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Author Topic: You Are A Kai Queen / You Are A Kai Commander, Day 41  (Read 85644 times)

Ross Vernal

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #720 on: July 28, 2012, 02:06:16 pm »

Yes, exactly like that.

More than 20 at a time takes about a quarter-day, but up to that it is effectively free as far as time costs go. The development and grow time is completely arbitrary. It is possible to have a whole batch of eggs go Commander in a week, or to only get one by the end of the breeding cycle. It also has something to do with current hive population and suggestions, too. So basically, the War Queen and plenty of Drones, as well as the plans, are leaving these eggs in the Soldier state for longer than usual.

As far as the War Queen's egg development, it's a little different than ours in that the initial soldier is known as a Scout and is equivalent to our Soldiers, the Flying Soldier drops bio-bombs, and there's a Hunter before the Predator that conceals itself. There's also no Flying Drones.

A Body Queen would develop grubs, drones, scouts, spined soldiers, armored soldiers, then it proceeds as usual.

EDIT: I should be able to update today
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RAM

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #721 on: August 01, 2012, 02:39:11 am »

It would be good to have some sort of long-term plan to deduce what sort of direction we should take in regards to developing technology, although research for its own sake is not a bad thing...
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Ukrainian Ranger

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #722 on: August 01, 2012, 03:41:55 pm »

Damn, no update

As for my long term vision

Stage 1
a) Raid some settlements for resources, techs, human loyalists and slaves
b) Get secondary base(s).
c) Create forces for surprise strike on human's top priority targets  (aviation and artillery)
d) fortify base more
e) create more vanilla infantry, build bots

Stage 2
a) Launch ai virus attack
b) Anti sat rocket
c) Artillery and then air strike on that depot
d) Use bots and loyalist to make it look like pirate attack. Attack low priority targets, force enemy to spread forces
e) Use main forces if we are reasonably sure that no one will survive to tell the story (and we cut communications)

Stage 3
a) Strike hard to the most important enemy base, with  our core force
b) Let predators run loose behind enemy lines
c) Use hit and run tactics by other units
d) Produce more soldiers, than enemy can kill.
e) Dig deep main base, safe almost against any bombardment (that's why I really want digger queen)

Stage 4
a) slowly conquer rest of the planet, by using - make more forces then they can kill strategy
b) Build land to space batteries to meet human reinforcements
c) Expand underground bases for industry and breeding
d) Plant many flowers on the surface
e) Start building spaceships
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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #723 on: August 01, 2012, 11:28:13 pm »

We have no need of slaves, and most surface operations are conducted using vehicles, whose sensory report should be possible to duplicate.
We need to be able to process raw materials regardless, and can acquire those more safely in other manners.
We have significant technological expertise and the biped technology can only serve to grant us equality with the bipeds, and even that is unlikely due to the technology being suited to the bipeds.
Better to study the bipeds without exposing ourselves.

Additional hives would be an excellent resource, though they should be primarily for raw material and population production. We should require relatively little processing and conditioning facilities and fixed military resources are not currently something that we can secure against detection while maintaining strategic positions.

Aviation has a great degree of visibility and a relatively limited capacity for armouring. Artillery consists primarily of autonomous aircraft or arcing projectiles which require sensory data to aim and have a comparatively long flight-time. A sufficiently swift and comprehensive sensory system should be able to locate hostile sensory devices and disable them using antisensory weaponry and detect arcing projectiles and direct a high-speed vehicle to evade them. The primary remaining military threats would be nonsensory, unpredictable autonomous projectiles, which could likely be prohibited with a similar arrangement using more destructive weaponry and are still dependant upon initial sensory data, low flight-time weaponry which would typically require direct trajectories, and weaponry hostile to large regions, which would typically be chemical agents.
 The primary threats that the bipeds possess are information and coordination. Our efforts to disarm them should focus upon disabling their sensory faculties and communication systems. Both of these elements can be rendered non-functional by denying the bipeds knowledge of our existence by preventing contact with them.

Hive defences should be primarily evasive. Antidetection measures, limited activity, sensory data of the region, and the ability to swiftly evacuate the site would be preferable fortifications.

Drones require significant resources to maintain, we should ensure that we possess the resources to do so prior to acquiring the drones themselves. Increasing our food production by two orders of magnitude and duplicating the reactor several times should suffice for the current phase of our development.
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Ukrainian Ranger

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #724 on: August 02, 2012, 03:05:11 am »

Quote
We have no need of slaves, and most surface operations are conducted using vehicles, whose sensory report should be possible to duplicate.
We need to be able to process raw materials regardless, and can acquire those more safely in other manners.
We have significant technological expertise and the biped technology can only serve to grant us equality with the bipeds, and even that is unlikely due to the technology being suited to the bipeds.
Better to study the bipeds without exposing ourselves.
I disagree, we have ability to  get many useful resources  for no cost and relatively low risk
a) Slaves are useful at least as test subjects
b) Loyalists have a nice advantage to form highly autonomous sub hives, and after some technological solutions may be made much better, reliable and loyal. I really want more loyalists in the future
c) We can get raw materials only by extensive mining, that require more diggers, better equipment and demolition works that will create unpleasant seismic activity, but by raiding we may get some refined materials
d) We will not be equal with bipeds even if we'll  use only their technology, because we breed faster, our soldiers are much harder to kill, no morale problems and so on
e) We will not use human technology as it is, we will modify it
f) Human technology will allow us to mimic pirates far longer

Quote
Additional hives would be an excellent resource, though they should be primarily for raw material and population production. We should require relatively little processing and conditioning facilities and fixed military resources are not currently something that we can secure against detection while maintaining strategic positions.
You are overestimating human detection ability and their involvement with what happening at remote towns.

Quote
Aviation has a great degree of visibility and a relatively limited capacity for armouring. Artillery consists primarily of autonomous aircraft or arcing projectiles which require sensory data to aim and have a comparatively long flight-time. A sufficiently swift and comprehensive sensory system should be able to locate hostile sensory devices and disable them using antisensory weaponry and detect arcing projectiles and direct a high-speed vehicle to evade them. The primary remaining military threats would be nonsensory, unpredictable autonomous projectiles, which could likely be prohibited with a similar arrangement using more destructive weaponry and are still dependant upon initial sensory data, low flight-time weaponry which would typically require direct trajectories, and weaponry hostile to large regions, which would typically be chemical agents.
 The primary threats that the bipeds possess are information and coordination. Our efforts to disarm them should focus upon disabling their sensory faculties and communication systems. Both of these elements can be rendered non-functional by denying the bipeds knowledge of our existence by preventing contact with them.
a) visibility can be negated by developing stealth technologies
b) After AI Virus will strike enemy radars, their air detection will be greatly reduced
c) Why are you so obsessed with armouring? We can allow ourself to lost a lot, as  long as we can produce more. Only key units should get heavy Armour (queens, commanders, other high level drones)
d) Human coordination is their advantage? They are far behind us in that regard, while it may be useful to limit their coordination further, making that main priority of the research is a waste of R&D potential

Quote
Drones require significant resources to maintain, we should ensure that we possess the resources to do so prior to acquiring the drones themselves. Increasing our food production by two orders of magnitude and duplicating the reactor several times should suffice for the current phase of our development.
a) Drones lost in battle doesn't require food
b) Our food production is steadily rising
c) We have a stasis chamber, that allow us to save food

Quote
Hive defences should be primarily evasive. Antidetection measures, limited activity, sensory data of the region, and the ability to swiftly evacuate the site would be preferable fortifications.

a) Limited activity is... limited
b) Evacuation will lead to the loss of resources and provide humans with a nice loot
c) As long as humans don't use heavy orbital bombardment (and I doubt that they can do it) our base is very hard to damage, yet alone destroy or take.
d) If we will create evacuation routes for the queens and most useful drones (that's much easier than full evacuation ) we may sacrifice the base and let humans take it ( and lose a lot of soldiers)


In short we should use our main advantage : we don't really care about the losses. My strategy is Overproduce humans, while focusing research on biology, food production, energy generation, industry and land to space weapons
Better is an enemy of good, our current tech level is good enough to win a war with bipeds.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

RAM

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #725 on: August 02, 2012, 05:23:27 am »

a) Slaves are useful at least as test subjects
b) Loyalists have a nice advantage to form highly autonomous sub hives, and after some technological solutions may be made much better, reliable and loyal. I really want more loyalists in the future
c) We can get raw materials only by extensive mining, that require more diggers, better equipment and demolition works that will create unpleasant seismic activity, but by raiding we may get some refined materials
d) We will not be equal with bipeds even if we'll  use only their technology, because we breed faster, our soldiers are much harder to kill, no morale problems and so on
e) We will not use human technology as it is, we will modify it
f) Human technology will allow us to mimic pirates far longer
We really don't need to test much. The bipeds are important now but are at most a minor consideration in our long-term plans and we will likely be removing them once we have an extensive empire. We shouldn't require biped-specific technologies, although practising how to adapt technologies to a specific opponent may be useful even if it is unnecessary...

A commander is perfectly capable of maintaining an autonomous subhive. The only advantage that the bipeds have over us is that we are somewhat reliant upon a hierarchy with commanders and queens being somewhat necessary and time-consuming to replace. Provided that we maintain a high degree of superiority in our defensive technologies, or produce an excess of organisational drones, the bipeds are comprehensively inferior to us.

To conduct mining efforts in safety we need only conduct our-selves in regions that the bipeds do not occupy. By all accounts this is a sparsely populated community and there should be large regions of the planet subject to only minimal surveillance. The biped communities seem somewhat opportunistic and completely evacuating a facility of its raw materials will almost certainly be noticed and draw attention to the existence of a new processing complex in the region...

We are severely out-numbered on every level. Or current forces are minimal, were we less adaptable we would likely have succumbed due to a lack of biodiversity by now. The bipeds have multiple planets, each likely possessing well equipped interplanetary militaries. Beyond that the bipeds would appear to possess an interstellar militaristic empire and the capacity to contact intergalactic entities. We cannot afford to just abandon any advantage that we may have access to. And we know little of the effects that stressful situations may have upon us. We know that we have lost almost all that there was of our former mind due to some form of trauma, possibly that was purely a result of this hive's dormancy but there is no reason to believe that we are immune to perceptual discrepancies when strained much as the bipeds would be.
 With our technological proficiency the abilities of a drone should be almost irrelevant. Automated targeting systems can adjust their target more swiftly than any physical construct could hope to manoeuvre. A suitably potent antisensory weapon should render a target nearly ineffective regardless of its resistances. High-energy weaponry should penetrate any mobile defences. armoured predators may well be effective against poorly equipped forces but against a heavily fortified position we would need to have already colonised a significant proportion of the planet. If we must spread across the planet to engage our enemies, then we may as well make colonisation our focus. If we are seeking to engage is open hostilities with anything comparable to our current production capacity then we will need to advance our technology to levels that will not induce ridicule.

Mimicking biped technology and duplicating it are different, all we require is sufficient information on their sensory apparatus to deceive such systems. Beyond that we could learn more from our own reactor than from any number of remote biped colonies.
Quote
Additional hives would be an excellent resource, though they should be primarily for raw material and population production. We should require relatively little processing and conditioning facilities and fixed military resources are not currently something that we can secure against detection while maintaining strategic positions.
You are overestimating human detection ability and their involvement with what happening at remote towns.
Strategic value is dependant upon access to items of value to the bipeds. Their actions are somewhat irregular and in order to maintain military value a facility would require access to the surrounding region, which would expose it to visual detection from the surrounding region. Building military facilities relevant to the bipeds is simply too high a risk to our greatest asset and offer no advantage prior to major operations. We should be expanding away from the bipeds, not towards them.

Quote
Aviation has a great degree of visibility and a relatively limited capacity for armouring. Artillery consists primarily of autonomous aircraft or arcing projectiles which require sensory data to aim and have a comparatively long flight-time. A sufficiently swift and comprehensive sensory system should be able to locate hostile sensory devices and disable them using antisensory weaponry and detect arcing projectiles and direct a high-speed vehicle to evade them. The primary remaining military threats would be nonsensory, unpredictable autonomous projectiles, which could likely be prohibited with a similar arrangement using more destructive weaponry and are still dependant upon initial sensory data, low flight-time weaponry which would typically require direct trajectories, and weaponry hostile to large regions, which would typically be chemical agents.
 The primary threats that the bipeds possess are information and coordination. Our efforts to disarm them should focus upon disabling their sensory faculties and communication systems. Both of these elements can be rendered non-functional by denying the bipeds knowledge of our existence by preventing contact with them.
a) visibility can be negated by developing stealth technologies
b) After AI Virus will strike enemy radars, their air detection will be greatly reduced
c) Why are you so obsessed with armouring? We can allow ourself to lost a lot, as  long as we can produce more. Only key units should get heavy Armour (queens, commanders, other high level drones)
d) Human coordination is their advantage? They are far behind us in that regard, while it may be useful to limit their coordination further, making that main priority of the research is a waste of R&D potential
Stealth technologies can be negated by developing sensory technologies. A wide spectrum motion, contrast, and referential sensor is far easier to construct than a multidirectional visual inhibitor and a directional visual inhibitor is of extremely limited value, and that is just a passive sensor. Include technologies such as detecting the magnetic signature of electrical devices within a magnetic field, active electro-magetic reflection sensors, and simple radiant-heat detection and stealth technologies that do not rely upon a significant quantity of expected mass are almost worthless.

Assuming that the virus is completely successful seems risky, but assuming that it is there is still the issues of visible exposure and the simple economics of keeping an object airborne.

Our offensive technology has certain limitations that cause it to be little better than that of the bipeds. If we can negate the biped weaponry than that would produce a huge proportional advantage. If defensive technologies are practical then there really is no reason to disregard them. And heavy mass-based armour is of limited value against high-energy weaponry and the reduction of mobility will likely cause as much damage as the armour prevents. As for tolerating large losses amongst the drones, we have no experiences with large losses of drones, it may negatively affect our mind, and more obviously, a drone represents a significant quantity of useful material, removing an unnecessarily large quantity of them from our processing centres without an efficient means of returning them is expensive and leaving them undefended in the environment risks them being salvaged by the bipeds which in turn risks duplication of our resources and countermeasures specific to our own nature.

The bipeds possess dominance of the region. Their ability to coordinate allows them to effectively search for us and direct superior resources towards any engagement with us. Remove their coordination and our superior technology will overwhelm their newly unsupported elements. Coordination is the only effective weapon that the bipeds possess...

Quote
Drones require significant resources to maintain, we should ensure that we possess the resources to do so prior to acquiring the drones themselves. Increasing our food production by two orders of magnitude and duplicating the reactor several times should suffice for the current phase of our development.
a) Drones lost in battle doesn't require food
b) Our food production is steadily rising
c) We have a stasis chamber, that allow us to save food
Drones require food to develop and maintain, and dormancy would only mitigate those requirements to a limited degree, and likely require additional power requirements to offset this. And while our capacity to produce effective drones exceeds that of the bipeds, two queens will not overwhelm an established planetary colony. To simply overwhelm them with numbers we would need at least dozens of war queens and a production capacity orders of magnitude beyond what we possess.

Quote
Hive defences should be primarily evasive. Antidetection measures, limited activity, sensory data of the region, and the ability to swiftly evacuate the site would be preferable fortifications.

a) Limited activity is... limited
b) Evacuation will lead to the loss of resources and provide humans with a nice loot
c) As long as humans don't use heavy orbital bombardment (and I doubt that they can do it) our base is very hard to damage, yet alone destroy or take.
d) If we will create evacuation routes for the queens and most useful drones (that's much easier than full evacuation ) we may sacrifice the base and let humans take it ( and lose a lot of soldiers)
Limiting our activity is of no consequence if it does not inhibit our total achievements, which are more of a function of activity than time. If we are judicious in our activities, avoiding risks of exposure, than we will achieve far more without losing anything appreciable.

If we prepare for evacuation, and are forewarned of its need, then we can easily relocate all of our resources and completely remove any evidence that the location was occupied by us specifically. Such costs would only be a consideration if our preparations for evacuation were insufficient because we had instead decided to fortify a static location.

Sustained ground-based bombardment would be quite capable of killing the plants on the surface, and destroying any surface defences. Leaving us with no way to ward off a protracted extermination campaign against our colony.
In short we should use our main advantage : we don't really care about the losses. My strategy is Overproduce humans, while focusing research on biology, food production, energy generation, industry and land to space weapons
Better is an enemy of good, our current tech level is good enough to win a war with bipeds.
We most certainly do care about losses, losing the queen is unacceptable, losing a drone with valuable qualities is troubling, and each drone represents an appreciable investment.

Our strategy should be to spread into uncontested territory, remain undiscovered, and attain an ability to combat the bipeds with indisputable superiority. We should focus on technological advancement, specifically in the fields of sensory apparatus, automated systems, reproducing our reactor, and space propulsion, and discreet expansion, specifically establishing hives in remote locations where the bipeds will not locate them and they are free to expand further...
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Ukrainian Ranger

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #726 on: August 02, 2012, 05:56:23 am »

If you want that "expand and hide forever" strategy, then we should

a) Reprocess all soldiers, predators, commanders, war queen as totally useless for this task
b) Abandon surface plants
c) Seal all entrances to our hive
d) dig, dig, dig, dig
e) research, research, research
f) multiply, multiply, multiply
f) After some years undeground, when we'll have 100 to 1 numerical advantage over humans consider attack

Why bother with developing army?
________________________________

We will not stay undetected forever and it's better to strike before we are detected, read: as fast as possible, because else we will lose surprise attack possibility.

Our current force worth thousands of humans and you are talking like we have nothing and can't stand a fight, and any counterattack will wipe us out.  Remember, they can't eradicate pirates

Evacuation of all base at once is ridiculous, it's easier to build entirely new hive, then do such task unnoticed

Also you think that humans will instantly mobilize an become organized force and in few hours after we strike at important places they'll gather all their forces  and strike us in a matter of hours

And your - Save every drone mentality is not something  I can ever agree with. We can allow to exchange our drones to theirs, because we can make new and they simply can't
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10ebbor10

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #727 on: August 03, 2012, 03:46:40 pm »

If you want that "expand and hide forever" strategy, then we should I think we should hide for a bit longer, untill we have the sat killer and a descent army. Then we can cut of their reinforcements, destroy their communications and sensors and leave them in complete chaos. So no direct attack, but a defensive.

a) Reprocess all soldiers, predators, commanders, war queen as totally useless for this task
b) Abandon surface plants
c) Seal all entrances to our hive
d) dig, dig, dig, dig
e) research, research, research
f) multiply, multiply, multiply
f) After some years undeground, when we'll have 100 to 1 numerical advantage over humans consider attack

Why bother with developing army?
________________________________

We will not stay undetected forever and it's better to strike before we are detected, read: as fast as possible, because else we will lose surprise attack possibility.

Our current force worth thousands of humans and you are talking like we have nothing and can't stand a fight, and any counterattack will wipe us out.  Remember, they can't eradicate pirates
Tactics have an enormous role in this. They can be eradicated by the first army raise against them, but the humans don't know what they are fighting.
Evacuation of all base at once is ridiculous, it's easier to build entirely new hive, then do such task unnoticed
Also, if they find lots of death drones, they might they killed us all. It did work before.(In the backstory)
Also you think that humans will instantly mobilize an become organized force and in few hours after we strike at important places they'll gather all their forces  and strike us in a matter of hours
Knowing human psychology, the artillery/rocket strike will turn each and every human colony in it's own city state. Paranoia will fly wild.(Because really, insectoid alien creatures did it is a silly explanation.)
And your - Save every drone mentality is not something  I can ever agree with. We can allow to exchange our drones to theirs, because we can make new and they simply can'tAfter amm, there's a reason they are called drones.

So my version of the plan.
Spoiler (click to show/hide)

Stage 1
a) Raid some settlements for resources, techs, human loyalists and slaves.Slaves will be rather useless except for information. A this point we should only use pirate themed attacks
b) Get secondary base(s). We can try and use mag cloacking and such
c) Create forces for surprise strike on human's top priority targets  (aviation and artillery) I would propose to use cloacked bombers and cheap artillery. We don't want our main base to be discovered
d) fortify base moreMagshielding and passive cloacking. Even reinforced, having one main base is a weak point, and having the humans not know about it is a good idea.
e) create more vanilla infantry, build bots

Stage 2Ideally this would take place during/just before one of Mars famous dust storms. Remember to check the weather.
a) Launch ai virus attack
b) Anti sat rocket
c) Artillery and then air strike on that depotWe can take out some other priority targets too in that time.
d) Use bots and loyalist to make it look like pirate attack. Attack low priority targets, force enemy to spread forcesThey'll probably be spread out already. On a side note we might try to make guidable ballistic shells to make the trajectory suggest they were fired by another colony.
e) Use main forces if we are reasonably sure that no one will survive to tell the story (and we cut communications)Mars has no Ionosphere/ no radio. Taking out the sats should kill all long range communications.

Stage 3
a) Strike hard to the most important enemy base, with  our core forceThis should be the point where we can kill them for sure. Elsewise we might use remote bombarmedement to lure them out.
b) Let predators run loose behind enemy linesThis will only get them killed. If you mean to promote them to small sub Guerilla army leaders. I support it.
c) Use hit and run tactics by other unitsAlmost our entire tactics should be hit and run. If all goes well we will have no unmoveable assets they can target, while they have a lot.
d) Produce more soldiers, than enemy can kill. Rule 2 for any insectoid race.
e) Dig deep main base, safe almost against any bombardment (that's why I really want digger queen) We can also use a giant mechanical drill. On the plus side, if we manage to create one that can drill fast enough, we can use it as transport and as a crude weapon.

Stage 4
a) slowly conquer rest of the planet, by using - make more forces then they can kill strategy
b) Build land to space batteries to meet human reinforcementsJust placing the defenses in space is a better strategy. More accuracy, less delay, and the ability to dodge incoming shots.
c) Expand underground bases for industry and breeding
d) Plant many flowers on the surface
e) Start building spaceships
[/spoiler]
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Aklyon

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #728 on: August 03, 2012, 03:48:27 pm »

This is a pretty long strategery session.
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RAM

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #729 on: August 03, 2012, 05:02:53 pm »

I prefer my own suggestions, but I can tolerate 10ebbor10's version with the exception that slowly conquering the planet is not an opption, we need to turn this whole place into a production facility before the biped colonies on the other planets in this system respond to us.
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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #730 on: August 04, 2012, 02:24:21 am »

I prefer my own suggestions, but I can tolerate 10ebbor10's version with the exception that slowly conquering the planet is not an opption, we need to turn this whole place into a production facility before the biped colonies on the other planets in this system respond to us.
The Sat killer should cut of all reinforcements for a while...
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RAM

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #731 on: August 04, 2012, 02:39:03 am »

Not all, they just have to send probes in until they find a safe trajectory and then they can come through in force. It would slow them down admittedly.
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crazysheep

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #732 on: August 04, 2012, 02:46:58 am »

Would they have enough probes to find a way through? And is it possible for Us to give them a "safe" trajectory which is actually booby trapped to hell? (cf having plenty of serrated disc traps in DF)
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RAM

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #733 on: August 04, 2012, 03:14:49 am »

Well they likely have plenty of missiles, and means of detecting if they suffer damage. It should still be quite possible to monitor the planet from space and mass-based attacks would likely suffer a significant drop in precision, but still be quite viable. The best scenario would likely be that we have a couple of months, which would not be long to colonise an entire planet. Ideally we would already be dispersed across its surface and prepared for an overt colonising effort as soon as we made our presence known...
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10ebbor10

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Re: You Are A Kai Queen, Midday 19: The Strategizing!
« Reply #734 on: August 04, 2012, 04:24:59 am »

The debris won't last much longer than several months. However, we can see their ships coming and send another debris rocket their way at any time. We can manipulate the debris field much faster than they can path safe paths through.

We can also try to blame it on the pirates or something. Or maybe we should look for the humans quarantinement plans for possible pandemic diseases. AFter all, if a terroristical organization would be so stupid to blow up the orbit, it will be believable t the humans that they also dropped a hyperdeadly disease. We do control  the sattelites before we destroy them, so we can send out a fake Quarantinment statement.
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