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Author Topic: And then the bridges all melted.  (Read 1835 times)

FourierSeries

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And then the bridges all melted.
« on: June 25, 2012, 04:30:29 pm »

Goal: Say goodbye to 31.25. This shall be accomplished by construction & testing of an anti-invasion system consisting of a giant tub hanging over the fortress, filled with magma. System will divulge the magma with a unidirectional spread coving the entire surface edge of the embark.

Steps ...

A: A more or less self sufficient fortress. ( Took a lot longer than such a short description is implied. )

B: Flail around with various concepts, learning trap encrusted hallways & causeways, military management, & the Pissed Off Pastured Predators Perimeter Defence Programme. Build up a monstrous military force as an interim solution. ( Side note: Considered this step an overall failure - the end result is a single legendary militia commander axedwarf / swordsdwarf / givemeanythingdwarf who solos full on goblin invasions, rendering all other methods redundant for almost all hostile surface situations. Hell, I can't even get be bothered to keep this guy out of the line of fire of the ballista battery, it's all the same to him. Loads of fun figuring this all out & occasionally watching hostiles fight hordes of bears was amusing. )

C: Wall off the entire embark area up to the 5x tile no go zone. Wow, this is going to require an awful lot of stone & hauling & ...

D: Discover the concept of ice construction. This is awesome but the murky pools ain't going to cut it.

E: Plow into the caverns & raid them for the water supply. Figure out power generation & pump stacks. A messy step with many causalities but the experience gained is vital for what is to come.

F: Build & deploy a giant fortress overhanging water tank ice generator.

G: Oops. "Cave ins" happen without warning & with unsurprising regularity. Add in some secondary passive flood mitigation measures for the water tank. Very valuable experience gained.

H: From this point on everything that can be made of ice is made of ice. While the primary purpose is still the magma chamber it's all ice all the time everywhere with all sorts of tangential projects.

I: Find magma sea, build & test the magma pump stack, finish construction of the ice floor of the almost embark sized magma chamber above. Construct the ice bridges that will act as the wall of the magma chamber ...

Then spring arrives & all the bridges go "poof." I'm a little disappointed that this happened before I was able to link them all up, close them, & fill the magma chamber. Would have been a much better ending. Can't always rely on the FUN factor I guess.

In spite of the wiki's reluctance to endorse sphalerite I'm satisfied it's magma safe for all things & in all ways. Back to strip mining real rock.

Once this is complete & tested I shall be able to find peace - thru undead Keas & mine carts.
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I don't think losing guts actually kills you, you just throw up and pass out and bleed to death.
This was supposed to be a cool upgrade. All I got was more hostile zombies.

Sabreur

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Re: And then the bridges all melted.
« Reply #1 on: June 25, 2012, 05:18:49 pm »

Ice walls are magma safe, though.  But yeah, bridges, floodgates, etc can melt.

FourierSeries

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Re: And then the bridges all melted.
« Reply #2 on: July 02, 2012, 07:54:34 pm »

Ice walls are magma safe, though.  But yeah, bridges, floodgates, etc can melt.

Now replaced with sphalerite based bridges with iron mechanisms.

Almost .. there ..

The infrastructure is all in place, the bridges ( 36 of them ) are all linked to the master lever & now raised. The pump stacks are fired up & the magma tank fills!

It's a slow process & I keep my paranoia up by surveying the surface area of the fort regularly. No leaks, nothing to note at all - well, there's some vermin that keeps appearing in the uncovered section of the tank. I'm sure glad the cats can't get at them.

Wait a while longer & I can breath a sigh of release as the whole tank is now covered in a 1-2 deep level of magma. I now know the pumps can keep ahead of evaporation, this tank will fill to 7/7 in time. So the forts just idling until the next vile force of darkness arrives & I can run a live test. Still some vermin around flying above the tank, dragon flies, lightning bugs, seen them all before, nothing to note .. wait. There's a vermin thing in the tank, in the magma. Like it's jumping around in the 1-2 deep tiles. Is that a magma crab? That's OK too but .. that can't be they're not vermin. Take a look ...

 :o It's a hedgehog.

 8) I've got hedgehogs surfin' mah magma tank!
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I don't think losing guts actually kills you, you just throw up and pass out and bleed to death.
This was supposed to be a cool upgrade. All I got was more hostile zombies.

Monk321654

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Re: And then the bridges all melted.
« Reply #3 on: July 02, 2012, 09:02:20 pm »

A hedgehog in your Magma tank?
That's new...
Keep an eye out for any more vermin in the tank, fire proof or not!
There's research to be done!
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Friendstrange

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Re: And then the bridges all melted.
« Reply #4 on: July 02, 2012, 09:23:51 pm »

Ive found that lungfish are inmortal and will fill every corner of the map. If not fished quickly enough, they will go out themselves.
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