Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: How to disable and defeat a charging horse using a spear or alternatives  (Read 11648 times)

Elone

  • Bay Watcher
    • View Profile

After seeing about 15-20 posts made in the Future thread about how to defeat a horse with a spear, in what way to slash, whether other polearms are better, whether the swords should be used, heck, how to sharpen your spear tip when going against this titanic force of nature, I realised that DF community is more fascinated with horses than just in a passing manner as I originally thought.

One possibility is that after those Toady's several large daily posts there has not be one in four days, Future topic watchers are slowly going into withdrawal, and are discussing whatever the heck comes first on their minds. But, that's a silly assumption.

Thus, I am creating a topic just about what you think it is. How to defeat a horse with a weapon, spears being the primary candidates. It is also a picture thread if you wish.
Logged
▼ It's all their fault. ▼

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes

What about caltrops?

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile

This really should have gone in General Discussion, though ;) You can move it there if you wish, somewhere in the lower left there should be a button I think.
Logged
Love, scriver~

Headhanger

  • Bay Watcher
    • View Profile

I only glanced over the Future of the Fortress thread you referenced, so I hope I'm not repeating anything.

I've seen a man getting over-run by a horse in real life - that experience would persuade me to dive out of the way rather than stand, resolute and vigilant, with spear in hand.

Spoiler: source (click to show/hide)
Logged

Tirion

  • Bay Watcher
    • View Profile

A proven method: be sure you're well above your race's average size, and have extremely high strenght, toughness and endurance, along with the trait 'incredibly quick to anger'. Habe a steel 2-handed sword. Be nicknamed the Mountain That Rides.

http://www.youtube.com/watch?v=UpQ-tOGXZiUSWORD!
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile

Spoiler (click to show/hide)
No no no. That's all wrong. This is how you do it http://www.youtube.com/watch?v=hSO_RRkmh8Q
Logged

Peacemaker636

  • Bay Watcher
    • View Profile

This raises some interesting combat issues.  For example, I don't think there is currently any kind of momentum for creatures.  But obviously the most dangerous thing about a horse is how fast that enormous animal is charging at you.  I wonder if it would be possible for creatures to have a vector indicating velocity in addition to their xyz coordinates.  Then it could maybe be tied into the projectile collision physics to calculate charging attack damage based on speed and mass.  This could lead to some cool implications...for example you could get a running start to tackle a dangerous enemy into a murky pool to drown them.  And agility could have more weight as it would allow you to change direction faster*.

*Faster of course in game time...you would still move one square but enemies with a greater velocity could catch up
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile

Wasn't the two handed sword mostly designed as an anti-calvary weapon?  I can't imagine it would be as outright effective as a pike or polearm of some kind, but I imagine a skirmisher would probably have an easier time against a mounted knight or something by sidestepping the charge while swinging for the horse's chest or head.  Than trying to line up a single spear point against a lone horseman. 

Don't see many historical things of soldiers wielding two handed swords in big battles  (probably mostly the scots and vikings) probably because I don't imagine it working well in formation fighting.  But I'm sure it has it's niche, and downing a horse and rider is almost certainly part of it.


This raises some interesting combat issues.  For example, I don't think there is currently any kind of momentum for creatures.  But obviously the most dangerous thing about a horse is how fast that enormous animal is charging at you.  I wonder if it would be possible for creatures to have a vector indicating velocity in addition to their xyz coordinates.  Then it could maybe be tied into the projectile collision physics to calculate charging attack damage based on speed and mass.  This could lead to some cool implications...for example you could get a running start to tackle a dangerous enemy into a murky pool to drown them.  And agility could have more weight as it would allow you to change direction faster*.

*Faster of course in game time...you would still move one square but enemies with a greater velocity could catch up
I recall toady at one time mentioning that he liked how mount and blade handled velocities in regards to attacks.  I think it was on one of the DFtalks when talking about the at that time far off on the horizon move-attack speed split.  And mount and blade handles it almost exactly how you describe (swing a sword and you'll maybe do +10% damage for velocity, but swing the same sword from a horse going full speed and you can do +120% or more).  So while it currently isn't in, I imagine it would probably be similar to how it's handled in the future.  Merging the current charge knock over effect to that is probably a matter of course.
« Last Edit: June 22, 2012, 10:53:56 am by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH

Just do what Odysseus did, hit it in the spine with great force from a spear or something.

Peacemaker636

  • Bay Watcher
    • View Profile

A proven method: be sure you're well above your race's average size, and have extremely high strenght, toughness and endurance, along with the trait 'incredibly quick to anger'. Habe a steel 2-handed sword. Be nicknamed the Mountain That Rides.

http://www.youtube.com/watch?v=UpQ-tOGXZiUSWORD!

I think decapitating a horse would be much harder than that.  There's a lot of flesh in that neck.

For the sake of the thread (I hope I didn't move things too off track with my general combat diversion), I'll leave this here.
http://en.wikipedia.org/wiki/Cavalry_tactics

Particularly look at the cavalry countertactics section.  Of course this is wikipedia, but it is a good jumping off point.  And I'm not a medieval re-enactor or an expert or anything so the internet is all I've got   ;D

It looks like crossbows would be the best option against a charge, but it also says pikes were used to great effect.  I don't see anything about side-stepping and slashing.  It sounds like cavalry would charge in tight formation so you would just be dodging into another horseman's lance.

An interesting (and awesome) tactic was to use terrain to diminish the advantage of cavalry (namely it's speed).  So heavily forested, muddy, or swampy areas would make a cavalry charge almost useless.  I can see it now...building giant sand pits in front of our fortresses to defeat enemy horsemen.  Awesowe!
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH

I think decapitating a horse would be much harder than that.  There's a lot of flesh in that neck.
That's why it's included. George assumes the reader (or audience I guess) can figure out, the horse's head is not supposed to be hanging by the skin, and show that Mr. Mountain is really abnormally strong.
I guess being an antagonist is also a valid strategy for defeating a horse.

Headhanger

  • Bay Watcher
    • View Profile

Wasn't the two handed sword mostly designed as an anti-calvary weapon?  I can't imagine it would be as outright effective as a pike or polearm of some kind, but I imagine a skirmisher would probably have an easier time against a mounted knight or something by sidestepping the charge while swinging for the horse's chest or head.  Than trying to line up a single spear point against a lone horseman. 

Don't see many historical things of soldiers wielding two handed swords in big battles  (probably mostly the scots and vikings) probably because I don't imagine it working well in formation fighting.  But I'm sure it has it's niche, and downing a horse and rider is almost certainly part of it.
You're on the money with two-handed swords being poor weapons to use in formation. Dwarves and adventurers will probably be freed from the restrictions of formation-based warfare though. Otherwise our dwarves would just form a shield wall bristling with spears with marskdwarves raining death from behind.

As for two-handed swords: Scots, yes; Vikings, no. The northmen did like their big axes though, and there was one account (from the Battle of Hastings, I think) of a Saxon huscarl killing both horse and rider with such an axe.
Spoiler: words, words, words! (click to show/hide)
All well and good, but I don't think dwarves or adventurers are going to be facing a cavalry charge, as in a unit of mounted warriors in formation, unless/until Toady adds formations and the like.

But then the upcoming updates to combat and AI reactions to battle, injuries, losses, etc. might mean enemies will work together in a scrap. Maybe an elven sieger (mounted on a unicorn) will co-operate with his also-mounted comrade when charging your dwarven defenders.
George assumes the reader (or audience I guess) can figure out, the horse's head is not supposed to be hanging by the skin, and show that Mr. Mountain is really abnormally strong.
Not to belittle your (perfectly valid) point, but I think the sword would be the weakest link in this example - it'd be horribly bent and misshapen by the time that horse keeled over.

But then ASoIaF, like Dwarf Fortress, is a work of fiction, so we don't have to deal with the realistic properties of muscle or steel.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile

Yea the whole thing I was thinking about was a two handed sword in small battles, not enough horsemen to make a real formation out of.  Like the lone messenger or a supply escort.

But yea, looking again either I misread my information, mis-remembered it or my source was plain wrong.  If anything I see them references as an anti-anti-calvalry tactic.  Breaking up groups of pikemen, using the long but more agile weapons to knock aside or destroy the pikes.  So I seem to have been wrong.  My bad. 

As for using crossbows to break up a charge, in fort mode we would probably need to have a touch more control over targeting.  Like aim for the mount or aim for the rider.  The way it currently works wouldn't be too bad I suppose, but even if every single dwarf killed a target 1 for 1 against a charging group of mounted goblins.  Half of them are still going to get flattened by a massive animal traveling at 30 Mph, rider or no.  I would think it would be preferable to be able to give the order to take out the mount, stop the charge, then get the riders as they are picking themselves back up from under their giant olms.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Corai

  • Bay Watcher
    • View Profile

Read the "Journey of Deebus" in the adventure forum.


That kobold, that kobold defeated a horse with silver spear at novice.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Kumis

  • Bay Watcher
    • View Profile

I wish I had screencapped it, now.
It was page after page of my adventurer stabbing a horse in the head with a spear.
I think in the end I actually had to strangle it to death, all the time terrified that the thing'd regain consciousness and hoof me in the head before I took my finger off the arrow key in time to notice it happening.
Logged
Dodók Medtobór,
What are you trying to hunt?
Y u no find path?
Pages: [1] 2 3 4