That so? I'm still really a newbie with this, haven't gotten one minecart to a rail yet, or assigned a hauling route. I'm just figuring out how to lay tracks, that's the stage I'm at. I've gotten dorfs to use wheelbarrels. Horray! I agree, more clear commands could be more precise in scope. I'm all for greater command and control in what is going on. *thumbsup* To speculate, maybe Toady pushed carts and wheelbarrels on us without enough game testing in English. *shrug*
My concerns are about the Noble Manager. He seems to be left out in the cold, as it were. And he is a crucial component of the assignment of labor, especially hauling as he's prolly too stupid to know much about crafting. This is his bread and butter, is it not? Unless of course, Toad's going to implement another noble at some stage in design. Someone called, Taskmaster, maybe, to scream the manager's orders at the haulers and demand order out of all the jobless mayhem at the meeting areas. My secret wish is that he get rid of manager all together, and reskin manager into taskmaster, as managers in my minds eye, don't belong in a dwarf community.
Either way, these options, whether like Genybr's suggests or whether like Toady's raw code defines, should be blocked until a manager-type Noble arrives on the scene. Can anyone see a reason to prevent that? Is there a workstation that requires rail to work? Not work productively, but simply work. Thanks, Knutor