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Author Topic: mining adamantine  (Read 1501 times)

grafsnow

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mining adamantine
« on: June 24, 2012, 11:10:02 am »

Hi
i wondered if anyone ever thought about carving the adamantine so that you can see what`s behind and avoid to trigger the FUN
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i2amroy

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Re: mining adamantine
« Reply #1 on: June 24, 2012, 11:12:28 am »

But the risk is what makes it so fun! :P

Alternatively if you really don't want to risk it then I believe DFHack has a "fill tubes" or something similar command that will fill adamantine spires in for you. Other then that if you don't want to cheat the only thing you can really do is only mine the spire after it shrinks down to a 3xZ spire IIRC, as the whole won't fit in a space that small.
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miauw62

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Re: mining adamantine
« Reply #2 on: June 24, 2012, 11:31:54 am »

SPOILERS
SAY CANDY.
SAY CLOWNS
SAY CIRCUS.

Please, it was spoiled for me, it doesnt have to be spoiled for everyone.


(Sorry for sounding harsh.)
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i2amroy

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Re: mining adamantine
« Reply #3 on: June 24, 2012, 11:41:40 am »

SPOILERS
SAY CANDY.
SAY CLOWNS
SAY CIRCUS.

Please, it was spoiled for me, it doesnt have to be spoiled for everyone.
(Sorry for sounding harsh.)
Actually saying "adamantine" isn't a spoiler at all. I mean "raw adamantine" is present right in the economic stones list, as well as the stockpiles, so it's not like it's name is a secret. Also if you will note we have not mentioned anything about what is behind them, only using the descriptor "FUN" (which is better then clowns because people actually realize what it means, but it is still vague enough to be anything). I guess if you really wanted to be specific I could use HFS, since that is the technical term. I've got to agree with what Queitust mentions in many of the threads like this. All the use of phrases like clowns or circus does is confuse new players causing them to be spoiled when they try to find out what they are. If you don't want to spoil people, then call it adamantine and HFS ("hidden" is right in there), since those are the names used by Toady.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Quietust

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Re: mining adamantine
« Reply #4 on: June 24, 2012, 11:52:39 am »

People have been carving fortifications in smoothed raw adamantine (to reveal the tiles beyond them without allowing anything to escape) for years - I've personally done it back in version 0.28.181.40d.
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Darkmere

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Re: mining adamantine
« Reply #5 on: June 24, 2012, 02:01:57 pm »

Doesn't the fortification method still trigger the FPS-death from all the pathfinding creatures? Also, they can be made of non-solid things, right?

I usually don't mess with adamantine for this reason.
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Quietust

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Re: mining adamantine
« Reply #6 on: June 24, 2012, 02:13:08 pm »

Doesn't the fortification method still trigger the FPS-death from all the pathfinding creatures?
Indeed it does - it just protects you from the actual death part.

Also, they can be made of non-solid things, right?
The only confirmed reports I've seen of creatures moving through fortifications are when said fortifications were submerged under 7/7 water/magma.
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Panando

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Re: mining adamantine
« Reply #7 on: June 24, 2012, 04:10:32 pm »

Alternatively if you really don't want to risk it then I believe DFHack has a "fill tubes" or something similar command that will fill adamantine spires in for you. Other then that if you don't want to cheat the only thing you can really do is only mine the spire after it shrinks down to a 3xZ spire IIRC, as the whole won't fit in a space that small.

Another approach which doesn't involve using external tools, is, in world gen, set # of demon types to 0. The tubes will still be hollow, but if you breach them, no demons.
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orius

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Re: mining adamantine
« Reply #8 on: June 24, 2012, 04:40:34 pm »

So carving a fortification into the hollow part of an adamantine tube will safely reveal the HFS without the hordes of clowns wrecking the fort?  I was thinking about this last night actually, and figured it would probably work.  I hadn't gotten around to actually trying it out though.

I don't mind experimenting with some crazy stuff, it helps me learn the game, and it's part of the !!FUN!!.  I just learned that if I'm going to cave in a big pit from the surface, I should probably channel away the soil, or I'll end up with grass growing in my dining hall, and which needs to be painstakingly removed by flooring the whole damn thing over.  Another crazy thing I'm doing is deliberately caving in pieces of the undergound into a cavern lake so I can mine out exposed veins which are underwater.  Don't give me spoiler on this, if it fails badly I want to see it for myself.
« Last Edit: June 24, 2012, 04:47:28 pm by orius »
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Seikatsukan

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Re: mining adamantine
« Reply #9 on: June 24, 2012, 04:45:36 pm »

But the risk is what makes it so fun! :P

Alternatively if you really don't want to risk it then I believe DFHack has a "fill tubes" or something similar command that will fill adamantine spires in for you. Other then that if you don't want to cheat the only thing you can really do is only mine the spire after it shrinks down to a 3xZ spire IIRC, as the whole won't fit in a space that small.

That seems to be subject to a bug in the current version. Filled veins might still trigger a demon invasion, according to DFHack's GitHub page, so it's not safe.

Another approach which doesn't involve using external tools, is, in world gen, set # of demon types to 0. The tubes will still be hollow, but if you breach them, no demons.

This would seem to be the safest, but involves re-gen.
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