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Poll

Should Kobolds be able to dig everything?

Yes, but have Indigo's SCIENCE encourage suface living
- 8 (22.2%)
Yes, but they can't learn mining. Kobolds live in caves why should they be affected.
- 13 (36.1%)
No, They only have Shovels. So soil is good enough, embark on a cave or old fortress.
- 15 (41.7%)

Total Members Voted: 35

Voting closed: July 05, 2012, 12:32:52 pm


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Author Topic: [Kobold Camp 2012] Head for Lago's Thread, it's more updated  (Read 14155 times)

Hugo_The_Dwarf

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I was sitting back trying to think of a way to comment to those Ideas, and you pretty much nailed it GWG

Even Steel as strong is it seems can fracture and break, that is why when you break weapons you get chunks of metal. in which you can make a crude metal version. Also back then steel/iron swords had tendincies to break because they used nothing but hard metals, hard metal = weak impact yeild = breakage.

A german blacksmith back way back then perfected sword making, by taking hard<soft>hard iron/steel metals and hammering/smelting them together, the outer hard metals kept the sharp edge very well, while the inner soft metal allowed the sword to take impact better by making it more flexible.

I imagin that in DF that technique hasn't been discovered yet and weaponsmiths make a straight hard metal. So kobolds can easily break metal stuff down to craft their own crude versions.

And spear throwing is still in, Perhaps I should swap the machete out for a spear? The weapon would show up in game as "Spear (t)" the "(t)" stating that it can throw spears. But this spear might be a "short spear (t)" with slightly weaker melee stats, so using a normal spear for a pure spearbold is better then just arming every bold with short spears.

Crossbows and Bows
I i'm iffy on crossbows, But I can make vanilla ones too big for kobolds, to encourage the dismantling of them to make smaller ones. But that still involves taking out a squad of crossbow invaders. I might make the Kobold version of the crossbow use arrows, this means you can have your bow and crossbow squads mixed, altho spear throwers will still be their own sqaud least ammo confusion ensues.
But I don't see kobolds with crossbows, but if everyone does, Crossbows ahoy!

Also the Slower archer training is still in debate. I dont want to turn KC from Hard mode to Insane mode.

But another question for everyone. How does a special caste of kobold that can auto-hide, allowing for them to ambush their targets. But since they auto-hide that means they will be in sneak mode constantly which means they would be really slow. So only pure combat bold should have it, and they would even use it in combat which is a bonus? As the kobold fades in and out of the shadows constantly ambushing, acaully it won't be that often It will a monthly thing. so once a month they can "hide"

Questions, concerns, Ideas, general disagreement?

EDIT:
Also Yes but slow mining of all is 9 votes
and No normal KC has 10 votes.
This is a tough one folks.
« Last Edit: June 27, 2012, 04:58:32 pm by Hugo_The_Dwarf »
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GreatWyrmGold

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Thanks for what you said about my last post, Hugo.

About spearthrowers: They weren't spears that threw little spears, they were...for lack of a better description, specially shaped sticks that increased the velocity that you could throw a spear at. Leverage and all.

About crossbows: Good thought so far. What are your thoughts about reverse-engineering crude crossbows?

About slower bowtraining making the game too hard: There's always spearthrowers.

About auto-hiders: Neat idea, if it works as intended.
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DarthBoogalo

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My kobolds are awesome.
Spoiler (click to show/hide)
They are actually doing this fairly often to small animals, not sure if bug.
« Last Edit: June 27, 2012, 09:43:35 pm by DarthBoogalo »
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Corai

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This is yes. Shut up and take my socks.

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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Hugo_The_Dwarf

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I think the Bold should be name Hercules. And his theme song should me "I can go the Distance" Disneys version or Micheal Bolton's orginal both work

Also Corai
what is yes? :P Super bold or the Caste Idea
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DarthBoogalo

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Y'know, I still have raws for the desert-y bandit-y and also quite scaly kobolds, I could post them here if you want to look them over.
They also have a rare genderless caste with black scales and red eyes that breathes fire.. easily removed!
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Hugo_The_Dwarf

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Sure, that way if I need another civ. I have a vote on adding them or not.
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DarthBoogalo

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Right on. :J

Creature
Spoiler (click to show/hide)
Entity
Spoiler (click to show/hide)

May or may not be a bit outdated, I made them after the vampires and werebeasts update.
I'm not sure what I was thinking them start in deserts yet like caves, but eh, they are meant to reside in both caves and deserts, use this however you wish!
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Corai

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Those would be wonderful early-camp siegers IMHO.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Hugo_The_Dwarf

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Not bad, I should add Regen's Shaman caste so bolds have a spell caster to deal with mr fire breath. Of course a forest fire is bad new bears to bolds
« Last Edit: June 27, 2012, 10:32:28 pm by Hugo_The_Dwarf »
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DarthBoogalo

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Could remove it too, think of it like a mix of the chosen one! and the king of thieves! and a touch of i can never be a parent! Your call.
Isn't there a way to make only one caste able to be a certain noble position? Like say a King of Thieves.
Since kobolds probably won't be called Cutebolds ingame, the thieving entity could stand to have a different name.
Cobolds? I'm lame and unimaginative.
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Hugo_The_Dwarf

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Yup Putnam said ALLOWED_CLASS works

so if I have [ALLOWED_CLASS:DUNKELBOLD_KING] then only a caste or creature classed as that will me able ot be in that position
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DarthBoogalo

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If you'd like, and that's if you plan on using it, I could try updating the desertbold raws tomorrow to be more, well, better.
My 'bolds managed to make a dingo skip across the ground with a throwing spear, still not sure if bug, though the latest DL is using vanilla kobold creatures, which may or may not have something to do with it?
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Hugo_The_Dwarf

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Sure and I might have seen the issue

KC's old Kobolds:
Code: [Select]
[PHYS_ATT_RANGE:STRENGTH:200:600:800:900:1000:1100:1700] 
[PHYS_ATT_RATES:STRENGTH:400:2:3:2]
[PHYS_ATT_CAP_PERC:STRENGTH:250]
[PHYS_ATT_RANGE:AGILITY:500:800:1000:1200:1350:1500:1700]
[PHYS_ATT_RATES:AGILITY:400:2:3:2]
[PHYS_ATT_CAP_PERC:AGILITY:250]
[PHYS_ATT_RANGE:TOUGHNESS:200:400:600:800:900:1000:1500] 
[PHYS_ATT_RATES:TOUGHNESS:400:2:3:2]
[PHYS_ATT_CAP_PERC:TOUGHNESS:250]
[PHYS_ATT_RANGE:RECUPERATION:450:800:900:1000:1100:1200:3000]           
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:500:1100:1300:1500:1700:2000:3000]     
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]               -
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:MEMORY:0:100:200:300:400:450:500]                        ---
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:0:0:0:0:0:0:0]                        unattainable
[MENT_ATT_RATES:LINGUISTIC_ABILITY:NONE:NONE:NONE]
[MENT_ATT_RANGE:MUSICALITY:50:100:150:200:250:300:700]                               
[MENT_ATT_RATES:MUSICALITY:800:1:1:1]
[MENT_ATT_RANGE:EMPATHY:600:800:1000:1200:1400:1600:2000]                       

My current bolds
Code: [Select]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:AGILITY:1200:1400:1500:1600:1800:2500]                   ++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]               -
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:MEMORY:0:100:200:300:400:450:500]                        ---
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:0:0:0:0:0:0:0]                        unattainable
[MENT_ATT_RATES:LINGUISTIC_ABILITY:NONE:NONE:NONE:NONE]
[MENT_ATT_RANGE:MUSICALITY:0:0:0:0:0:0:0]                                unattainable
[MENT_ATT_RATES:MUSICALITY:NONE:NONE:NONE:NONE]
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                       ---

Will we fixing, also I body sizes are identical

And yea I wouldn't mind adding them, having another crude metal wielding civ would be pretty cool :P But I still need to poll that up :D
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DarthBoogalo

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Regardless of how the poll turns out, I'll take a crack at them the next day, maybe, they are like my horrible mutated children. :')
Darthboogalo cancels modding: Sleep
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