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Author Topic: Let's Play: Prophecy of Pendor  (Read 7009 times)

Eagle_eye

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Let's Play: Prophecy of Pendor
« on: June 25, 2012, 10:22:08 pm »

PoP 3.5 is out, and with that, savegame incompatibility! So, I thought it would be perfect timing to do an LP. I've never done one before, so it may get a bit messy.

To start with, for those of you who are unfamiliar with it:
 
     Prophecy of Pendor is a total conversion mod for Mount and Blade. The location in which the game takes place, strangely enough, is known as Pendor. It is bounded by mountains inhabited by the wild Mistmountain Raiders to the north, the enigmatic Noldor to the east, and the sea to the west and south. It is divided between five major factions: The Empire is in the southeast, loosely based on Rome, and plagued by a murderous religious group known as the Snake Cult. They have decent but expensive infantry, and little cavalry. Their crossbowmen are the best in Pendor. To the west are the Dshar, former nomads who settled down on the borders of a great desert. Their top tier infantry are unmatched at offense, but rather fragile and extremely expensive and difficult to acquire. In the west, to the north of the Dshar, are the Fierdsvain, who are essentially vikings. Their strength is in their infantry, again, though theirs seem more survivable than the Empire or the Dshar, and throwing weapons. Their archers are mediocre at best, and their only decent cavalry unit are the noble Valkyries, their equivalent of knights. In the far north of Pendor is the kingdom of Ravenstern. Their archers are second only to the Noldor, and their troops are cheap and versatile. However, their infantry and cavalry do not excel in any one area, and will almost certainly be defeated by an equivalent force suited to the combat. Last is the Kingdom of Sarleon, in the dead center of the map. They have cheap, versatile infantry as well, and the strongest cavalry of all five factions. Their archers are better than those of the Fierdsvain and Dshar, but no match for Ravenstern Rangers. The sixth faction, defunct at the beginning of the game, is the Kingdom of Pendor. I haven't had a chance to really use their units, but they seem to be very strong defensively.

Now there are a few choices to make:

       I'll be going with a male character simply because I like having characters that look like me. The other background choices are:
   
               Your father was:
                    A displaced minor noble
                    A merchant captain
                    An outlawed knight
                    A retired adventurer
                    A banished Dshar chieftan's son
                    A mysterious figure
               As a child you:
                    Served a minor noble
                    Became a craftsman's apprentice
                    Became a merchant's helper
                    Were left to fend for yourself
                    Hunted in the wilds
               You then became:
                    A squire
                    A bard
                    A scholar
                    A merchant
                    A builder
                    A hunter
                You left for Pendor :
                    To seek revenge
                    Because of a loved one's death
                    Because of wanderlust
                    Because you were forced from your home
                    Because of the lure of adventure and gold
                You leave for:
                    Ravenstern
                    Sarleon
                    The Dshar
                    The Empire
                    The Fierdsvain

I'm going to let you guys make most of the decisions with a few major rules;
      I'm not doing anything I think is outright stupid, regardless of how much support it gets. That means no attacking Noldor without several times their numbers.
      I'm not going without a horse if one is available.
      I'm not using a crossbow or throwing weapons. Absolutely terrible with both

Alright, that's all. I'll start playing once I feel enough people have voted on the above choices.
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Heron TSG

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Re: Let's Play: Prophecy of Pendor
« Reply #1 on: June 26, 2012, 12:06:13 am »

A mysterious figure
Hunted in the wilds
A hunter
Revenge
The Empire

You are a member of the Snake Cult; more specifically a member of a secret martial arts group known as Kobra Kai.

>Sweep the leg.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Elfeater

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Re: Let's Play: Prophecy of Pendor
« Reply #2 on: June 26, 2012, 06:32:33 pm »

EMPIRE HO!
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majikero

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Re: Let's Play: Prophecy of Pendor
« Reply #3 on: June 27, 2012, 07:50:42 pm »

Go Empire!

Also try to start Pendor. They have weak peasant soldiers but powerful knights. Try to limit yourself to one knight order or none at all. If your gonna start your kingdom, take the Saleron capital. It's the old Pendor capital and also dead center of the map. Have fun fighting off Saleron, Dshar, the Empire and the Vikings.
« Last Edit: June 27, 2012, 08:00:04 pm by majikero »
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ivanthe8th

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Re: Let's Play: Prophecy of Pendor
« Reply #4 on: June 28, 2012, 12:03:39 pm »

Father was a mysterious figure who abandoned you as a child in the wilderness
Left alone to fend for yourself by hunting in the wilds
Grew up to be a hunter
You've been forced out of your home
Now you go to the empire

I'd like our hero to a feral child now grown into manhood. He is of mysterious parentage because he was abandoned in the wilderness, and now he's going to the Empire because he's been forced out of his wilderness home. He can't speak, and is limited in tool usage to spears and maces/clubs. He has no concept or armor or battle tactics, instead relying on his hunter skills and stealth in combat.
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You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?
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Felius

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Re: Let's Play: Prophecy of Pendor
« Reply #5 on: June 28, 2012, 01:13:20 pm »

Adventurer,
Hunt on the Wilds
Hunter
Revenge or Wanderlust
Ravenstern

Give some shade for your enemies to fight in.
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Eagle_eye

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Re: Let's Play: Prophecy of Pendor
« Reply #6 on: June 28, 2012, 03:33:34 pm »

There is no stealth in mount and blade, and not being able to speak would make the game impossible.

March 23, 354: After a long and tiresome voyage, we arrived in Janos last night. I had feared that the storms would dash our ship to pieces on the rock, but we escaped unscathed, with the exception of my bow. It's been slightly damaged, and I fear it will never be quite the same. On the way hear, we saw a number of warning beacons, advertising the approach of a Snake Cult warband. Pendor teems with opportunity, but it seems also with danger.
     The common people follow the same dichotomy; they are all helpful and gregarious, with the exception of some few whose depravity knows no depths. As I walked from the port to the local tavern, I was accosted by a local lowlife, who attempted to rob me. I quickly dispatched him, of course, and a merchant who saw the commotion kindly gave me a place to stay for the evening.
      The snake cult is a perennial fear of the people here, and with good reason. The poor man's daughter had been kidnapped by the snake cult, presumably for one of their bizarre rituals. He requested that I help save her, as he had no skill at arms, and I felt it was the least I could do to oblige him.
       I then left the town to collect some villagers who might be willing to help me fight the cult. From the villages of Glunmar and Fenada I found seven young men who were able and willing. It pains me to think that many of them will not survive our expedition, but such is the way of war. Riding back to Janos, I encountered a force of Empire soldiers. When I came closer, I found that the group was lead by none other than the Imperator himself. He is a decent man, and even contracted me to destroy a bandit lair in the area. If he is any indicator of the qualities of his countrymen, the nobles of Barclay could learn much from those of Pendor.
       Around noon, I returned to Janos with my men. They are clearly untrained in combat, but I think that they could defeat a small party of cult members with my aid. The merchant, who I encountered again in the tavern, seems to share my approval. After a few drinks in the tavern, over the course of which I brought on another party member, a young trader named Leslie, I set off again to find the cult.
       We encountered a small party of four men just outside of town. Three of them, clearly the followers of the last, were quite easy to dispatch, though my fears about the quality of my bow proved true. The fourth, however, had armor of spectacular quality. My arrows could not breach it, and my axe made only the slightest dents. Thankfully, she neglected to wear any such armor over her head, and a few blows there quickly knocked her out. Not a single one of my men died, or was even injured during the course of the battle, owing to their lacking horses.  The leader revealed the location of the local cult den. Unfortunately, my men seem to have been raised with a sense of "honor", and demanded that I release her for the information. I would have liked to sell her into slavery, but I am somewhat injured, and would not be able to defeat a mutiny. I retired to Janos for the night to bind my wounds and prepare to attack the kidnappers. I also made a few purchases with the goods and gold I looted off the dead cultists. I have replaced my axe with a lovely silvered longsword, and my damaged bow with a composite shortbow. I am told the bow is of Singalian design, but I expect that was merely a ruse to raise the price.
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Eagle_eye

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Re: Let's Play: Prophecy of Pendor
« Reply #7 on: June 28, 2012, 03:55:21 pm »

March 24: On the way to the hideout, I encountered and slew a small group of criminal lowlifes. I managed to loot an additional quiver off of them, as well as some excellent Ethos cheeses. I also swapped out my old rawhide coat, now falling apart at the seams, for a suit of hardened leather armor. It will not stop a heavy blade or axe, but I hope it will keep them from cleaving me in two. The cultists at the hideout were easily dispatched. They seemed to be untrained rabble, not the hardened combatants one would expect of such a violent group, so I think we must have caught them by surprise. I had us leave the area immediately, lest their more talented members return to find us there.
      After I returned to Janos, the merchant was kind enough to give me a sum of 200 denars for the return of his daughter. It is not much, but I appreciate the sentiment. He was clearly not particularly wealthy, or he would have hired a mercenary company already.
      I was approached in the tavern by a farmer, desperately pleading that I free his town from the bandits that had infested it. Given my recent successes against the cutthroats and lowlifes of this land, I did not expect it would be particularly challenging. I set out immediately for Glunmar, the same village I had come to yesterday to hire a few soldiers. We were greeted by a gruesome display of human corpses and body parts impaled on spikes along the perimeter of the village.  We easily defeated the bandits, and received some food from the village in return. A handful of farmers took wounds, but no more than I expect the bandits would have killed had we not come.
      Riding back to Janos, I encountered the party of Lord Leonius. He too, is kind and willing to speak with commoners. He gave me a bounty for a local murderer, which will be a welcome change from open combat. Unfortunately, we could not reach Emirin by nightfall, so we shall spend the evening in Rela Keep, Lord Leonius's holding.

March 25: We arrived at Emirin quite early in the morning, having roused my men before dawn, and yet the village was a hive of activity. I am constantly amazed by the energy of simple farmers. The fugitive was in plain sight, and easily dispatched. I would rather he have come along willingly, and perhaps submitted to a term in prison rather than execution, but he refused, and I was left with no choice. As I was leaving the village, a Dshar war party approached, intent on raiding it. The leader requested that I collect taxes from one of his holdings and return them to him; I may not be able to stop him from attacking these innocents, but I can certainly hurt him financially. He won't be seeing those taxes back again.
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Elfeater

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Re: Let's Play: Prophecy of Pendor
« Reply #8 on: June 28, 2012, 08:26:25 pm »

This is great, keep it up.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

stabbymcstabstab

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Re: Let's Play: Prophecy of Pendor
« Reply #9 on: June 28, 2012, 09:30:50 pm »

Wow, you didn't lose a fodderfollower yet, better then me.
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

EuchreJack

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Re: Let's Play: Prophecy of Pendor
« Reply #10 on: June 28, 2012, 11:54:19 pm »

Indeed.

ivanthe8th

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Re: Let's Play: Prophecy of Pendor
« Reply #11 on: June 29, 2012, 12:06:48 am »

I am interested, but nevertheless disappointed with your lack of feral heroes.
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You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?
This quote right here is the essence of DF.

ansontan2000

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Re: Let's Play: Prophecy of Pendor
« Reply #12 on: June 29, 2012, 06:30:22 am »

ptw.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Eagle_eye

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Re: Let's Play: Prophecy of Pendor
« Reply #13 on: June 29, 2012, 11:26:51 am »

March 27: We collected an entire 3000 denars from Adnan Khel. Emirin has been looted, sadly, but at least I've deprived the Dshar of further funds. I had originally intended to purchase some chainmail, but Leslie told me that there was considerable profit to be made in bringing hides to Marleons. Perhaps I'll be able to acquire a proper set of plate armor.

March 28: We set out for Marleons around midnight, so that any Singalian raiders would have a harder time spotting us. Today was thankfully uneventful.

March 29: We arrived in Marleons, and I am quite disappointed in Leslie. I actually suffered a loss of around 40 denars. I shall be sure to take her advice with a grain of salt in the future. The selections of armor here are quite lacking, so I think I shall move on to another city.
               I have also heard that the Fierdsvain are successfully invading the Kingdom of Ravenstern. Perhaps there might be a way to profit from that conflict, if I can acquire a sufficient force to serve as a mercenary.

March 30: I arrived in Avendor late last night, though I was too exhausted by the journey to add anything to my journal at the time. I entered the tavern to acquire a bed, and some mad drunkard assaulted me. I slew him easily, as he was too drunk to even swing his blade properly, but I still dislike the thought of casting away a life so easily. I returned to Marleons this evening, as I spotted a wonderful opportunity for trading iron. I have decided it may be wiser to save for a cheap suit of plate armor, considering the massive advantage it would give me over simple chainmail. Chain is fine for deflecting blades, I suppose, but a well placed arrow or spear tip will treat it as if it were cotton. I have decided to wander Sarleon for a while, trading to make enough money for a proper warrior's equipment.

March 31: Change of plans. While in Sarleon, I happened to stop by the arena, where I learned that a grand tournament will be held in Ethos. If I can win that, I'll bring in far more money than I could hope to trading goods. I arrived there this night, and will prepare to join the tourney tomorrow morning.
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stabbymcstabstab

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Re: Let's Play: Prophecy of Pendor
« Reply #14 on: June 29, 2012, 11:35:06 am »

be sure to let every one kill each other, and give commands to your team it increase's your chance of winning.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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