(Is a spot still open?)
(One more, make a name and gender before someone else does otherwise you need to wait for someone to die)
Sue
You go down the ladder, as you climb down into this spot of the pit that doesn't have a spike, you speak to them but it is as if they cant hear you. Regardless you climb down into a room, the trap door above you closes. There is no turning back down. Landing down, you see that this room only leads to two narrow hallways, you'll have to shuffle sideways to either of them, but you can choose the left or right one. You can hear whispers contradicting each other saying left and right. With a note chiseled into the wall. "Lefty loosey, Righty Tighty."
Malicia
You were correct to induce vomiting, a whisper began to run around your mind. "Now the bad is out, the good can come in. You may enter the door good now." Walking towards the door, you open the door, anyone who tried to rush in after you would not be able to go too far, a heavy wind blowing which you could hear. You however walked through fine. Anyone else would be stuck in place. When you go through the door, two stairways are ahead of you. A sign placed in the middle. "Good go up, Bad go down, What goes up must come down however." You are given a choice to go up or down. The down stairways however, you could see shadows moving along the walls the whispers were loud there, and you shiver a bit as they coax you to come there.
Halden and Magellen
Halden answers right after Mag. The old man looks to Halden for your answer. Mag says Am, Halden says Pm. The old man smiles at Halden and goes to Mag, with his arm around him, he hands him the watch. "This, it will give you the power to rewind one mistake. Do not take it lightly. Do not misuse it, you will not get another." He ushered Mag to the next door and Mag would find himself in a cold room next. With the snow falling, Mag looks up to see the sky was clear, and you were suddenly outside. You are cold and need to keep moving, but the building now behind you was gone, vanished. You were nowhere. You could go North, East, West, or South. Which way will you go Mag? As for Halden, well. Mag did hear one last thing before the door vanished. A feint "No." The answer was AM, the old man told you the answer for there are 24 hours on a clock, he was using military time.
*Halden has died from the failure of solving the old man's riddle.
Sinclair
You open the door only to be sucked in. You feel the sensation of falling, cackling all around you. It is loud, loud enough to blow out your eardrums. You can not hear anymore. For further insult, the landing didn't feel too good either. You were now in a forest. Not the jungles that surrounded the temple but a forest, the ceiling was a greenhouse? You could even see the sun. Without your hearing, you find that you can not distinguish anything. You have lost your hearing forever, lower cased letters would have been more meek to choose. For now, the dense forest had a path. Leading left and right, or you could head into the unknown forest, if that is what you wish.
Caroline
The equation changes to say. "That is the solution, but after the solution there is 3125." You scream loudly as the door bursts open, and sucks you in heavily. You are lucky however, the temple seems to have spared your senses and functions, it is dark, but you quickly find a switch. The lights turn on. In front of you is a hall of traps, with no way to escape. Two spike traps, three crushing stones, two guards and a man on a throne at the end. Behind him there is a door. He holds a golden serpent staff, and he hits the ground with the base. The guards go to either side. And the throne-sitting observer now pulls out a gun. "Dance or Die?" It seems you will need a bit of luck for this one.
Systar
You go to the temple. Opening the door you come across a flurry of halls, a maze if you will. The arrows point in many directions no hints, but there is a sign when you enter. "If you think out loud, it can come true, but be careful what you wish for." The entrance closes behind you and now you have a choice of going forward, left, right, or down.
Grim
The door begins to form a face and smiles. You look at it with a look of fear as the eyes open. It seems no one else could see this if they were there, but you were the only one. The door gets off of its hinges, chasing you. You can jump over the pit again to try and escape, or you can let the door do what it wants to do.
Nicholas
You enter the temple with a flurry of mazes, you stand next to Systar. You look at all the directions. You could go left, right, straight or down. You could be patient and tag along with Systar or by all means go off on your own. The temple will take you all the same.
(It would help me a bit in the future when I start to lose track of names for you guys to start posting your names somewhere in your posts, I would appreciate it instead of looking back all the time.)