Turn 0 II: Revenge of the Town HallsIf you have a different color preference, just let me know. I like Tiruin's sigils, but they're too big for the actual citypoint and I couldn't isolate them properly.
If you're not sure which one's yours, we probably have problems. Speaking of which, it's occurred to me that I'm not totally confident that anyone knows what's jungle, forest, or swamp. Good thing it doesn't matter too much, I suppose. City maps use different greens than the world map because there's no need for that much distinction and the world map colors didn't work out very well anyway.
Anyway, these city maps are how all points of interest will work. Usually this only comes up when someone starts another city elsewhere, but you could also potentially have outposts or other features that warrant a marker on the map followed by their own smaller map.
To start with, you'll need to place your city center, as well as taking your first turn as normal (ie building a building, and training a unit if you'd like). I'm removing the range limit on town halls, so placing it on one corner shouldn't be all that different from the center, but the connectivity limit still applies. Note that it's entirely possible to have multiple cities per minimap.
As mentioned before, there currently are no special resources. Tile placement will obviously become more immediately and concretely important once some are invented; prior to that, they matter, but in vague ways that might never come up.
Town halls produce 2 money and 2 food, meaning you're set for now if you'd like to build a not-farm. Max military units is currently capped only by available income to support them. You may train a unit and build on a tile in the same turn, but you may not train more than one unit a turn.
The Forsaken Roots (Caellath)
+2 Food (0)
+2 Money (0)
Nothing
Aquilans (Spinal_Taper)
+2 Food (0)
+2 Money (0)
Nothing
The Stones of Iridescence (Nirur)
+2 Food (0)
+2 Money (0)
Nothing
The Silver Mark (Tiruin)
+2 Food (0)
+2 Money (0)
Nothing
The Iron House (Descan)
+2 Food (0)
+2 Money (0)
Nothing
:3 (TCM)
+2 Food (0)
+2 Money (0)
Nothing