Steve
The Sock Puppet Man smiles, and claps his hands. "Yes, you got my question aren't you a smart one." He smiles dumbly, his eyes slowly moving away from each other, side to side. Stepping to the dark walls around you, he opens a door, revealing the sea. Your on an island. Looking around you can see a small village, a port. As you turn around from the way you were led out. The door shuts from a tree? The door doesn't reopen, and you can't even tell that there was once a door there. As you travel into the small village, you see some pirates holding their swords to some of the locals, taking their jewelry and valuables. Even their women. What will you do?
Systar
You let the snake lead you. It hasn't failed you before. It always guides you in a direction. What seems to be a correct direction you would like to assume. It stops at the lighthouse vault-like door. You could keep going down the beach if you want. As you look up, there is no light coming from the top and upon further inspection, the paint is chipped off the walls. The snake continuously, but softly, continues to bump into the steel door you could easily open with your hands. Yah, you bet that snake is jealous, aww yeah... wait wait... this isn't about making snakes jealous with your limbs. What are you gonna do with this creepy lighthouse man?
Lawyer Lymir
As if trying to stray from now being a lawyer to a detective, you attempt to observe where the building which you assumed to be a part of the temple was. [3] You can't quite remember to well, you were sure that it wasn't a temple really, but it was so shocking that it fell to the ground you can only remember basic square shapes. The surroundings [2] are even worse to remember. All you could remember were trees. So many trees. This, these are not trees, this is sand. Least you got that much. The sun beats down on you even further and you begin to sweat. If you continue to stay here, you may die. You could go down the either way down the road, south or north. Or you could go off into either direction of the desert west or east.
Siberius
[6] As she comes at you, you step to the side like a pro boxer. With the door timing perfectly, you slam it into her face, causing her head to bounce back and hit the wall behind her. She twitches a couple times before dying. Before you go to make your escape, something whispers to you. Take her necklace. You are compelled to do it. You slip it off the corpse's head and put it around you neck. You've gained a pearl necklace of camouflage. There are three giant pearls on it, so you only get three uses. But if you need to blend in, or become something, or anything else. This will help you. You go down the hall with your new item and you come across a door to your left, and the hall way keeps going. Though the torches stop. You can't see what is down there.
Mag
Almost as if the magic of the area heard your fears of monsters, an arm comes out from under the bed and drags you under, you can feel its tight grip dragging you under the bed. You scream only to be deafened. Wherever you are, there is no noise, nothing. You end up falling through to a ceiling. Catching yourself on your toes, you still feel light from the realm you were in. You look on and see a room, with a door... person making out with a regular locked door, and Grim, taking a test.