I'll try to go over the basic list of weapon types and what I think kobolds should have for them.
Digging--Shovels. Duh
Woodcutting/Limb Severing--Hatchets.
Stabbing--Spikes/Stakes, Daggers (wrong category?). Daggers should be createable directly from enemy swords and spears and such, and should be the non-crude version of the weapon. As non-kobold-specific weapons should be unuseable by kobolds, this will make daggers very useful, even though you can't make them out of wood.
Combo-Sharp--Daggers. See above. Maybe add some kind of small, swordlike weapon?
Armor-piercing--Clubs. They should have a big head, fairly small contact area, and high velocity multiplier so that even wooden ones are good vs. armor.
Projectile--Atlatls (or spearthrowers, for a non-aztecey feel). Kobolds should also be able to steal bows and make arrows.
Weird*--War-Totems. They'd be a bit harder to make (requiring a special workshop to transform totems into war-totems and perhaps having a chance to produce a syndromey gas mentioned below) but once you do you can have a shaman "chant" or something to summon some charges for the totems, with a chance of producing a strange gas that renders the shaman injured and tired in its wake. The charges would be an ammo type called "charge," with a material called "magical" that has 0 material_value (to prevent trade spam). Totems would be weaker than atlatls, but would have cheaper ammo. Their attacks in melee would use the hammer or mace skill, as opposed to the atlatls's sword- or knifebold skill.
Cheap--Some sort of wooden weapon, like a small stake. Uses the knife skill.
Expensive**--Maybe daggers, since they require you to break down enemy weapons to make, but more interesting is some kind of reverse-engineered crossbow (termed the "crude crossbow" for now). The crude crossbow would be tough to make. The first step would be to break down enemy crossbows, creating "crossbow parts" (tools?) and possibly crossbow plans. Using the crossbow plans (which might be preserved, or might be consumed 1-5% of the time), a bowyer/mechanic in a custom workshop could make a crude crossbow from crossbow parts; using the plans with no chance of destruction, s/he could also make wooden crossbow parts or bolts. Maybe some kind of upgraded war-totem (requiring some kind of sacrifice of wood, food, or blood?), capable of being used to summon "powerful magic" charges, would be neat.
*Like whips.
**No precedent in vanilla, but plenty in mods.
Digging = done (shovels)
Woodcutting = done (choppers) but I like the idea of hatchets, but chopper almost sounds like a koboldy nickname for it (anyone like chopper or like hatchet?)
Stabbing = done? I have given spears to kobolds (I assume stabbing with SPEAR skill)
Combo-Sharp = done? Daggers and Machetes (knife and sword skills) altho machete... I could name chopper and call old coppers hatchets (see above)
Armor breakers = done? Clubs are in yes, that is a mace kill. But what could be used as a hammer, that is small enough for a bold to use?
Ranged = done? spear throwers, at the moment use sword as melee due to machete and "throw" for range. Altho I should probally remove the machete, but most rangers attack with their weapon when ammo is spent :/
War Totems, you when I saw that I was like "Hey would a war totem be something that a cheif or warband leader would wear like a flag?" but then I saw it was a special ranged weapon.
As for special ranged weapons, erm Idk i'd prefer to keep magic as interactions, Since there would be "magical charges" laying everywhere. but interactions can leave globs and crud, but you can clean those. So maybe a shrine or medition place or totem hall for shamans/witch-doctors to learn "spells" at the cost of weakness and maybe diseases. also costing food or bones to start. and it's never 100% chance.
For above hammer idea how about staves? give a staff to your shaman?
Cheap, small stake? why not wooden and bone spears?
Expensive. I have a idea in Regen's KC about breaking down metal weapons and armor which give you "crude <metal> chunks" in which can be cold hammered into weapons and armor (crude metal is 10% weaker then their orginals) so you can make "crude iron daggers" that is if you can kill armed and armored foes
bows I think are in, KC had them orginally
Crossbows or some idea of reverse making one seems doable. Could give an advantage of it shooting stronger then bows (kobolds are small so the power and range from a long bow would be impossible due to their small size)
Also I'm not trying to bash your helpful ideas GWG
they are good hehe It's just current DF has some nice features that I like to abuse.
@Rakonas
well If I allow digging what is stopping little bolds carving out a dwarven fortress? The player. And what is stopping the player from digging a dwarven fortress? The mod. I guess you will have to embark on dangerous caves, and hope that down there is a magma pipe/pool
Of course if people want bolds to *mine* stuff out, it is no hassle for me to allow that. But I am trying to keep this as close to KC's orginal goal. And not some bastard child made by me.