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Author Topic: Warframe - F2P Sci-fi L4D-like  (Read 244986 times)

BlackFlyme

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #900 on: October 06, 2016, 05:33:40 pm »

Pretty much, yea. But better to use one mod on a sentinel than four mods for two weapons, I guess.

DE is still experimenting, and said that it's still open to changing things around.
« Last Edit: October 06, 2016, 05:35:49 pm by BlackFlyme »
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Insanegame27

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #901 on: October 06, 2016, 05:40:20 pm »

I don't even have carrier and I'm pissed off. I'm working my way towards getting him, yes, but I don't actually have him.
It just feels like the grinding that went towards getting the parts I do have is now a waste.
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MrRoboto75

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #902 on: October 06, 2016, 06:08:58 pm »

I heard that instead of 6 meter vacuum, they opted to keep the (12m) vacuum mod but made it applicable to any sentinel.
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BlackFlyme

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #903 on: October 06, 2016, 06:17:47 pm »

I heard that instead of 6 meter vacuum, they opted to keep the (12m) vacuum mod but made it applicable to any sentinel.

They had it as a passive 6m yesterday, but reintroduced the mod today. Probably going to change a few more times until they figure out what pisses off the least amount of people.

Hope that kubs and kavs will get vacuum. Little reason to use one of the furry bastards at the moment. Especially since they still decay every day.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #904 on: October 06, 2016, 06:40:34 pm »

Kubs and Kavs are meant for people who want Tamagachi in their Warframe. So I'd be surprised if they got it.

If they really cared, they should have just taken out the Vacuum mod and increased the default pickup radius of all Warframes. I think it's 1m now, maybe 2. They should have just made it 5 and given Carrier another purpose in life.
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beorn080

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #905 on: October 06, 2016, 08:19:13 pm »

Smeeta Kavat can double things you need to actively pick up, like Syndicate medallions and statues and stars and such.
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MrRoboto75

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #906 on: October 06, 2016, 08:35:28 pm »

those cat-based red crits tho
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Aklyon

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #907 on: October 06, 2016, 09:10:48 pm »

I heard that instead of 6 meter vacuum, they opted to keep the (12m) vacuum mod but made it applicable to any sentinel.
And thus carrier is now part of the useless sentinels group, along with shade & co. Except not quite. Ammo conversion without using weapon mod slots is convienient.

Helios/stealthbrow/lootcat still better companions though.
The decay isn't even relevant if you have any amount of spare credits, unless you don't have the upgraded incubator. Just put your space animal away before the daily login/syndicate rep reset ticks over (or any time you aren't going to play the next day), and then bring them back out next time and spend the 10k credits if you aren't gonna wait the length of one moderate length survival mission.
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BlackFlyme

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #908 on: October 06, 2016, 09:14:09 pm »

Hey now, Shade's useful. If you don't mind hugging an enemy's ass, since the stealth range is pretty poor.

Djinn also has the ability to buff the Gazal Machete when it uses Fatal Attraction, so in that one incredibly narrow instance, it's useful. Until it dies from every enemy targeting it because of Fatal Attraction.
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Aklyon

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #909 on: October 06, 2016, 09:19:56 pm »

Shade was useful until stealthbrow.
Stealthbrow not only has better stealth range and health (and shields, and armor if you manage to have space for all three), it also can has lifesteal mod and revives. And can open random lockers.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

marples

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #910 on: October 07, 2016, 01:27:21 pm »

As an outsider, this vacuum argument is pretty funny. I don't use carrier any more, haven't since I got a Huras.

Most of the arguments made are that collecting the drops slow down the game. I'm just not seeing it. Most of the mission types, I just 'beast mode' through, never bother with containers or lockers unless they are directly in my path. Static missions like defence, survival, and interception give ample opportunity to just walk over to shit that drops. If you absolutely need a rare resource drop then chances are you will farm a boss that has it high on the loot table, or you will do a DS survival with a loot frame.

Another argument is that an item has clipped through the floor or wall. That isn't a vacuum issue.

The vacuum luxury should be a point of consent. If you are constantly out of ammo or energy and can't make it through the pack of enemies to get the drops, look at your build first.
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frostshotgg

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #911 on: October 07, 2016, 01:49:43 pm »

I think Vacuum would be a luxury, if the standard collection radius weren't so godawful. As it is, the game has the tools to quickly run through areas while feeling like a badass, but if you do you miss out on all of the loot that's the reason to do the levels in the first place.
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marples

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #912 on: October 07, 2016, 02:21:14 pm »

I think Vacuum would be a luxury, if the standard collection radius weren't so godawful. As it is, the game has the tools to quickly run through areas while feeling like a badass, but if you do you miss out on all of the loot that's the reason to do the levels in the first place.

The reason to run through the levels quickly IS to feel like a badass, certainly that's the way I play. If I want a particular flavour of loot, I'll head to a place where it drops and loiter there until I get my fill. Acquisition of basic resources isn't difficult with even a cursory attitude to loot collection. Animal Instinct has been a better mod for me for collecting any mods that drop, and now endo too.
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Aklyon

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #913 on: October 07, 2016, 02:23:51 pm »

Animal Instinct is excellent.
And really, you aren't going to miss many drops without vacuum unless you're playing survival. People run all over the place there.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #914 on: October 07, 2016, 02:25:50 pm »

As an outsider, this vacuum argument is pretty funny. I don't use carrier any more, haven't since I got a Huras.

Most of the arguments made are that collecting the drops slow down the game. I'm just not seeing it. Most of the mission types, I just 'beast mode' through, never bother with containers or lockers unless they are directly in my path. Static missions like defence, survival, and interception give ample opportunity to just walk over to shit that drops. If you absolutely need a rare resource drop then chances are you will farm a boss that has it high on the loot table, or you will do a DS survival with a loot frame.

Another argument is that an item has clipped through the floor or wall. That isn't a vacuum issue.

The vacuum luxury should be a point of consent. If you are constantly out of ammo or energy and can't make it through the pack of enemies to get the drops, look at your build first.

In a game about mass farming rare materials to craft shit, maybe take a look at the post-game stats of people that do use Vacuum and those that don't.

And that's not even addressing the meta of pickups in a 45 or 50 minute survival match.

Like I said, there's a reason my build need Carrier. When you're pressing 4 10 times a minute and blowing through 300 energy to do so, it's nice to auto pick up that energy as your ability plays out instead of having to run around and hunt it down.
« Last Edit: October 07, 2016, 02:57:16 pm by nenjin »
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