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Author Topic: The Starfarer Suggestion Game Chapter 4: Pirate Hunter!  (Read 13272 times)

Heavy Weapons Pony

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The Starfarer Suggestion Game Chapter 4: Pirate Hunter!
« on: June 24, 2012, 09:34:27 am »


The Domain of Man is no more. Their countless fleets and innumerable armies have been shattered and lost. The comforts of their civilization are a distant memory. Cut off from the Star Gate network and scattered in isolated pockets throughout the galaxy, humanity is trying to recover from the great Collapse.

The Now is what the ancients would call “year 3126.” We do not call it that anymore. It is pointless to cite large numbers that remind us how far we had come, and how far we have fallen. Since we do not even know where Old Earth is anymore, and cannot reach it – we use a new way of telling time, the sector cycle. In our sector of space, it is cycle 206.

After many years of hope and dreams you've finally done it; you've managed to save enough credits to buy your very own Frigate sized Spacefareing vessel!

Credits: 12k

Options:
Lasher Class Assault Variant; 7k Credits
Spoiler (click to show/hide)

Armament: 3 Turret Mounted Light Machine Guns, 2 Hardpoint Light Assault Guns, 2 Hardpoint Missle Racks of your choice (Salamander, Harpoon or Annihilator) 

Brawler Class Light Police Vessel; 5k Credits
Spoiler (click to show/hide)
Armament: 2 Medium Hardpoint Assault Guns, 2 Hardpoint Missle Racks of your choice (Salamander, Harpoon or Annihilator) 

Vigilance Class Light Mixed Frigate; 6k Credits
Spoiler (click to show/hide)
Armament: 1 Medium Turret Mounted Pulse Laser, 1 Medium Hardpoint Mounted Missle Rack of your Choice (Pilium LRM Missle Rack, Harpoon or Slamander Medium Upgrade)

Hound Class Tramp Freighter; 5k Credits
Spoiler (click to show/hide)
Armament: 1 Medium Hardpoint Assault Gun, 1 Turret Mounted Light Machine Gun

Wolf Class High Tech Frigate; 8k Credits
Spoiler (click to show/hide)
Armament: 1 Medium Hardpoint Mounted Gravaton Laser, 3 Turret Mounted Tactical Lasers, 2 Hardpoint Missle Racks of your choice (Salamander, Harpoon or Annihilator)

Tempest Class Experimental Frigate; 9k Credits
Spoiler (click to show/hide)
Armament: 1 Medium Turret Mounted Gravaton Beam, 1 Medium Turret Mounted Pulse Laser, 1 Hardpoint Missle Rack of your choice (Salamander, Harpoon or Annihilator)

Omen Class Point Defense Frigate; 6k Credits
Spoiler (click to show/hide)
Armament: 3 Turret Mounted LR PD Lasers, 1 Un-removeable EMP Burst


What do you choose?


EDIT: I'm going to sleep expect an update in about 6-7 Hours (If anyone posts that is >.>)
« Last Edit: August 06, 2012, 06:13:57 am by Heavy Weapons Pony »
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Ahhh, yes... Killing the ecosystem of a other planet and burn the product as fuel... Simply brilliant 

Ukrainian Ranger

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Re: The Starfarer Suggestion Game Volume 2
« Reply #1 on: June 24, 2012, 09:48:22 am »

I vote for Hound Class Tramp Freighter, then we'll spend 7k for upgrades and will go pirating, looking like peaceful and harmless merchant
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

adwarf

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Re: The Starfarer Suggestion Game Volume 2
« Reply #2 on: June 24, 2012, 10:57:50 am »

I vote for the Lasher Class Assault Variant
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Flying Dice

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Re: The Starfarer Suggestion Game Volume 2
« Reply #3 on: June 24, 2012, 01:39:17 pm »

I vote for getting a Tempest, stripping everything but the grav beam, and using the surrender exploit to capture several hundred thousand credits worth of ships.
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3. Run Resize Enable

Gotdamnmiracle

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Re: The Starfarer Suggestion Game Volume 2
« Reply #4 on: June 24, 2012, 04:40:28 pm »

PTW.
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Heavy Weapons Pony

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #5 on: June 24, 2012, 06:34:00 pm »

((I'm not using any exploits from the actual game =/))

Something I forgot in the OP: What is your name?

Chapter 1: Scorned


As you are deciding what ship you wanted to take an idea comes into your mind.
By getting the Hound I could look like a Harmless Merchant... and become a Pirate.

You walk to the very bored looking Merchant who wants to sell the Hound, "Hey, buddy you're selling that Freighter, right?" "Yeah, I am want it?" "I wouldn't have asked you if I didn't want it." You say as you hand over 5k worth of credit chips.
((Your first ship comes with complementary supplies, fuel and crew))

After signing all the paperwork you need to to own a spacefaring vessel you smile in joy and for your plans.
Congratulations! You now own your first Frigate Class Vessel!


After you take your Hound the ISS ________ (Name her!) out for a few test flights around the Hegemony Orbital Station, you decide to get her modified, you land again at the Station and find the Hull Mod Shop.

Credits: 7k
Inventory:
6 Augmented Engine Passes 600Cr Each (+25 Speed -20% Flux Dissipation)
4 Advanced Turret Gyro Passes 300Cr Each (+50% Turret Turn Rate)
46 Additional Flux Vent Passes 50Cr Each (+10 Flux Dissipation Each)
24 Additional Capacitor Passes 50Cr Each (+100 Max Flux Each)
4  Auxiliary Thruster Passes 400Cr Each  (+30% Maneuverability)
1 Augmented Targeting Module Pass 500Cr (Allows Autofireing of Weapons, and increases weapon range by 20%)
5 Heavy Armour Passes 300Cr (+30% Armour -20% Maneuverability)
3 Re-inforced Bulkheads Passes 400Cr (+20% Hull Integrity)
6 Extended Magazines Passes 400Cr (Increases Ammo in Ballistic Weapons by 50%)
1 Overcharged Reactor Pass 1.5k Credits (+10 Speed, +50 Flux Dissipation, +200 Flux Capacity)
3 Extended Cargo Hold Passes 200Cr (+15 Cargo Space)
2 Extended Sensor Range Passes 600Cr (No Fog of War on Battle Map and detect ships in system sooner)
4 Augmented Wiring Passes 400Cr (+75% EMP resistance and +30% Repair Rate on "Delicate Systems" Targeting Unit, Sensors, Automatic Reloader, etc


What will you choose to upgrade your ship with?


((I just got up so there probably will be many Spelling, Grammar Mistakes))
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Ahhh, yes... Killing the ecosystem of a other planet and burn the product as fuel... Simply brilliant 

Gotdamnmiracle

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Re: The Starfarer Suggestion Game Volume 2
« Reply #6 on: June 24, 2012, 10:08:10 pm »

4  Auxiliary Thruster Passes 400Cr Each
4 Advanced Turret Gyro Passes 300Cr Each
1 Overcharged Reactor Pass 1.5k Credits
2 Extended Sensor Range Passes 600Cr
1 Augmented Targeting Module Pass 500Cr
That comes out to 6k

Let's call our ship the Histati. And Paint her up all nice and grey with some thick red racing stripes. Gogogogogo!

Oh and pirate? No. We're going to be opportunists and explorers.

Spoiler (click to show/hide)
« Last Edit: June 24, 2012, 10:16:28 pm by Gotdamnmiracle »
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Ukrainian Ranger

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Re: The Starfarer Suggestion Game Volume 2
« Reply #7 on: June 25, 2012, 01:53:56 am »

While it's important to detect earlier, I don't think that we need 2 sensors. Also, fast turret needed against small and nimble targets, not something we plan to fight with. And we need more speed than regular freighter to run from someone stronger. And let's not alost everything in the first shop

2  Auxiliary Thruster Passes 400Cr Each
1 Overcharged Reactor Pass 1.5k Credits
1 Extended Sensor Range Passes 600Cr
1 Augmented Targeting Module Pass 500Cr
2 Augmented Engine Passes 600Cr

4.6k
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Heavy Weapons Pony

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #8 on: June 25, 2012, 02:04:41 am »

((Just an OOC The Hound is plenty fast enough to out-run most other ships as it has 160 Speed, with 0 Flux it has 210. Just so you guys know))

oh, and

Faction Relations:
Hegemony: Neutral
Tri-Tachion: Unknown
Pirates: Unknown, Possibly hostile
Independant Traders: Unknown
Neutrino Corp: Unknown
Junk Pirates: Unknown, Possibly Hostile
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Ahhh, yes... Killing the ecosystem of a other planet and burn the product as fuel... Simply brilliant 

Ross Vernal

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #9 on: June 25, 2012, 02:12:12 am »

In order of preference:
5 Heavy Armour Passes 300Cr (+30% Armour -20% Maneuverability)
3 Re-inforced Bulkheads Passes 400Cr (+20% Hull Integrity)
4  Auxiliary Thruster Passes 400Cr Each  (+30% Maneuverability)
1 Overcharged Reactor Pass 1.5k Credits (+10 Speed, +50 Flux Dissipation, +200 Flux Capacity)
4 Augmented Wiring Passes 400Cr (+75% EMP resistance and +30% Repair Rate on "Delicate Systems" Targeting Unit, Sensors, Automatic Reloader, etc
1 Augmented Targeting Module Pass 500Cr (Allows Autofireing of Weapons, and increases weapon range by 20%)
2 Extended Sensor Range Passes 600Cr (No Fog of War on Battle Map and detect ships in system sooner)
3 Extended Cargo Hold Passes 200Cr (+15 Cargo Space)
1 Augmented Engine Passes 600Cr Each (+25 Speed -20% Flux Dissipation)
2 Additional Flux Vent Passes 50Cr Each (+10 Flux Dissipation Each)
6 Extended Magazines Passes 400Cr (Increases Ammo in Ballistic Weapons by 50%)
2 Additional Capacitor Passes 50Cr Each (+100 Max Flux Each)

100 credits left.

We're not pirates. We're pre-emptive space salvage experts. This means we need to run fast, long, and alone.
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Heavy Weapons Pony

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #10 on: June 25, 2012, 03:22:03 am »

After a few hours deliberation you decide to buy and apply these Upgrades to your Hound.
((I attempted to get a mix of what everyone wanted, so its not a very pretty list.))

Overcharged Reactor
Augmented Targeting Module
2 Auxiliary Sets of Thrusters
An Augment to the Engine
Extended Sensor Range
5 Heavy Armour Upgrades
3 Re-inforced Bulkhead Upgrades
4 Advanced Turret Gyro Upgrades
1 Extended Cargo Hold Upgrade

Ship Stats:
((I'm not very good at maths so I'm not adding the % onto the numbers yet))
2500 Hull +60%
150 Armour +150%
400 Flux Dissapation -20%
3800 Flux Capacity
Extended Sensor Range
115 Cargo Space
65 Fuel Space
Extremely Fast Turret Turn Speed
Above Average Maneuverability
+20% Range on Weapons
195 Speed (With Flux) 245 Speed (No Flux)

Cargo:
85 Supplies
55 Fuel

Crew:
1 Green Captain (You) 1000 XP to next level.
17 Regular Crew; 1500 XP to next Level.
6 Green Crew; 500XP to next level.
4 Marines (For boarding)

Credits: 0
Location: Inside Hegemony Space; in their Station
« Last Edit: June 25, 2012, 04:20:49 am by Heavy Weapons Pony »
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Ahhh, yes... Killing the ecosystem of a other planet and burn the product as fuel... Simply brilliant 

Ukrainian Ranger

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #11 on: June 25, 2012, 09:22:43 am »

Hm. so we went max durability setup, not bad, actually.

I propose too look for contract for transporting cargo, then we'll decide do it honestly, refuse, or accept and steal the cargo
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Gotdamnmiracle

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #12 on: June 25, 2012, 09:33:03 am »

Contact the nearest station. Let's see what needs doing. Also let's allow our crew a couple days liberty while we trawl for rumors, odd jobs, bounties, and peoples of interest.
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Ukrainian Ranger

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #13 on: June 25, 2012, 09:36:39 am »

Liberty? No. We don't want to spend time saving them from the trouble

They should prepare the ship for journey. Work, work, work
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Gotdamnmiracle

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Re: The Starfarer Suggestion Game Volume 2 Chapter 1: Scorned
« Reply #14 on: June 25, 2012, 09:42:07 am »

What needs doing? Leave some guys on watch and let about 12 have their fun. Hell maybe they will get us a contract or something. Plus I would rather have a happy crew than a disgruntled one. Just make sure that wherever they go, they go together.
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Go back see if he's there and run him over, and drink his gun!
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