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Author Topic: animal man entity  (Read 683 times)

BeserkNINJA

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animal man entity
« on: June 20, 2012, 07:30:42 am »

so im quite new to modding and was thinking about making two new entity's one aggressive and one friendly made up of the animal man races.

i was planning on doing this by making a new base creature and using castes to add in all the different animal people races but am unsure as to what my base descriptor file should be and whether i should make a caste and put the animal mans raw entry under it like so:

[CASTE:Badger][CASTE_COLOR:0:0:0]
      [CASTE_NAME:badger:badger:badger]
      [COPY_TAGS_FROM:BADGER]
   [APPLY_CREATURE_VARIATION:ANIMAL_PERSON][FREQUENCY:40]
   [GO_TO_TAG:TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
   [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
   [GO_TO_END]
   [SELECT_CASTE:MALE]
      [CASTE_NAME:badger man:badger men:badger man]
   [SELECT_CASTE:FEMALE]
      [CASTE_NAME:badger woman:badger women:badger woman]
   [SELECT_CASTE:ALL]
   [APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
   [APPLY_CREATURE_VARIATION:KICK_ATTACK]
   [APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK]
   [APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
   [APPLY_CURRENT_CREATURE_VARIATION]
   [GO_TO_START]
   [NAME:badger man:badger men:badger man]
   [DESCRIPTION:A humanoid with the head and stripes of a badger.]
   [POPULATION_NUMBER:30000:30000][UBIQUITOUS]30:50]
   [CLUSTER_NUMBER:5:7]
   [MAXAGE:60:80]
   [CREATURE_TILE:'b']
   [COLOR:7:0:0]
   [GO_TO_TAG:SET_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
   [CV_REMOVE_TAG:SET_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
   [CV_REMOVE_TAG:PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
   [CV_REMOVE_TAG:PLUS_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
   [CV_REMOVE_TAG:PLUS_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
   [CV_ADD_TAG:SET_TL_GROUP:BY_CATEGORY:ARM_UPPER:HAIR]
   [CV_ADD_TAG:PLUS_TL_GROUP:BY_CATEGORY:ARM_LOWER:HAIR]
   [CV_ADD_TAG:PLUS_TL_GROUP:BY_CATEGORY:HAND:HAIR]
   [CV_ADD_TAG:PLUS_TL_GROUP:BY_CATEGORY:FINGER:HAIR]
   [CV_ADD_TAG:PLUS_TL_GROUP:BY_CATEGORY:LEG:HAIR]
   [CV_ADD_TAG:PLUS_TL_GROUP:BY_CATEGORY:FOOT:HAIR]
   [APPLY_CURRENT_CREATURE_VARIATION]
      [POP_RATIO:100]

would this work or is it more complex?
« Last Edit: June 20, 2012, 09:32:22 am by BeserkNINJA »
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BeserkNINJA

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Re: animal man entity
« Reply #1 on: June 20, 2012, 09:32:09 am »

dont worry delete this whenever please
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