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Author Topic: Colonies  (Read 7471 times)

Elfeater

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Re: Colonies
« Reply #30 on: June 21, 2012, 08:34:12 pm »

Jormund and his band of men move oward the lake with their fishing gear, they pass by grazing wildlife, plants, and flowing grass, as they reach the lake, they find the shore to be rocky. As they sit down to fish they hear a scream, a man falls back with a long pole sticking into his body, and is pulled back to the assailants. The men rush to find cover, as the attackers become apperent, you can make out tall, skinny being, 6" tall on average with a pointed head, and shaggy all over, they have three eyes, all different in color. They throw harpoon like things at your men, and carry wooden clubs for melle. Jormund and his men open fire from the cover, killing almost ten, shots to the "head are not effective, but they do fall to concentrate fire to the torso. He and his men are quickly running out of ammo. Jormund quickly orders his men to...
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xtank5

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Re: Colonies
« Reply #31 on: June 21, 2012, 08:41:38 pm »

I would like in please.

Name: Stefan Sonrit  ("Please, just call me Stefan")
Gender: Male
Age: 32
Skill: Habitat and infrastructure planning and organisation
Appearance: 182 cm tall, short brown hair, blue-green eyes, and a medium build.  Always wearing a hat of some type and otherwise prefers to dress with practicality in mind.
Bio: Stefan made a name for himself in helping design, from the ground up, industrial cities on the moons of Jupiter.  He was always looking for bigger and more challenging projects and thought not much was bigger than a whole planet. (Or at least the first colony on said planet which would set a precedent for the rest.)  He is never without the multi-tool he has had since high school or the pocket computer he uses regularly for his job.  He has become fairly apt with computers, something he has found very helpful in his line of work.  He is also rarely without some form of writing utensil or a physical form of data storage (such as a flash drive). 

Can we look to see who was added to the roster?

Boone and Jorund should try to repair our power systems, then communications, at least so we can communicate with the people we have on the planet.
We should also come up with a name for our new planet.
Our first settlement also needs a name.  I propose "Landing".
I'll try to get a better inventory and search the ship's logs for what we should have.  Especially in the way of building supplies and equipment.
We should get our biologists working on making sure that that wheat-like plant is compatible with our biology.
I'm going to assume we have some survey equipment in the cargo hold.  We should find it and deploy it immediately.  We need to start with the area around the ship and then the lake.  We'll leave the woods for last.

Ninja Edit:

We must secure all entrances to the ship.  Set up the HMG we have at the main entrance.

I suggest Jormund retreats to the ship, recovering the body of his comrade and one of the natives if possible.  Our biologists will need to study them so we can better defend ourselves.
« Last Edit: June 21, 2012, 08:43:19 pm by xtank5 »
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Elfeater

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Re: Colonies
« Reply #32 on: June 21, 2012, 09:07:14 pm »

Stefan shuffles out of the rubble, he looks around and gathers a group of men to work on repairing systems, Trifes begins to halfheartly help him with the power systems, they might be online in a few weeks, they are badly damaged. Stefan sends men to secure the ship, it is quite damaged, and they find three major gaps, other than the two main exits already in the ship. he places two men at each of these places, you are now out of accessible auto guns. The HMG was sent with the patrol to the forest. The ships log staes you have the following supplies.
Sixty rifles - 6000 rounds
3 HMGs - 12000 rounds
1 mortar - 50 rounds
250 assorted medicines (wont get into spepcifices)
600 steel panels for building
50 heavy tools
Food for 5 months

This is the ships BASIC mannifest, you dont have acess to any higher secutiry level information.
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xtank5

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Re: Colonies
« Reply #33 on: June 21, 2012, 09:12:44 pm »

See how many steel panels we need to close the major gaps.  Close off any gaps near the cargo hold and sleeping quarters.  What's the layout of the main entrances to the ship in relation to each other and the terrain?
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Elfeater

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Re: Colonies
« Reply #34 on: June 21, 2012, 09:26:03 pm »

Sorry I forgot to mention, the italics are either blocked of or in an unknown location. I'll get to updating tommorow, I need to sleep.
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Deny

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Re: Colonies
« Reply #35 on: June 22, 2012, 12:51:36 am »

"So, unknown, well we'd best be ready for the worst" Darius walked over to the people who were unloading the wreckage, "CCome on hurry up, we need those weapons in case of somthing dangerous," and with that he began helping as much as he could with excavating the weapons
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Strife26

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Re: Colonies
« Reply #36 on: June 22, 2012, 10:31:14 am »

We should start digging in quickly, establish a clear area around our ship and cover it with what weaponry we have from on top while we work to get out excavations done, everyone should, of course, be pulling back to the ship.
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Eagle_eye

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Re: Colonies
« Reply #37 on: June 22, 2012, 11:36:01 am »

What sort of raw materials do we have? If we have metal, we should build some subterranean housing. I'll go see if the people who stocked the ship had the foresight to provide some sort of preprogrammed mining nanites.
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xtank5

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Re: Colonies
« Reply #38 on: June 22, 2012, 11:49:40 am »

We need to be careful building underground with steel.  The moisture in the ground will rust the steel.  If we can find something to act as concrete though then we can begin building underground.  Or we have to find something we can coat the steel with in order to rust-proof it.

We still need to name the planet.
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Eagle_eye

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Re: Colonies
« Reply #39 on: June 22, 2012, 01:57:11 pm »

If we brought steel, we probably brought stainless. Much more durable, and not significantly different in weight.

We should name the planet Soror.
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xtank5

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Re: Colonies
« Reply #40 on: June 22, 2012, 02:23:32 pm »

Yeah, I suppose a space faring civilization wouldn't sent out a colony with materials that would just rust away.  I still would prefer concrete though.

I think Soror is a good name for our planet.

Elfeater, what do we have for power generation?  Some sort of nuclear reactor, solar, wind?
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Elfeater

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Re: Colonies
« Reply #41 on: June 22, 2012, 03:39:10 pm »

Sorry, school is part of my nonresponsiveness, i get home tired and cant really think of anything, if you guys have suggestions of what should be in the ships cargo, pm me and I'll see what I can do.

You dont have mining nanites, but the heavy tools can help with mining. As for the weaponry, you find nineteen more auto guns, leaving the last one in an unkonwn location. You begin pulling the people towards the ship, as the excavating is going well, you should be done in a few hours, you put up quick baricades around the place using parts of the wreckage. These are flimsy at best, but will serve. It is geting late, and the hunting group returns empty handed, you hear nothing from the group at the lake. The power genarators are there, but have been damaged, no one is working on fixing them.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Immortal

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Re: Colonies
« Reply #42 on: June 22, 2012, 07:47:20 pm »

Jorund (Its a m..) yells to his party "Fall back! Everyone cover fire while we grab johnson!"
The crew attempts to cover the small group who strike out quickly and grab their fallen teammate.
They plan to make a quick run back to the ship before night fall. "Once they get johnson watch for ambushes!" Jorund yells and they open fire to supress the hostile indigenous peoples.
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Elfeater

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Re: Colonies
« Reply #43 on: June 22, 2012, 08:01:59 pm »

YOu yell your orders, as you advance to where you last saw Johnson, you find a torn, scarred body, eaten away in places, but your firing made the creatures pull back. The creatures retreated after a fierce firefight, you grab one of their bodies to take with you, aswell as the remnets of Johnson, as you run by you see that the creatures have tunnels into the ground, concealed partialy by the rocks. You men hoof it back to the ship, but tire quickly, and stop to rest for the night, even though the ship is close, the following morning you arrive at the ship to find a perimiter set up, and the other team returned with no issue, you give the body to the medical staff, who do an autopsy on both of them. The alien is a remarkable piece of work, being able to breath underwater, and above. He has his central nervous system, well centralized in the middle of his body, the "head" is only for sensory and eating purposes. Their hide is tough, but bullets as you proved can easily kill them if place right, you and your men settle down for some sleep.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

xtank5

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Re: Colonies
« Reply #44 on: June 23, 2012, 12:45:33 am »

Have the biologists draw up on a fairly simple diagram, where to aim in order to quickly dispatch the natives.  I.E. the bullseye on the aliens' equivalent of a brain.  Make sure all the people with guns know where to shoot if threatened. 

Stefan checks on the progress of finding the ship's inventory.  He specifically looks for reconnaissance or survey drones.  He tells his fellow leaders ,"We must learn more about our surroundings.  Ground penetrating RADAR would help look for any tunnels dug by the natives.  We need to make sure they don't just tunnel up into the camp and start stabbing everyone!"
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