Turn 2:Stumbling in the Dark and waking a hordeMortimer grimaced. The pain he had been feeling and the tense environment had been, if anything, making his reflexes sharper or moving towards a level of exaggerated response. As soon as he saw and heard movement, the youngster promptly turned to face it in startled surprise, gun in hand...But it was only a big rat; luckily he was able to avoid spending ammo for nothing.
He sighed even harder and adopted the tactical advance stance he had learned during simulated urban combat, his legs tensed and prepared to drop him into a crouch or prone position as soon as any threat appeared and accurate fire was needed.
"Let's move, I doubt waiting here will get us anything meaningful."
Find a way out, move in front of the group. Move carefully and signal to the people behind if anything strange is found.
(2) You manage to smash against the door as the lights go out once again, (1) as the lights flick back on you hear groaning coming from most of the rooms in the hallway, and just as you take a single step out the door across the hallway is suddenly smashed from the inside. Something lets out an ungodly roar from the inside and smashes the door again as other doors in the hallway begin bucking and shaking as they are similarly crashed into. You can hear cracking as some doors begin to slowly break under the assault. The lights continue to flicker on and off (6) as you gather yourself and the group and yell for them to run, quickly realizing that very soon the hallway will be swarming with whatever is in the rooms. (9) Leading the way everyone quickly falls in behind you, at the end of the hallway you spot a map that clearly marks out a elevator down the hallway to the right a short distance, and farther down the same hallway the fire escape. The ungodly sounds coming from the hallway seem to have agitated other things in the building and the floor nearly shakes with the combination of many diverse and blood chilling screams. The streaks of blood that come from numerous rooms all appear to be leading down the hallway towards the elevator and the stairway. Alec goes streaking down the hall past you, and a few seconds later you hear a scream and a crash. There appears to be something at the far end of the hallway where the stairs should be, but you can not see past Alec well enough to tell what it is, you hear the elevator bing as it arrives at your floor.
Alec wonders about the commotion happening outside the door. A bit more sure of the situation, he puts away his knife and slowly walks towards his comrades.
Follow group and scout out what is happening
After the power flickers and something bashes into the door frame loudly, you can hear groans from the rooms around. Mortimer seems to regain his ability to act first and quickly leads the way down the hallway at a quick run, as things begin bashing against most of the doors in the hallway.(7) Taking the initiative as the group reaches the end of the hallway, you shoot a cursory glance at the floor plan, and run right on past towards the elevators. (8 ) Reaching the first of two elevators in record time you quickly bash both buttons, as the power seems to level out and you think they may be operational. (3, 7) one elevator appears to be unresponsive, but the other one displays a 4 on the LED panel above the doors, denoting that it is only one level down and on the way up. (1) Looking around you can see the stair well just a bit father away, while the group is back up the second hallway not too far. You jump as the door to the stair well suddenly crashes open, what appears to be an over-gorged person falls out into the hallway. Hitting the floor the massively overweight man gurgles and you can see his ribs poking out through the skin at his sides, they begin to twitch back and forth, the whole of his mass writhing as he attempts to right himself. (3) You can't help yourself, you scream in horror as in scrambles back to its feet... and looks directly into your eyes, it's grey pupils dilating as drool drips down it's face. Behind you the elevator doors slide open.
-10 sanity
Follow along. Try not to lag behind. At all.
The lights flicker and you hear a crash, seconds later everyone is running down the halls as things from the surrounding rooms howl and scream, the locked doors shuddering as things attempt to break through into the hallway. (10) You bolt down the hallway, grabbing Benny and dragging him along with, keeping perfect pace with Mortimer, Alec goes running past and you follow after him. He stops ahead of you at the elevator and quickly calls both of them, you hear a crash and he turns around, blocking your sight somewhat but you hear him scream in terror. The elevator doors slide open.
"Someone let us out, calling himself Agent 9 or something," Benny noted, taking the key and the note. Both went into his pockets, just in case.
Benny continues to follow Mortimer and help him if he asks for it.
The lights flicker and someone slams into the door, creating a massive bang. Just as the lights come back on it is met with similar crashes as things slam into the locked doors, you hear creaking from the assault as an ungodly group of howls and roars goes up from the various rooms. (1) You start mortified in the doorway until Clara grabs you and drags you after her. (9) You manage to snap to your sense and run after the group. Clara and Alec split off and run down to the right, it appears there is a elevator at the end. You hear a crash followed by a loud scream, and a few seconds later the elevator slides open.
Desmond hefted his metal bar, feeling it's comfortable weight...
Action: Follow and assist!
(5) You stay at the back, as suddenly a cacophony of smashes and roars picks up from the surrounding rooms. You hang back to make sure everyone moves, and drag Ires along with you as the doors begin to crack under the assault of whatever was locked in the rooms. A few of the group is at the end of the hallway, while the rest just ran straight along around the corner. You hear smashing and screams, not all seem to be completely inhuman. You take one last look back as the door that was directly across from the room crashes open. Someone, or something walks out, a large man covered in what appears to be the beginnings of a carapace. He hisses at you and begins lumbering down the hallway towards you and the group, obviously unsure of his legs which seem to be bent in the wrong direction. (8 ) You Ready the metal bar and back up down the hallway, encase he suddenly lunges you ready yourself for an imminent attack. You hear what sounds like an elevator dinging on your level, from the hallway down to the right were the others ran.
Ires nodded at Mortimer's command, the note was fairly intriguing, giving the fact that they were here for a reason, and that perhaps the red Xs probably meant death. Just like during the Bubonic plague.
Follow Desmond who is following Mortimer.
Keep an eye out for any directional signs, and examine the condition of the place.
Someone bashes into the door, creating a loud reverberating bang as the lights go out again for a few seconds. You hear screams and notice that the doors appear to be cracked as if something was bashing on the insides of them, they suddenly buckle outwards as the scream and roars turn into rage and something slams against the doors in the hallway.(6) You are confused momentarily until Desmond grabs you and pushes you down the hallway, you run to catch up with the group, and at the end of the hallway look back to make sure Desmond followed. (8 ) At that moment in time the door that was across the hallway from where you were kept buckles outwards and some type of half insect man stumbles out. Looking closely you can see bits of skin peeling away, as crimson blood runs over freshly revealed carapace. Parts of the things body look to be still human, (9) and you momentarily wonder if this is part of the disease, and whether he is becoming a monster or you are going insane. You decide he most definitely is becoming a monster. You blink and an image of the beast fully grown crosses your mind, a huge hissing Bee like thing, swarms of them flying across the sky even as flames roar in the background of your mind. (7) You shudder and quickly shake off the thought.
+5 Sanity
Time-Around Noon?
Weather-Unknown
Local Safety-Chaos, apparently everyone was sleeping...not dead
AlecGender: male
Appearance: 5'9", 140 pounds, slim build. Medium length messy black hair. Short beard. Brown eyes. Wearing black tshirt, blue jeans, adidas running sneakers.
Other:-
Reason to come to the city: To start a new life after being released from his old towns prison before outbreak.
Mutation: Your old scars are fading away
Items: 0/1H 0/2M 1/6S
7" Hunting Knife
Health:
Fine
Hunger:Slightly Hungry
Thirst:Slightly Thirsty
Physical energy:Fine
Mental State:81/100
MortimerName: Mortimer Alexanov
Gender: Male
Appearance: Around 5'9", 168 pounds, lean but strong build. Shoulder-length black hair, hazel eyes. Wears a black jacket over black cargo pants, with combat boots.
Other: A rookie shooting enthusiast of college age, he occasionally participates in competitions, with good results.
Reason to come to The City: He went to the city to check for a contest he had heard about through a friend.
Mutation: You feel stabbing pains along your arms and legs, though it is bearable.
Items: 0/1H 0/2M 1/6S
Silenced Makarov- Loaded
+
quick-draw holster +1 Magazine spare
Health:
Fine
Hunger:Slightly Hungry
Thirst:Slightly Thirsty
Physical energy:Fine
Mental State:91/100
BenjaminName: Benjamin Forrester
Gender: Male
Appearance: 6'1", 170 pounds, athletic build. Hair is brown and cut short, eyes are brown. Currently wearing a blue jacket, white shirt, jeans, and black sneakers.
Other: -
Reason to come to The City: Benjamin is a relief pitcher for a college team that had come to the city for a game before the outbreak started.
Mutation: Your Vision is hazy and full of tiny pinpricks.
Items: 0/1H 0/2M 1/6S
Folding knife; Benny carries one everyone and the guards forgot to check his jacket for it.
Health:
Fine
Hunger:Slightly Hungry
Thirst:Slightly Thirsty
Physical energy:Fine
Mental State:91/100
DesmondName: Desmond Green
Gender: Male
Appearance: Well dressed man in his late 20's-a fashionably cut power suit, and silvered watch (that stopped ticking), among other accouterments of the financially successful and socially mobile. Brown hair and green eyes, behind a pair of thick lens eye-glasses. Looks very nervous. 5.9 and 189 pds.
Other: A Stock broker by trade, he lives with numbers and calculations-he trusts his own intellect over anything else. He is the oldest son of an extended family-and very protective of those he comes to call family.
Reason to come to The City: His sister Elaine (long estranged) called him from far off, saying she needed to be bailed out of jail-another robbery charge. Something Desmond has done before. He grudgingly agreed, and made the drive to the city...but, when he got to the jail, it was already in chaos. She was no where to be found. He was taken into custody not long after.
Mutation:You are constantly aware of your own heartbeat
Items: 0/1H 0/2M 1/6S
Family Photo-Helps Desmond's Mental State
Rusted Metal BarHealth:
Fine
Hunger:Slightly Hungry
Thirst:Slightly Thirsty
Physical energy:Fine
Mental State:91/100
Ires Name: Ires Reon
Gender: Female
Appearance: A woman of about 5'4" and in her early 20's, lean in build and with long black hair stretching to elbow-length. Her features could be described as 'soft' or 'fair' in color and texture and her skin tone is light in complexion. She is dressed in common attire, preferring darker shades of blue and grey, oh, and a blue wristband around her right wrist.
Other: An Architecture student, currently employed in field duty, she holds a curious outlook on the world and is mightily friendly towards others, easy to trust her kinsmen - which may prove her own weaknesses.
Reason to come to The City: It's library. This city's library boasted a compendium of resources about mostly everything! That, and the fact that Ires needed to find a place of employment, or somewhere to at least continue her studies.
Mutation: You have nightmarish visions every time you close your eyes
Items:0/1H 0/2M 0/6S
Gilded Locket and Chain-Helps Ires Mental state
Thirst:Slightly Thirsty
Physical energy:Fine
Mental State:97/100
ClaraName: Clara Grachev
Gender: Female
Appearance: 5'4" 120 pounds. Unusually pale. Shoulder-length black hair and light blue eyes. Wearing jeans, running shoes and a gray sweatshirt
Other:
Reason to come to the city: Searching for cheap computer parts.
Mutation: You feel somewhat disconnected from reality
Items:0/1H 0/2M 1/6S
Small custom laptopHealth:
Fine
Hunger:Slightly Hungry
Thirst:Slightly Thirsty
Physical energy:Fine
Mental State:91/100