You bow to your master and turn to leave. You feel a bit light headed from the lack of food but happy you were able to raise the lizard. You are also happy he only made you raise a small lizard. Once he had said that to raise a human it may take days of fasting and meditating.
As you ponder this you wander up into your room and grab the satchel. You put your objects in the satchel and move to the main room where you pack some light provisions, Mostly fruit and some dried meats. As you pack you spy the hatch. You've been down into your masters study before but never without him present. As you begin to make your way toward the hatch a voice stops you.
"I've prepared the thrall and beast. As well as some things you may need."
You turn around and your master hands you a map a knife and a pouch. As you take them it continues to speak.
"I've marked the map on where you need to go. It is a tomb that has been opened up, an old one too. I need you to look around in there. Oh! And avoid people! I've told you how they treat our kind. If you absolutely have to deal with people however, make the thrall leave. Get rid of him, you can hide your knots and ash but they will know exactly what you are if they see that. The Tomb is the "X". Avoid the dots, those are towns, and the red line is the trade road, also to the east is the nomad lands."
You nod as you fasten the pouch and knife to your sash and open up the map.
I want to put in a map picture but I don't know how. Help please.
You see a few large dots, all with words under them, a red line attaching all of them and an "X".
You close the map and put it in your satchel.
"Are you ready? You seem well packed. You should return in no more than three days. Don't forget to sleep in the day and travel at night. Off with you now."
You walk outside and see your Mahj, with pouches and a water pot fastened to it's back along with a saddle. To the side, standing perfectly at attention is the thrall.
It has rotted a little since you raised it a week and a half ago but still retains muscle and a human likeness in most places. Thinking about it, you wish you had taken the time to mummify him but figure you can do that to the next thing you raise. You hop on your mahj and get ready for a long relaxing ride.
inventory:
A pair of ankle high leather sandles
a pair of loose fitting lenin trousers, brown
a sash, brown
a thobe, brown
a shawl, brown
a satchel
an obsidian knife
a map
a pouch, full with ash
a pair of sunslits, chitin
a veil, undyed
a waterskin
Resources:
8 days provisions
10 days water
1 mahj
1 thrall
Once you finally get some distance between you and your home you decide to pull out your map to get a better idea of where you want to go.
Places discovered:
Cities:
Axhuyt, 7.5 days
Icnahta, 9 days
Akitl, 6 days
Tombs:
X marked tomb, 1day (These will be filled with the names of kings when you discover the tomb for real)
Other places:
Follow trade road, 29 days long
Explore Ataf Dunes
Explore Nomad lands
So, where do you want to go?
And here's where the game begins!