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Author Topic: Population cap change?!  (Read 3616 times)

gooberboy9999

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Population cap change?!
« on: June 20, 2012, 02:40:15 pm »

Playing 34.0.9, now standing at 203 dwarves.  And as of writing this, I just got ANOTHER migrant wave, so who knows what I'll be at in a few minutes.

I remember it being set to 200, did that change?  I might have to start sacrificing dwarves to armok if this keeps up.  My work pc can't handle so many tiny alcoholics.
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Rbrx

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Re: Population cap change?!
« Reply #1 on: June 20, 2012, 03:41:49 pm »

Unfortunately, population cap is only set into effect once your outpost liaison leaves your fort with you having enough dwarfs.

Presumably this is because he goes home and tells everyone your fort is full.
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gooberboy9999

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Re: Population cap change?!
« Reply #2 on: June 20, 2012, 03:55:54 pm »

Ah.  I did not know that.

I assume he's also in charge of passing out contraception once he visits and affirms the population cap has been reached?
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khearn

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Re: Population cap change?!
« Reply #3 on: June 20, 2012, 04:06:00 pm »

pop cap doesn't effect births in your fort. For that you want the BABY_CHILD_CAP. It handles contraception.

By default it's set to 100 babies, or 1000% of the number of adults in your fort. Changing it is advisable, since the default is "essentially meaningless".
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Hanslanda

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Re: Population cap change?!
« Reply #4 on: June 20, 2012, 04:10:28 pm »

By which he means, "You will DROWN IN TEH BABIEZ!". Or so it seemed to me when I first started playing.
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INSANEcyborg

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Re: Population cap change?!
« Reply #5 on: June 20, 2012, 04:57:23 pm »

How many adults do you have?  I don't think children count against the pop cap either, so you'll still get migrants with 199 adults and X kids.
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codyorr

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Re: Population cap change?!
« Reply #6 on: June 20, 2012, 05:15:32 pm »

I thought the Lazy Newb Pack set the default limit of dwarfs to whatever immegrated. Children are exculed in that.
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krenshala

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Re: Population cap change?!
« Reply #7 on: June 20, 2012, 10:29:42 pm »

The baby cap takes the lower of the two values "number of children" or "percentage of the (adult?) population".

I've heard reports that even when the liaison arrives leaves and arrives again the population cap is ignored and further migrant waves arrive.  This may be accounted for by travel time from the Mountainhomes (or where ever they are coming from), but I don't think anyone has gotten solid info on it yet.
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imperium3

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Re: Population cap change?!
« Reply #8 on: June 21, 2012, 05:01:47 am »

Unfortunately, population cap is only set into effect once your outpost liaison leaves your fort with you having enough dwarfs.

Presumably this is because he goes home and tells everyone your fort is full.

Out of curiosity, what happens when the monarch has arrived and you don't get an outpost liaison any more?
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gooberboy9999

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Re: Population cap change?!
« Reply #9 on: June 21, 2012, 11:58:07 am »

So clearly I'm going to have to solve my baby problem somehow.  Suggestions?
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peskyninja

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Re: Population cap change?!
« Reply #10 on: June 21, 2012, 12:03:40 pm »

Bridges.
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Finn

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Re: Population cap change?!
« Reply #11 on: June 21, 2012, 12:16:30 pm »

The baby cap takes the lower of the two values "number of children" or "percentage of the (adult?) population".

I've heard reports that even when the liaison arrives leaves and arrives again the population cap is ignored and further migrant waves arrive.  This may be accounted for by travel time from the Mountainhomes (or where ever they are coming from), but I don't think anyone has gotten solid info on it yet.

You might be referring to situations where a fort has a population of 3 or less adults.  In that case population_cap is ignored by the liaison.
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guitarxe

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Re: Population cap change?!
« Reply #12 on: June 21, 2012, 12:38:47 pm »

Unfortunately, population cap is only set into effect once your outpost liaison leaves your fort with you having enough dwarfs.

Presumably this is because he goes home and tells everyone your fort is full.

Out of curiosity, what happens when the monarch has arrived and you don't get an outpost liaison any more?

Your fort becomes the mountainhome, then, doesn't it? Means no more migrants.
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khearn

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Re: Population cap change?!
« Reply #13 on: June 21, 2012, 03:07:23 pm »

So clearly I'm going to have to solve my baby problem somehow.  Suggestions?

Produce sufficient food, booze & clothes and just ignore the buggers until they're old enough to do useful work?

That's what I usually do. They're only a problem if you think they are a problem.
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misko27

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Re: Population cap change?!
« Reply #14 on: June 21, 2012, 05:45:07 pm »

I started drowning in the little rats until a combination of contraception and sieges brought the number to a acceptable level.
My pc can't handle so many tiny alcoholics.
This.
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