Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Useful werebeastness?/Cavern woes?  (Read 954 times)

jackbod

  • Bay Watcher
  • [CREATURE:KOBOLD]
    • View Profile
Useful werebeastness?/Cavern woes?
« on: June 20, 2012, 03:55:56 pm »

Other than regenning limbs were-creatures seem kind of pointless you get to transform for one night make all your companions and all local townsfolk to hate you You cannot change your companions without making them hate you

And secendly

In my vannila game I have been wandering round caverns for hours and have yet to find anything I have found loads of giant cavespider silk webs so was expecting to find stuff alll I have found was a couple of naked mole rats at the entrance (cave) is anyone else having this issue?
Logged
One often meets his own destiny on the path he takes to avoid it

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Useful werebeastness?/Cavern woes?
« Reply #1 on: June 20, 2012, 03:58:23 pm »

Werebeastism is a curse, but it lets you recover form a broken back, so it's pretty cool, and the caverns are random; try looking around more, but some are devoid of life while others are teeming.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Useful werebeastness?/Cavern woes?
« Reply #2 on: June 20, 2012, 05:04:37 pm »

Other than regenning limbs

1. Waht.

2. Sneak. The caverns are a large place, and the savage parts are usually brimming with life. I once accidentally alt-moved off a ramp and into the largest crundle swarm I've ever seen in one place. 19 of them. Cavern critters usually just flee from you on sight.

Maybe go to an evil cavern area? The undead don't frighten easily.

Corai

  • Bay Watcher
    • View Profile
Re: Useful werebeastness?/Cavern woes?
« Reply #3 on: June 20, 2012, 05:07:47 pm »

Other than regenning limbs

1. Waht.

2. Sneak. The caverns are a large place, and the savage parts are usually brimming with life. I once accidentally alt-moved off a ramp and into the largest crundle swarm I've ever seen in one place. 19 of them. Cavern critters usually just flee from you on sight.

Maybe go to an evil cavern area? The undead don't frighten easily.

Spoiler (click to show/hide)

Try going deeper.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

the woods

  • Bay Watcher
    • View Profile
Re: Useful werebeastness?/Cavern woes?
« Reply #4 on: June 20, 2012, 05:38:13 pm »

If you had a fortress that breached the caverns, then a lot of the fortress's old socks and helmets and cabinets and soup pots get scattered all over the underground near the fort.

In one game all the masterpiece adamantine equipment I  sealed behind a floodgate (still closed) was not in the vault but apparently rematerialized randomly around the psychedelic foliage miles away underground.
Logged