I know, I know. I've done a few other succession games, and they've rarely gotten off the ground.
...but then few really do.
I suspect that we're probably going to be waiting until autumn, if not winter, for the next release. With that in mind, why not make a succession fortress that dares to dream?
The real measure of a fortress, I think, isn't its size or how colossal it is. It is its longevity. Dwarves are industrious creatures, and it's not much of a mean feat in terms of time to make a gigantic magma cannon, or a tower that reaches to the heavens, or a gigantic pit- just in terms of organization and effort. Even the most famous fortresses were not all that long-lived: Boatmurdered lasted a mere fourteen years; Headshoots eighteen; Syrupleaf and Battlefailed thirteen; Failcannon twenty-three. The record seems to have been a fortress called Halltraded, which survived for three decades before falling prey to, I believe, FPS.
Child's play.
I think it's possible to play a fortress for a full half century. A century would be possible, I suppose, but I think the organization would fall apart around the halfway point.
This would of course require some changes to the rules than are usual for a succession game. Firstly, the usual rule of "one player, one year, one week" is not, I think, feasible. One year is simply not a long enough time- I propose two and a half years as a good turn length (so that we'll have twenty turns total). Moreover, we're going to need a smaller number of players than is usual. I propose finding about 7 (including myself) who are good at succession games, and rotate them through (to make it all even, we could extend the game time to fifty two and a half years). By that I mean that they are not only good at keeping a fortress thriving, but that they write good, image-filled, descriptive posts of their turns. Because of this, we'll also have to give people more than a week for their turns- the deadline should be extended to two weeks.
Does this sound interesting to people?