The first thing I do is a little experiment, according to the Wiki any square with a rainfall of less then 10 should be a desert although they did note this isn't always the case. So I set the min rainfall to 0 and max to 10, generate the world and I notice 2 things:
1, it didn't generate the same world, I assumed it would be the same world but with no rain, nope. There were no rejections so that wasn't it.
2, it wasn't all desert, there is badlands and even some forest but it was definitely dryer.
OK, so this is a problem, I can't directly compare what different setting do because it generates a different world when you change the settings. Well I guess I can still make some comparisons.
Then I set the the rainfall to 0-0, the world STILL has some forest so I try another experiment, I turn off the 'Do Orographic Precipitation and Rain Shadows' and notice 2 things:
1, it's the same world, 'Do Orographic Precipitation and Rain Shadows' doesn't change the 'seed' as it were.
2, there is now no trees, so the 'Do Orographic Precipitation and Rain Shadows' (OPRS) can add rain where there would have been none according to the minima and maxima.
Well, there is a little bit of knowledge gained form !science! already, back later for more.
Some illustration;
Zero rain with OPRS
Zero rain without OPRS