Turn 1: Bloodlust and "Magic"My town hall will be on my center hex.
Build a Jungle Prowlers' Hut directly south of my central hex (Military building).
[4] Your people erect a Jungle Powlers' Hut, ready to train your stealthy warriors.
The aquilans will settle where the biomes intersect. If that's not possible, they settle on the forest hex closest to that point.
When they get settled they will construct a hunting lodge.
[5] Your people erect a magnificent hunting lodge, providing not just sustenance but furs and a sense of pride.
I'll build my Town Hall on the third hex down from the top-centre, in the Mountains.
And build a woodcutters hut in the forests south of the mountains.
[4] You establish a woodcutter's hut, providing ample lumber.
The daemons will build their City Hall in the spot one hex away from the water and glued to the stony wall.
Since I didn't describe my town center, I'll do it now. The few buildings are built in an effective way to provide sturdyness, and their positioning creates easily defendable chokepoints difficult to be penetrated by enemy forces. The House of the Council is a large building with part of it glued to the mountains nearby, mostly empty spaces serving as defensive structures in case of an attack from above. The buildings are as well as constructed as possible with the current level of technology, with the occasional help by simple magic tricks.
Build a School of Combat Magic on the hex north of the Town Hall.
[2] Your "school of combat magic" turns out more like an estate of dilettantes being useless and wealthy and practicing ways to commit petty magical pranks.
((Hey, someone liked my sigils! My town hall shall be on the yellow pentagon that meets with the light green and darker green pentagons. I wonder, am I near forested/jungle land?
Also, my spot is bottom-middle, bros. Y'all don't mind if I RP the start, do you? :3))
"Sire, we've reached our point. This is as far as we've traveled and our supplies will not last for more."
"Then we set our foundations here, on the plains. This place reminds me of home, as it soon will be our home."
"I've ordered the people to start up, what are our commands sire? We may have no access to metals as there is no evident quarry."
"We may have to dig, Paladin, but set our sights on the forest nearby. Start with making a Lumber Mill directly east of our location - Forest. We can set a bower's workshop to the northwest of that later on, but we need lumber for our constructions."
"Aye, sire."
As I listened to our Commander speak, my eyes drifted across the grassy plain. Tall reeds of grass were cut, and in their stead lay wooden housing and thatched roofs, supposedly for quick shelter. Our supplies were more than this; I guessed our Commander planned on using it for future events.
The Town Hall was but a large wooden mass, combined with pitch and tar at the base for support. It resembled a Gothic Cathedral, yet without the upper designs and stylish contour. The masonry was to wait until we had made a stable output of resources.
We were to focus on ranged combat as our staple defense, therefore a palisade was to be planned as our defense, but put on hold until our lumber mill would be completed.
--The Scribe
[3] The lumber mill is plagued by inefficiency and corruption, but it does do some of its job.
The town center of :3 will be placed in the center tile. For now it will just be an altar, but gradually it will be a pyramid to rival the likes of the Mayans and Egyptians.
A Hunter's Lodge will be built one hex north of the town center.
[6] Your people take a little too
zealously to the hunting and murder of creatures that cannot defend themselves, and it becomes something of an obsession.
The Forsaken Roots (Caellath)
10 Unity, 2 Pop
+2-2 Food (0)
+2 Money (2)
"School" of "Combat Magic" (Common Timewasters)
Aquilans (Spinal_Taper)
10 Unity, 2 Pop
+6-2 Food (4)
+3 Money (3)
Hunter's Lodge (+4 Food, +1 Money; Fine Food)
The Stones of Iridescence (Nirur)
10 unity
+2-2 Food (0)
+2 Money (2)
Jungle Powler's Hut (Common Military)
The Silver Mark (Tiruin)
10 unity
+2-2 Food (0)
+2 Money (2)
Shoddy Lumber Mill (Poor)
The Iron House (Descan)
10 Unity
+2-2 Food (0)
+2 Money (2)
Woodcutters Hut (Common)
:3 (TCM)
10 Unity
+5-2 Food (3)
+2 Money (2)
Glorious Hunter's Lodge (+3 Food; Excessive Food)