future maybe. Going over specific frames? I could do that. We'll see.   
« Last Edit: October 12, 2013, 09:48:41 pm by Seriyu »
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Seriyu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #163 on: October 16, 2013, 08:37:02 pm »

Public Service announcement. If you've been using heavy impact, chances are, You've been using it wrong.

PrimusRibbus

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #164 on: October 16, 2013, 08:53:00 pm »

Public Service announcement. If you've been using heavy impact, chances are, You've been using it wrong.

Holy balls. That's going to get nerfed so hard.
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