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Author Topic: Really need help testing my game!  (Read 2718 times)

subzeroplainzero

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Re: Really need help testing my game!
« Reply #15 on: June 20, 2012, 07:56:31 pm »

Hello all! I've actually fixed the problem. I was extremely stupid and set the game to "force" a resolution of 320x240. A total schoolboy error that was causing really weird mouse issues on some computers. My brother says it's now working so I don't really need help any more. If you still want a look at it though, let me know and I'll pm you a link.

In regard to the hate a lot of people have for GM.. I'm no programmer, and don't really intend to be. I'm a graphic designer, and am enjoying the challenge of trying to make a game with ZERO scripting or programming knowledge. The way I see it is, yes GM has some limitiations and short comings, but it gives people like me the opportunity to give game making a whirl. It's also giving me some good practice for if I take on any sprite animation projects in the future. I love it!
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postal83

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Re: Really need help testing my game!
« Reply #16 on: June 26, 2012, 12:25:12 pm »

Keep up the good work.  Don't listen to the naysayers.  If anything, this is a very good exercise.  1/4 of making a game is programming.  It's experience like this that will help you expand on your development skills.  I have scrapped a project re-doing it many times over and learned heaps along the way.
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Goron

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Re: Really need help testing my game!
« Reply #17 on: June 26, 2012, 12:32:09 pm »

I am a full time designer for a major software company and I have not spent a single second of my 5 years writing code. I must be doing a great job tricking my boss if a single thing that the naysayers write is true. That or the naysayers are full of crap and actually have no clue how real software design works:-)

Matz05

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Re: Really need help testing my game!
« Reply #18 on: June 26, 2012, 02:07:58 pm »

Oh, Game Maker! I've got to get back into that.

Yeah, it's limited, but there are some genera that it does excelently --namely, 2d games without heavy physics or AI content.
It's a pity I'm so in love with physics and emergence, that's what put me off it.

I actually tried to make a simple "learning" AI in it, but as it was a free version of GM7, I didn't have data structures, so I crammed everything into an integer in some horrible unoptimised spaggeti way. The little robots randomly picked what to do in each situation (block on top, block below AND left, etc.) and rememmbered it, changing tactics more often the sooner they ended up back where they started. Eventually they evolved some decent maze runners (aimless wandering without bumping into the walls) but when I tried to give them more abilities and environmental complexity I ran into the limitations of using a digit in a big integer for the state of various things. I ran out of digits!
..I don't think I still have that thing, but it was a learning experience.
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sambojin

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Re: Really need help testing my game!
« Reply #19 on: June 27, 2012, 04:10:44 am »

One of my favourite time-waster games is done in GM, and it only recently got things that most people would consider graphics (tiles and blood and item graphics anyway). Fair enough, it doesn't have AI to speak of (melee or shoot basically), but it has reasonable randomness and good mod-ability.

The game is Triangle Wizard. Some of the prettiest particle effects, fonting and dodgy-tiles (not normal tiles) ever, all from GM. It's actually got me hyped for Game Studio, just because I've seen what GM can do.

Oh, and if you want, post a link for your game. I've got bugger all virus protection, but I've got an old box to test it on anyway. Because free games are good .
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It's a game. Have fun.
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