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Author Topic: new stockpile commands give/take  (Read 1155 times)

knutor

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new stockpile commands give/take
« on: June 20, 2012, 09:32:11 am »

Hello Toady,
You are asking the dwarfs to work harder than their contract allows.  These new stockpile commands give/take to/from a workshop/stockpile, should not be available until a manager noble is picked and assigned.  Sincerely, Knutor
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Genybr

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Re: new stockpile commands give/take
« Reply #1 on: June 21, 2012, 03:16:50 am »

"Allow for citizens"|"Allow for all"|"Allow for industry"
and
"take in crates only"|"take in crates either"|"take in no crates"
option for each stock will be slightly better.
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knutor

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Re: new stockpile commands give/take
« Reply #2 on: June 21, 2012, 09:31:04 am »

That so?  I'm still really a newbie with this, haven't gotten one minecart to a rail yet, or assigned a hauling route.  I'm just figuring out how to lay tracks, that's the stage I'm at.  I've gotten dorfs to use wheelbarrels.  Horray!  I agree, more clear commands could be more precise in scope.  I'm all for greater command and control in what is going on.  *thumbsup*  To speculate, maybe Toady pushed carts and wheelbarrels on us without enough game testing in English.  *shrug*

My concerns are about the Noble Manager.  He seems to be left out in the cold, as it were.  And he is a crucial component of the assignment of labor, especially hauling as he's prolly too stupid to know much about crafting.  This is his bread and butter, is it not?  Unless of course, Toad's going to implement another noble at some stage in design.  Someone called, Taskmaster, maybe, to scream the manager's orders at the haulers and demand order out of all the jobless mayhem at the meeting areas.  My secret wish is that he get rid of manager all together, and reskin manager into taskmaster, as managers in my minds eye, don't belong in a dwarf community.

Either way, these options, whether like Genybr's suggests or whether like Toady's raw code defines, should be blocked until a manager-type Noble arrives on the scene.  Can anyone see a reason to prevent that?  Is there a workstation that requires rail to work?  Not work productively, but simply work.  Thanks, Knutor
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Sutremaine

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Re: new stockpile commands give/take
« Reply #3 on: June 21, 2012, 10:22:28 am »

Before a fortress hits 20 dwarves, a manager is unecessary as job orders are filled anyway and workshops can be assigned skill levels or dwarves. After there are 20 or more dwarves, you need a manager with an office to fill job orders, but just the position active to be able to profile a workshop. All your proposal would do is add a couple of keystrokes, unless you want give/take orders to be filled like jobs are now.

If you're talking about an immigrant noble, no friggin' thanks. I played the versions with the stocks screen only activated by a noble immigrant, and it was most user-unfriendly. I don't even want to go back to having to physically restrain dwarves from using the wrong materials, and that was changed just this year.
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knutor

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Re: new stockpile commands give/take
« Reply #4 on: June 21, 2012, 11:01:16 pm »

All your proposal would do is add a couple of keystrokes, unless you want give/take orders to be filled like jobs are now.
Well, I hope that isn't all it would do...  I imagine it adds reality to the game.  Just like personalizing a workstation, via the manager, adds reality.  Its not just a request for a keystroke, but a design complaint.  Well, not really a complaint, I'll never complain about something I'm given for free.  But it stands to reason, it would make more sense, at least to me, having a manager requirement, be there.  After all, just who or what is ordering the haulers and crafters to perform these more specific hauling requests.

I dunno anything about job priorities, so I am keeping quiet on them.  But its my view these new give/take commands options on our stockpiles, need the soft touch of a deep throated taskmaster.  "Move that, there!"  Managements realm.  Sad its not a prerequesite to have a manager to open up the new stockpile commands.  I guess that's all I'm saying.

@Sutremaine, no idea what immigrants have to do with the noble manager slot, must be something before my time, your mentioning.  Sounds like a headache, sorry you had to play with that user-unfriendliness back then.  I wouldn't want Toady's game to progress backwards.  Take care, Knutor
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.