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Author Topic: Warframe - F2P Sci-fi L4D-like  (Read 244895 times)

Isdar

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #75 on: May 25, 2013, 12:23:23 pm »

I signed up as Isdar, I heard we have a clan? Whats the name?
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mattie2009

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #76 on: May 25, 2013, 05:57:19 pm »

to be honest, if I didn't already have a clan (albeit a fucking tiny one with 3 people in it) I'd join the Bay12 one, but the fact that I'd have no say in the design of our secret research clubhouse would annoy me quite a bit, considering I'm a petty bastard who really likes designing things, and had a really nice design for it all mapped out and such.
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Isdar

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #77 on: May 26, 2013, 02:47:29 am »

So far, I have enjoyed the game, but the coop part of the game feels a little lackluster, it seems that you dont really need your teammates to help you kill the mobs. The only time you need them is when you get downed or you need to open a door. But I guess the coop part of the game gets more important on higher levels?

Anyway, my ingame name is Isdar, so send me a friend request if you want.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #78 on: May 26, 2013, 04:24:47 am »

So far, I have enjoyed the game, but the coop part of the game feels a little lackluster, it seems that you dont really need your teammates to help you kill the mobs. The only time you need them is when you get downed or you need to open a door. But I guess the coop part of the game gets more important on higher levels?

Late levels start becoming very difficult solo. Defense missions past 30 are pretty much right out, because you simply can't keep the objective's HP up under all the incoming fire. You might get through a wave or two, but it's a losing battle.

High level bosses are an issue solo because they'll eat up stupid amounts of ammunition, and almost all of them will chew through your shields in melee, one way or another. I don't think I can even solo the Hyena, with my maxed out Exacalibur and best weapons. His shield regen is simply too high for one person to deal with, and he unloads on you as soon as he gets a clear line of fire.

Other higher level missions can be touch and go. I've soloed most of the game up to the outer rim systems (Pluto, Sedna, Eris). That's where missions can start going pear-shaped pretty quickly. The game starts throwing ridiculous numbers of guys at you, and all the BS interrupter enemy types start drilling you, while the trash hoses you down with automatic weapons. You have to be very tactical playing solo at Lvl 30+.

So yeah. The only mission I've had any trouble with, with a group of friends, is Kiste on Ceres. It's a mobile defense mission that seems hard coded to throw epic shit tons of Grineer at you. The last objective is very, very hard to keep alive, and people with sub 30 Warframes will get taxed heavily for playing stupid. On the plus side, you can easily pull 3000+ experience a run out of that map.

Other than that, Defense missions can just go on, and on, and on....based on the map, it can get harder sooner or later, but eventually that shit gets out of hand, even for a group of 4 people on voice comms with maxed out Warframes.

Groups are basically required if you want to see the game at its most intense (I think you tend to get more loot overall as well.) Solo does a pretty damn good job of it, but things are at their craziest on a Defense mission at Wave 20 or more.

Finished my Ash Warframe. The bug where Shuriken does nothing 50% of the time when I'm not hosting the game is really annoying. I can't tell yet if Blade Storm is really a replacement for Slash Dash. It takes so freaking long to complete. Solo, I can see it being very handy. In a group, people seem to be done killing stuff and moving on by the time I come out of it.

It also has TWO polarity slots for two, incredibly rare, incredibly specific mods. Grrrrrr. If I"d had this frame prior to Update 8 and Forma Upgrades, I'd probably have ditched it already.
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Zangi

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #79 on: May 26, 2013, 03:59:57 pm »

'L4D-like' is the last thing I'd label this game.  My +600 hours in L4D 1+2 says so.
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Spaghetti7

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #80 on: May 26, 2013, 04:01:42 pm »

'L4D-like' is the last thing I'd label this game.  My +600 hours in L4D 1+2 says so.
I think as linked as the two get is they are co-op FPSs.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #81 on: May 26, 2013, 04:18:55 pm »

'L4D-like' is the last thing I'd label this game.  My +600 hours in L4D 1+2 says so.
I think as linked as the two get is they are co-op FPSs.

And there is something vaguely L4D-ish about party members falling behind, getting mobbed and having the choice to go back and save them or not. Some levels turn into full on sprints for the evac point, either for speed or because there's just too many enemies to deal with.

Starting to dig the finer points of the Ash Warframe. Shuriken is actually pretty good, when you're the host. Ash doesn't lend itself to the blind fury killing spree like the Exacalibur, but it has way, way more survivability.
« Last Edit: May 26, 2013, 04:23:57 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Zangi

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #82 on: May 27, 2013, 02:32:01 pm »

Eh, the thing is, there is no compulsion to stick together.  When you actually do stick together, its cause you are all going in the same direction and actually keeping up.  Really, if someone goes down, they are likely going to die and be dead weight the rest of the round, if they don't have any more 'resurrects'.  Cause more then likely, the reason you went down is what is going to take down another ally if they foolishly try to pick you up.
Individual skill matters much more then the 'team'.
Maybe that is my impression from the lower levels.  (I'm up to Saturn.)

If it is going to be similar to something, it would be Borderlands.  Moar bullets... or chopping in some cases is what gets the job done.

Also, wall jumping, did not know how to do that, at all.  Some random told and showed me how, took me a while to get it.  (I actually got stuck somewhere cause of that in a previous game(other party members finished the match without me) and another time, went around the long way while everyone else wall jumped.)
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #83 on: May 28, 2013, 01:44:00 am »

Higher level play does encourage you to stick together a bit more. Opening a door, getting yanked off your feet by a Scorpion, and hosed down with automatic fire from Grineer Troopers and a Heavy, makes you thankful your team is right behind you. In truth, you end up sticking together more late game because you're penned in from all sides by enemies. Part of the issue is there's very little incentive to take your time. Missions are intended to played fast and repeatedly. Hopefully the Void Missions slow people down a bit...but I kinda doubt it.

Most people are trained to fly through missions as fast as possible. They spear through to the objective, leaving a lot of guys on the flanks and rear. It's not unusual for me to see 1 person missing the evac every other game when doing online play, simply because they fell behind and got bogged down or got lost. When you can reach the objective in 3 minutes, and finish the mission in under 8, mistakes cost. In the end though, yeah, the game is mostly about your power fantasy, and everything else that isn't something you're killing becomes a blur.

That said, I've been pretty good at saving people at the last second during defense missions with Ash, popping Smoke Cloud and rezzing them. The team play is there, but it's the kind of thing you need people on voice comms to coordinate. The action is simply to fast and chaotic for your average pubby to pick it up or notice above the insanity. Defense missions at the higher levels/waves also require more coordination from the whole team to keep going. Basic stuff like "cover all the angles, get people rezzed, focus on the big guys" ect...

I think the weakest point of the game right now is boss fights, and the fact end level content is based on completely random drops (or spending money.) The majority of boss fights are pretty boring, just repeatedly hosing down a guy with weapons fire until he dies. Jackal and Hyena, and one other guy are the only bosses I've fought that require much movement or are even interesting to shoot at. The drops aren't reasons to keep farming them either. Once you've farmed for the Warframe pattern that's pretty much it other than the occasional run for a rare material drop. Everything else awesome is dropped by Alert Missions with ? rewards only. And even if they add stuff like void keys to boss drops, they'll be lost among all the other possible rewards. So much of the game's progression hinges on the RNG and it's almost spastically random sometimes.

Anyways, I'm poping they focus on way better boss fights for the future, because there are lots and lots of opportunities to do interesting ones, including large raid-style bosses. And that's what will at least keep them playable even if the reward schema is kind of borked for people at the end game. They need more bosses like the Dark Stalker. That guy usually provides an interesting challenge when he shows up, because he forces you to move around or die where you stand.
« Last Edit: May 28, 2013, 02:01:15 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Cthulhu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #84 on: July 02, 2013, 01:31:56 am »



I'm downloading this as we speak, as I'm at the nadir of my traditional summer "I'm not doing anything at this exact moment to further my future oh my god my life is wasted I'm gonna die" blues and need something to distract my brain until I start my new job and get back to college.

Does anyone still play?  Is there a B12 clan and is it still active?  Any tips for someone who only has a vague idea of what this game is? 

Ooh!  Are there any PvP elements?  I was a big fan of the Double Agent missions in Global Agenda, which played out similarly to what this seems to be:  Four high level players working their way through a semi-random Left 4 Dead style mission.  But, in addition, two players were placed in the game as enemies and had to fight the agents until the time expired or they left, defeated.

Also, what warframe do you guys recommend to start out?  I picked the Mag.  I thought the Tenno would have a samurai vibe from the screenshots and stuff I saw early on but judging by Lotus apparently they're Canadian.

« Last Edit: July 02, 2013, 01:42:14 am by Cthulhu »
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kaian-a-coel

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #85 on: July 02, 2013, 03:32:39 am »

First of all, welcome to the game! Mag isnt exactly great as of now (most of her abilities are worthless), but that should change. The starting levels are going to show you most of the missions in the game, and if good ol' Captain Vor is kind enough to drop the Cronus blueprint (purple glowy ball), you can try the Foundry. The starting weapons are not really good, so look in the market for interesting weapons. The blueprints can be bought for credits and you can craft them from that.
If you're interested I can guide you a bit, but beware my awful french accent ^^
One of the perks of doing missions with high level players is that you can go anywhere (almost), and unlock high level missions.
If you're short on credits, do the alerts. They're worth quite a bit sometimes.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #86 on: July 02, 2013, 11:38:52 am »

It's all about finding the Warframe that matches your play style. Basically, you have the melee frames and the "spell caster" frames. Everyone can use every gun and every weapon, so that's not really a guide on what to play.

Personally, Excalibur is the easiest to use and probably one of the most effective just on the basis of how their ability works. Being able to zip 50 yards in a straight line and do sick damage to trash along the way is pretty good, especially against the Infested. Not so great/cost efficient against bosses. Either way, it's a great get out of trouble move that also happens to own face.

I prefer Ashe because Shuriken is basically a couple thousand damage to two targets that you don't have to aim, and you can spam the shit out of it. Smoke Bomb both as an escape tool and because you can do crit damage all day long with your melee while invisible. I tend to use it when I get surrounded, then I make sushi from all the guys attacking me. I also use it so I can rez people without getting dog piled by all the stuff that just dropped them. Very handy. Blade Storm is also good for mass swarms of guys, particularly because you become invulnerable the whole time it's working. It's only downside, compared to something like Slash Dash, is how long it takes the ability to finish executing.

Mag/Frost/Volt/Ember/Banshee/Nyx/Saryn all have more or less spell-based abilities, aoe, some abilities that combo off each other. Their abilities can really stick it to bosses when used correctly. If you want to hit the highest levels of defense missions, you need at least one of these guys running around, IMO.

Trinity is a healer/support warframe, although I've heard it can make a pretty badass heal tank too.

Rhino is tanky. He's slower but way more durable, can rush around and smash guys out of his way.

Vauban is just kind of quirky. He's kind of a spell caster but his abilities are rather more indirect. He's got his uses though.

So I like I said, pick one that plays to your interests. I like staying alive more than anything, so Ashe is a pretty good fit for me.
« Last Edit: July 02, 2013, 01:25:07 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

kaian-a-coel

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #87 on: July 02, 2013, 01:09:33 pm »

Frost is rather tanky, too.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Cthulhu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #88 on: July 06, 2013, 11:39:16 pm »

I'm working on the Ember warframe right now, Mag isn't leaving a good impression.  It'll be a while though, so in the meantime I'm also working on getting Paris and a Bronco.  Almost got Paris but god damn I've done like five Venus missions in a row without a single polymer or circuit.  That's all I need too, 200 circuits and 180 or so polymers.
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Cthulhu

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #89 on: July 07, 2013, 12:17:32 am »

God, are there any decent frames you can get early on?

Seriously though, any suggestions for a decent frame of the same vein as ember that I can get reasonably early?  This is assuming I don't say fuck it and go play a game that doesn't feel like work.
« Last Edit: July 07, 2013, 01:01:45 am by Cthulhu »
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