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Author Topic: Bolt stack separation/candy factory  (Read 37518 times)

Nuoya

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Re: Bolt stack separation/candy factory
« Reply #45 on: November 03, 2012, 03:07:03 am »

I found a dwarfier way to unstack items. I only checked to see if it works for bolts and coins (it does) but it probably works for all stackables. Get a miserable/tantruming dwarf into an isolated room somehow, then lock the door, and inside that room have a stack of coins. When they tantrum sometimes they throw things. They'll start spamming about 200 hundred or so coins in all directions in the span of a few seconds. Then just d-b-c them and d-b-m them.

This is a way to make miserable naked children do something useful.

This was inspired by a tantrum spiral that happened to me when a pissy little dwarf kid grabbed some bolts and started tossing them all over the place, killing my expedition leader in the process with one of them.

Have fun
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Blue_Dwarf

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Re: Bolt stack separation/candy factory
« Reply #46 on: November 03, 2012, 04:40:33 am »

Is splitting really necessary?

You should get 110% gain from melting whole stacks of coins even with candy, so why go for all that trouble?
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AutomataKittay

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Re: Bolt stack separation/candy factory
« Reply #47 on: November 03, 2012, 05:00:39 am »

Is splitting really necessary?

You should get 110% gain from melting whole stacks of coins even with candy, so why go for all that trouble?
It's much more return that way. Though not worth the effort IMO.
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Umune

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Re: Bolt stack separation/candy factory
« Reply #48 on: November 03, 2012, 07:46:54 am »

I found a dwarfier way to unstack items. I only checked to see if it works for bolts and coins (it does) but it probably works for all stackables. Get a miserable/tantruming dwarf into an isolated room somehow, then lock the door, and inside that room have a stack of coins. When they tantrum sometimes they throw things. They'll start spamming about 200 hundred or so coins in all directions in the span of a few seconds. Then just d-b-c them and d-b-m them.

This is a way to make miserable naked children do something useful.

This was inspired by a tantrum spiral that happened to me when a pissy little dwarf kid grabbed some bolts and started tossing them all over the place, killing my expedition leader in the process with one of them.

Have fun

Can How can we weaponize this?
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jellsprout

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Re: Bolt stack separation/candy factory
« Reply #49 on: November 03, 2012, 08:56:24 am »

Is splitting really necessary?

You should get 110% gain from melting whole stacks of coins even with candy, so why go for all that trouble?

Creating a stack of coins and melting them down again gives you a profit of 0.1 bars for 2 reactions, while creating the stack, splitting it and then melting down all the individual coins gives you a profit of 49 bars for 501 reactions. So if you minimize the distance between the smelters and the depot (or whatever you use to split the stacks), splitting the stacks first is almost twice as fast.
But if you have your smelters down by the magma sea and your depot at the surface, it is probably faster not to split them first. It all depends on your fortress design.
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Loud Whispers

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Re: Bolt stack separation/candy factory
« Reply #50 on: November 03, 2012, 09:16:33 am »

It all depends on your fortress design.
Coin chute to the center of the Earth.

jellsprout

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Re: Bolt stack separation/candy factory
« Reply #51 on: November 03, 2012, 10:28:12 am »

It all depends on your fortress design.
Coin chute to the center of the Earth.
Just as your furnace operator grabs new a coin to smelt, a new batch of coins get dropped down 100 z levels and splits the skull of the furnace operator neatly in half. Not exactly ideal.
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Fluoman

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Re: Bolt stack separation/candy factory
« Reply #52 on: November 03, 2012, 10:35:04 am »

It all depends on your fortress design.
Coin chute to the center of the Earth.
Just as your furnace operator grabs new a coin to smelt, a new batch of coins get dropped down 100 z levels and splits the skull of the furnace operator neatly in half. Not exactly ideal.
Dropped on a bridge linked to a lever. Pull the lever to fling the dropped coins right inside your workshop. Problem solved.
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Sutremaine

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Re: Bolt stack separation/candy factory
« Reply #53 on: November 03, 2012, 12:10:01 pm »

Drop chute onto a roller that pushes the cart over a safety gap, past a dump stop, and beyond the edge of the track to a minecart stockpile. Dwarves will take a minecart to an appropriate stockpile before returning it to its designated route, so if it's on a stockpile when it comes to rest it'll be taken straight back to the top of the chute.
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Kilroy the Grand

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Re: Bolt stack separation/candy factory
« Reply #54 on: November 03, 2012, 12:46:24 pm »

It all depends on your fortress design.
Coin chute to the center of the Earth.
Just as your furnace operator grabs new a coin to smelt, a new batch of coins get dropped down 100 z levels and splits the skull of the furnace operator neatly in half. Not exactly ideal.
Dropped on a bridge linked to a lever. Pull the lever to fling the dropped coins right inside your workshop. Problem solved.
To inefficient. Just make a random peasant furnace operator, much more cost effective.
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HmH

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Re: Bolt stack separation/candy factory
« Reply #55 on: November 03, 2012, 12:49:55 pm »

I found a dwarfier way to unstack items. I only checked to see if it works for bolts and coins (it does) but it probably works for all stackables. Get a miserable/tantruming dwarf into an isolated room somehow, then lock the door, and inside that room have a stack of coins. When they tantrum sometimes they throw things. They'll start spamming about 200 hundred or so coins in all directions in the span of a few seconds. Then just d-b-c them and d-b-m them.
Now I know what to do with my vampires.
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Loud Whispers

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Re: Bolt stack separation/candy factory
« Reply #56 on: November 03, 2012, 12:52:44 pm »

To inefficient. Just make a random peasant furnace operator, much more cost effective.
Not in fuel cost. Any Fort with only magma access will find that more fuel efficient.

Just as your furnace operator grabs new a coin to smelt, a new batch of coins get dropped down 100 z levels and splits the skull of the furnace operator neatly in half. Not exactly ideal.
Single coins just pass right through (somehow), causing no damage. Worse comes to worse (platinum coins), installing a floor hatch at the bottom of the shaft to open/close on demand solves this.

AutomataKittay

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Re: Bolt stack separation/candy factory
« Reply #57 on: November 03, 2012, 01:07:26 pm »

To inefficient. Just make a random peasant furnace operator, much more cost effective.
Not in fuel cost. Any Fort with only magma access will find that more fuel efficient.
Plus experienced operators works faster, giving better return over certain timespan.
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Varnifane

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Re: Bolt stack separation/candy factory
« Reply #58 on: November 04, 2012, 12:59:50 am »


Creating a stack of coins and melting them down again gives you a profit of 0.1 bars for 2 reactions, while creating the stack, splitting it and then melting down all the individual coins gives you a profit of 49 bars for 501 reactions.

If you want to make metal why not just use giant axe blades, or leggings and net .5 bars for two reactions or 125 bars for 500 reactions?

I appreciate dwarven engineering, but at some point it doesn't seem worth it to make 612 lefts to make a right.
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I don't know if you need other ideas when you have magma.

HmH

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Re: Bolt stack separation/candy factory
« Reply #59 on: November 04, 2012, 02:01:07 am »


Creating a stack of coins and melting them down again gives you a profit of 0.1 bars for 2 reactions, while creating the stack, splitting it and then melting down all the individual coins gives you a profit of 49 bars for 501 reactions.

If you want to make metal why not just use giant axe blades, or leggings and net .5 bars for two reactions or 125 bars for 500 reactions?

I appreciate dwarven engineering, but at some point it doesn't seem worth it to make 612 lefts to make a right.

That's all fine and good, but it doesn't apply to adamantine wafers, since you'll need 5 wafers to make a pair of leggings or a giant axe blade. It also doesn't apply to any material that can't be used to create armor or weapons.

Also, to create 125 bars with the leggings method, you'll need to either input 50+ bars at the start, or to issue melt orders repeatedly. To create 50 bars with the coin method, you'll only need one bar and one melt order.
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