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Author Topic: Full armor sets  (Read 6171 times)

Slayerhero90

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Full armor sets
« on: June 25, 2012, 01:54:07 pm »

Are there any ways to create a full set of armor rather than the individual pieces?
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khearn

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Re: Full armor sets
« Reply #1 on: June 25, 2012, 01:57:35 pm »

No.
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ZeroSumHappiness

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Re: Full armor sets
« Reply #2 on: June 25, 2012, 02:21:23 pm »

Well, in vanilla, no.  You could create a custom reaction that took some number of bars and made a full suit as a result.
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guitarxe

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Re: Full armor sets
« Reply #3 on: June 25, 2012, 02:32:58 pm »

Macros.
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Panando

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Re: Full armor sets
« Reply #4 on: June 25, 2012, 04:18:32 pm »

Fortress Defence mod has "Full Plate" armour for invaders, because enemies refuse to cover certain parts of their body with armour (basically they only wear chest armour and head armour and a shield). In that mod full plate isn't enabled for dwarves because it's to work around a bug/flaw in the enemy logic. But it wouldn't be hard to make something like that for dwarves.
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Loud Whispers

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Re: Full armor sets
« Reply #5 on: June 25, 2012, 04:46:33 pm »

job orders?

Xenos

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Re: Full armor sets
« Reply #6 on: June 25, 2012, 04:47:58 pm »

Make a custom reaction that consumes as many bars as a full set of armor normally would and outputs all the individual pieces.  It would make outfitting a military easy once you have your legendary armorsmith and aren't worried about experience.
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Slayerhero90

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Re: Full armor sets
« Reply #7 on: June 25, 2012, 05:17:42 pm »

I've discovered that there actually are'nt that many pieces. Thank you for the suggestions though, I'll consider them.
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Xenos

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Re: Full armor sets
« Reply #8 on: June 25, 2012, 05:20:36 pm »

I've discovered that there actually are'nt that many pieces. Thank you for the suggestions though, I'll consider them.
Considering I consider a set to be 2 mail shirts, a breastplate, a hood, a helm, gauntlets, mittens, high boots, socks, 2-3 cloaks trousers and greaves (and nothing less) it is a pain to designate uniforms.  Also, everything non metal must be leather except one cloak and the socks. 
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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mordrax

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Re: Full armor sets
« Reply #9 on: June 25, 2012, 11:26:09 pm »

I discovered workflow (dfhack) and now use that for keeping 10 of each piece of armor on hand. dfhack just unsuspends the job for smithing when it detects the stock level is low.
I also do this for steel bars, iron, pig iron and charcoal so i don't have to micromanage each step of the process.

As for wearing armor, i really can't picture a dwarf wearing two steel mail shirts and 3 cloaks so i just get them to wear one of each item.

As for uniforms, i created a macro that will make a full steel set of uniform. On embark, i run this macro 3 times to create 3 sets of uniforms and then add axe, hammer and spear to each of them manually and name them.
Then with each squad i create, i assign one uniform to the squad so they all benefit from demonstrations and train together.
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Z1000000m

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Re: Full armor sets
« Reply #10 on: June 26, 2012, 04:13:45 am »


As for uniforms, i created a macro that will make a full steel set of uniform. On embark, i run this macro 3 times to create 3 sets of uniforms and then add axe, hammer and spear to each of them manually and name them.
Then with each squad i create, i assign one uniform to the squad so they all benefit from demonstrations and train together.



Can you attach that macro by any chance?
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Di

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Re: Full armor sets
« Reply #11 on: June 26, 2012, 05:49:13 am »

I consider a set to be 2 mail shirts, a breastplate, a hood, a helm, gauntlets, mittens, high boots, socks, 2-3 cloaks trousers and greaves (and nothing less)
I've had a few good soldiers become less good due to hand/foot loss due to a bug when a pair of socks or mittens prevents them from putting on one of the boots/gauntlets. Since that time I don't give them socks.
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Snaake

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Re: Full armor sets
« Reply #12 on: June 26, 2012, 06:46:22 am »


As for uniforms, i created a macro that will make a full steel set of uniform. On embark, i run this macro 3 times to create 3 sets of uniforms and then add axe, hammer and spear to each of them manually and name them.
Then with each squad i create, i assign one uniform to the squad so they all benefit from demonstrations and train together.



Can you attach that macro by any chance?

Or better yet, what's the policy about posting stuff like that on the wiki?

I made a similar macro for my early guard uniform (like the in-built archer one, but wooden shields and crossbows), but it is a bit of trouble to record, then clean up. Having a "make a copy of this uniform" command in the uniforms screen would remove most of my uniform-designating time; currently I guess I'll have to make a couple of macros for that...
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Mr S

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Re: Full armor sets
« Reply #13 on: June 26, 2012, 07:27:51 am »

I consider a set to be 2 mail shirts, a breastplate, a hood, a helm, gauntlets, mittens, high boots, socks, 2-3 cloaks trousers and greaves (and nothing less)
I've had a few good soldiers become less good due to hand/foot loss due to a bug when a pair of socks or mittens prevents them from putting on one of the boots/gauntlets. Since that time I don't give them socks.

Toady fixed the boot/sock issue a few releases ago.  Not sure about the gauntlets, I haven't heard that one mentioned so much.
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mordrax

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Re: Full armor sets
« Reply #14 on: June 26, 2012, 07:25:50 pm »

Sorry, didn't see the replies until now, will attach mine when i get back home tonight.

But I don't know if you'd like it because i don't use the decked out set of armor, preferring for a more realistic set where you're not wearing more than 1 of a item.

However, making a macro is actually dead easy and it's probably better that everyone does it themselves to get a customised one that suits their playstyle.
For me, this is how i did it.

0. Make sure you're on the main menu of the UI, pause the game (optional)
1. Ctrl - R (start recording)
2. m (military) n (uniform) N (New uniform) etc etc....
3. Esc (Done) make sure you finish the macro where you started it so if u want to repeat u can just play it again.
4. Ctrl - R (stop recording)
5. Ctrl - S (save)

So now you have a macro file, you can load it using Ctrl - L, play it using Ctrl - P and it's just a text file in your DF folder somewhere.

So i've got one that sets up metal uniform. On an embark, i Ctrl - L to load it. Then Ctrl - P to play it 3 times so i get 3 identical uniforms.
Then i go in and add a weapon. Takes me about 1-2 mins to do all that.

Actually once you do this and get familiar with it, it applies to bedrooms too. But you guys should give it a go, it's dead easy.
start with b a, build armorstand and place the cursor in the right place, then just build your whole bedroom until finished and go back to b a, build armorstand in the next bedroom. so when i want to build a bedroom, i just load up my bedroom macro and hit Ctrl-P 5-20 times depending on how many migrants just arrived.

What makes it *really* awesome is that my workflow orders maintain 20 of each furniture, so i don't need to keep asking for each furniture type 30 at a time and then realise i missed one and have to wait for that furniture to be built before doing the bedrooms then forget about it because of another 100 things that needs to be done in the fort.
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