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Author Topic: For Glory and Adamantine: Steelbeard II (34.11) OVERSEER LOTTO ACTIVE  (Read 23643 times)

DrunkenCaveOgre

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Re: For Glory and Adamantine: Steelbeard II (34.11) Year 1 done!
« Reply #90 on: July 14, 2012, 11:59:48 am »

I just accidentally deleted my write up  :(
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DrunkenCaveOgre

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Re: For Glory and Adamantine: Steelbeard II (34.11) Year 1 done!
« Reply #91 on: July 14, 2012, 12:45:00 pm »

Official Journal Entries of DrunkenCaveOgre, Overseer of Steelbeard and Plump Helmet Grower

15th of Opal

Mestthos our bone carver finally ran out of bones for her workshop. She had been carving bone bolts as an easy source of ammunition for our hunters. Corai tells me we have 280 bolts stored away. That should last at least until our hunters come back

22nd of Opal

Odd wheather today. First there was a snow storm. Now its raining OVER the snow storm

27th of Opal

The ice melted away and the brook is flowing again. Hilariously, a cow was standing over a pool as it melted and fell inside. He didnt drown, but it was still some form of entertainment as this winter has been pretty quiet

8th of Obsidian

The fort seemed awfully deserted today. I checked the bedrooms and workshops but didnt see anybody. Eventually I found the dwarves partying in the dining hall. Apparently Straw was holding a giant feast at a granite table. All the cool kats were there, aussieevil, Corai, Splint, even Chime. I wonder why I wasnt invited? I think it had something to do with me making fun of Straw's tattered lion shoe the other day

13th of Obsidian

The hunters returned today hauling giant thrip carcasses. It had one of the most horrid smells, I swear I saw a donkey vomit because of it

15th of Obsidian

The hospital was finally completed. I must admit, we really out did ourselves this time! Masterpiece beds? Gold Chains? Golden Statues? We have it all! No dwarf will ever grow unhappy being amputated in there!

Spoiler (click to show/hide)

Now all we need is a dwarf with some medical experience...

22nd of Obsidian

A thief was spotted trying to get away from the snow storm

Spoiler (click to show/hide)

A hauler spotted the kobold and drove him off. Cant help but feel pity for the creature, having to sleep in the cold n' all

1st of Granite

Spoiler (click to show/hide)

Spring has arrived and with that my duties of overseer are over. I will be resigning my responsibilities to the next overseer(whoever it is I just realized I didnt work on the military or on the defenses at all so I would start worrying about that)

Here are the numbers

Spoiler (click to show/hide)



And heres the save

http://dffd.wimbli.com/file.php?id=6660
« Last Edit: July 14, 2012, 01:05:36 pm by DrunkenCaveOgre »
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aussieevil

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Re: For Glory and Adamantine: Steelbeard II (34.11) Year 1 done!
« Reply #92 on: July 14, 2012, 03:08:18 pm »

Child of Armok has been offline for three days, notifying darkrider2...
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TokimiDwarfy

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Re: For Glory and Adamantine: Steelbeard II (34.11) Year 1 done!
« Reply #93 on: July 14, 2012, 03:26:54 pm »

:3 Can I be dwarf by the next overseer? Any dwarf deosn't really matter to me.
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Xvareon

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Re: For Glory and Adamantine: Steelbeard II (34.11) Year 1 done!
« Reply #94 on: July 14, 2012, 05:15:13 pm »

I am so going to militarize this fort when it comes around.

aussieevil

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #95 on: July 15, 2012, 06:50:38 pm »

darkrider2 has until Monday night to respond, otherwise control passes to Xvareon.
« Last Edit: July 16, 2012, 12:06:55 am by aussieevil »
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Xvareon

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #96 on: July 16, 2012, 11:12:36 pm »

Hmm... this kind of sucks, no one even coming on to give reasons for inactivity... so does this mean I'm next? hope I'm not stuck using an old save... also hope you don't mind if I don't really care for using custom tilesets all that much. I mean, I can if its a deal-breaker, but I'm kinda lazy on that front. Still. I'll do my best to get things moving for us ingame, I'm pretty good when it comes to management.

aussieevil

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #97 on: July 16, 2012, 11:51:13 pm »

Darkrider2's failure to post counted as refusal of turn. Xvareon, you're up!
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TokimiDwarfy

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #98 on: July 17, 2012, 01:14:42 am »

Really hoping this deosnt die :( Pretty good read so far. Would prefer a warhammer dwarf but any will do :D thank you!
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aussieevil

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #99 on: July 17, 2012, 03:22:15 am »

I'll do a little art to draw in some more potential players.
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Teh_Duke

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #100 on: July 17, 2012, 08:35:32 am »

Mind If I grab a turn?
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Xvareon

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #101 on: July 17, 2012, 11:24:32 am »

oh shit O.O i just opened the fort save and apparently... lack of a tileset is going to make this... interesting. Most symbols for units and rock tiles and furniture have been screwed around so I can't tell which is which now. Mind letting me know which tileset you guys were using so I can get around this issue?

aussieevil

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #102 on: July 17, 2012, 11:45:35 am »

Phoebus.
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Xvareon

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #103 on: July 17, 2012, 05:37:00 pm »

Holy... wow. there's gonna be a lot of work for me to do. I see a number of things I'll be fixing already...

1. No well or water channels of any kind
2. No traps of any kind (the Proficient mechanic is going to complete waste)
3. No front door in case the bridge falls
4. Most soldiers are sub-par in skill... have to rely on ungodly equipment to stay alive
5. Utter reliance on charcoal without an underground tree farm to supply it
6. No archer towers or boltholes to protect aboveground runners
7. No open-air barracks to prevent cave adaptation
8. Open to fliers underground by the adamantine deposit due to no walls
9. Lack of metal bolts for marksdwarves
10. Lack of aboveground infrastructure beyond walls, bridge and ceiling around entry ramp
11. Sprawling underground tunnels around some mines and the main furniture/smelting area with no minecart system

That's my preliminary assessment. I've already drafted several Dwarves (mostly the Hunters we had) into the Fortress Guard and got some unskilled labor to build stone walls, gonna take a bit more work to flesh out the military and all that of course. Expect a narrative update soon.

Oh, and I'm glad I signed up for this 'cause I was able to learn about the Phoebus tileset. This s*** rocks! Thanks guys!

EDIT: I do have one question, though... there any way I can use it without all my Dwarves looking like lollipops? The only Dwarves with a real 'model' are the Miners, everyone else looks like the same image but heavily colored based on their profession. Doesn't look like what I saw in the screenshots at all. Help?
« Last Edit: July 17, 2012, 05:53:21 pm by Xvareon »
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Xvareon

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Re: For Glory and Adamantine: Steelbeard II (34.11) NEED ACTIVE OVERSEERS
« Reply #104 on: July 17, 2012, 08:34:28 pm »

Here's my best effort. If you think it's too long, please let me know, and I'll do what I can to shorten up further updates.

--------------------

Prologue, 1st of Granite, Early Spring

"Hoy!" Someone yelled, breaking the otherwise silent ambience of the afternoon. Despite being in the very first days of Granite, the land was completely bare of snow and Spring was now in full bloom, with sprawling carpets of lush grass swaying in the breeze and tall, stately trees bustling with green leaves. It would have been a perfect vista to gaze upon had the current inhabitants not clear-cutted a wide swathe of the biggest trees already. "What do you want?" The voice belonged to a broad-shouldered Dwarf standing in the clearing with long brown hair tied into a ponytail and a full double-braided beard. Though he carried a few logs of wood his attention was firmly focused on another figure, steadily walking to him from some distance away. Convinced that he probably wouldn't just be looking for directions, the bearded Dwarf shifted his load and gently laid it down in a pile. He stood for a moment, eyes fixated on the newcomer as he stretched his aching back. If only we'd struck real coal, he thought, we wouldn't need all this damned wood. The stranger was coming into focus now; he looked every bit the traveler, replete with a leather cloak, sturdy-looking boots, a satchel of some sort hung across his shoulders and, most of all, he noticed a decent-sized sword scabbard hanging from a belt on his waist. It certainly didn't look like he would be one to mess around with.

The stranger finally caught up to him. "Are you Corai?" he said, causing the wood hauler to start for a moment. "How in Armok did you know my-- wait, who are you?" he said with a mix of confusion and anger. "Name's Xvareon," he replied. "I was told about the ones in charge of this place, including one 'brown-ponytailed bookkeeper'. I just guessed that was you." Corai said nothing, instead stepping slightly to the side and staring off past the traveler. Xvareon looked annoyed. "What's wrong?" Corai abruptly fell to his knees and let out a deep sigh of what could only be called relief. "Oh, thank Armok," he said, laughing. "its just one..." Xvareon blinked, looked behind him to see what was the matter, and saw nothing. "What are you talking about?"
"Oh," Corai said, coming back to his senses. "Migrants. You guys usually come in huge droves, all here for our gold statues and adamantine."
"Wait," Xvareon said. "there really are deposits of adamantine here?" Corai looked bemused. "Yeah? I thought that's what you were all coming here for... surely you didn't follow the rumors of mountains made of plump helmets, did you?" he snickered.
"Uh, no... and I'm not a migrant," Xvareon stated firmly. "I'm a royal representative from the Mountainhomes--"
"Oh, you're the Liaison!" Corai said, now with a bright, friendly smile on his face. "Sorry, sir. I just don't remember you guys being so... attired. Let's get back to my office, I have some fine vintage Dwarven ale and sheep brain biscuits we can nom on."
Xvareon sighed. "No, I'm not the Outpost Liaison either; I've been sent here to help oversee operations at the Fortress of Steelbeard and--"
"Oversee?" Corai interrupted yet again. His questioning look turned first into comprehension, then a painful grimace, then -- Xvareon swore he saw right -- a morbid, cold and calculating stare, followed by an ever-so-slight turn of the lips into a sly grin. The display was so unnerving that Xvareon nearly went for his sword.
"Ahhh," Corai said, regaining his composure. "You must be the new Baron. We figured they'd send you here eventually, your excellency. You have nothing to worry about; we've prepared a fine compound for you and your retinue, right next to the main Adamantine and Gold mining operation... and the caverns..."
"N-no," Xvareon stammered. What on Armok had come over this man? "I'm not the Baron either;" then, remembering, he abruptly opened the flap to his satchel and pulled out a thick and smooth papyrus scroll. "This is a letter of introduction from His Royal Majesty As Amostsherik himself. I've been sent here to be installed as the new Overseer -- or Governor if you like -- for this Fortress. No offense, but reports from you have been a little sketchy as to the successfulness of this expedition, and we've yet to see a single Adamantine craft from you."
Corai started, then sighed. "We..." he facepalmed. "that's because we're not using it for crafts... that would be a waste."
Xvareon nodded. He was probably right. Much better to use it to make the ungodly powerful edged weapons and armor that made the metal so famous for its users and infamous to its enemies. "So, what do you use it on, then?"
He was not expecting the response. "...War hammers."
Disbelief, anger and confusion wracked his mind. War hammers? everyone knew you couldn't break a glass marble with an adamantine war hammer! But not trusting himself to speak, he gritted his teeth and calmed himself. It was still salvageable.
"So... Overseer, huh?" Corai wisely changed the subject. "Well, you got here just in time... we've been having some serious problems with upper management lately. We've kept it down with keg stands and statues of giant bugs for now, but..." he shrugged.
"Your office, right?" Xvareon said, managing a small smile. "You can tell me all about it over some of that Dwarven ale and... local flavor."
Corai grinned, and together they walked back to the gate of the Fortress. Inwardly he knew someone back there was not going to be pleased.


Corai had forgotten the wood.
« Last Edit: July 18, 2012, 02:38:02 pm by Xvareon »
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