Alright, I'll explain a little bit. I just have the basic display and engine stuff done around it.
I can't decide which direction to go though.. It will have deep ship design and customization, such as Aurora but without the complications and more streamlining, and probably a tutorial. I have a large amount of free time while on my co-op term and figure I will be productive.
The two choices are:
Realistic sci-fi like
Aurora found on our forums and based around realistic solar systems.
Or a more retro style like
Shellcore Command based on a fictitious universe, based around collection and havesting energies of different colours. Weapons based on realistic counter-parts. The energies would replace the resources of aurora, and be less complicated.
So thats the two themes, both would have expansive universes, that I hope feel large. The retro style would allow more RTS feeling and stuff, space would mostly be called the "Void" or something.
Both games would have similar gameplay style, fast-paced combat, but when no battlefields active you could skip through time while researching or sending ships on journies. I also plan to allow you to control a single ship, from deathstars, to battlecruisers to the basic fighter.
Anyways I would appreciate input, new ideas, new styles?
Above is the crapy basic triangular fighter. Particle effects(engine thrust/explosions) will most likely be added, and probably a thicker, tapered or glowing outline, depends on which theme I go with. The ships would be heavily based around shapes among other things. Hence I lean toward retro.. but realistic sci-fi is more.. real.
In the retro world, planets would be replaced with habital "octagonal platforms". Basically if you have read flatlands its kind of like that? Eitherway I need to flesh out the ideas and build around them so I decide which way to program. Im currently just working on docking and flight paths of ships. Next up may be formations or maybe solar systems(or whatever would be equal in a different style).
Thanks in advance of any criticism.