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Poll

What Country Should We Play As?

American
- 0 (0%)
American Marines
- 0 (0%)
Australian
- 1 (5.9%)
British
- 2 (11.8%)
Canadian
- 4 (23.5%)
Chinese
- 0 (0%)
Dutch
- 0 (0%)
French
- 0 (0%)
German
- 2 (11.8%)
Italian
- 0 (0%)
Japanese
- 2 (11.8%)
New Zealand
- 0 (0%)
Russian
- 6 (35.3%)

Total Members Voted: 17

Voting closed: June 16, 2012, 01:09:20 pm


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Let's Play...Firefight! (For Real This Time)  (Read 19262 times)

MonkeyHead

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #60 on: June 20, 2012, 01:22:17 pm »

Suggest using the heavy MG to hold the right flank before someone can reinforce it - enough fire should supress an advance for now...

EuchreJack

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #61 on: June 20, 2012, 02:44:36 pm »

I was under the impression that I didn't have a radio.  But if I do, then I would gladly call for a mortar attack on the halftrack.

Otherwise, maybe the mortar could shoot at the most northern gunfire sounds?

My men will advance upon the two enemy soldiers to the west: that halftrack will kill us whether or not we face it, and we have little to destroy it, at least at this range.  After the two westerly soldiers are dead, then we'll withdraw through the woods to the southwest, then see if the halftrack decided to follow us into the woods.  While I'd like to withdraw facing the enemy, that would probably slow our withdrawl, so we'll just leg it until the halftrack is out of view or has entered the woods.

Scelly9

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #62 on: June 20, 2012, 03:38:22 pm »

Otherwise, maybe the mortar could shoot at the most northern gunfire sounds?
BAD BAD BAD.
I guarantee that we will get hit if that happens.
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warhammer651

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #63 on: June 20, 2012, 05:32:54 pm »

I was under the impression that I didn't have a radio.  But if I do, then I would gladly call for a mortar attack on the halftrack.

Dropping mortar rounds on the halftrack then
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a1s

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #64 on: June 20, 2012, 05:57:57 pm »

Is there anything I can do to enhance my defensive position in the woods? I'm guessing it's too late do dig a trench, but can I have my guys look for good defending spots or something?
I was under the impression that I didn't have a radio.
I'm guessing we do, or the reports of what we see would have come over PM.  :-\
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Char13magne

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #65 on: June 20, 2012, 08:29:42 pm »

Is there anything I can do to enhance my defensive position in the woods? I'm guessing it's too late do dig a trench, but can I have my guys look for good defending spots or something?
I was under the impression that I didn't have a radio.
I'm guessing we do, or the reports of what we see would have come over PM.  :-\

1) Hiding behind trees, which is what you are doing
2) Yeah, I would have liked to make it more realistic by doing it over PM (as Russians never gave their infantry radios, even their tanks often used flag signals :P), but it would have made A)administrative stuff impossible and B) the entire thing a whole lot less fun. For the purposes of the lp, I am assuming that we are all in runner range/yelling range.

What I have so far for orders;
Spoiler (click to show/hide)
« Last Edit: June 22, 2012, 05:27:35 pm by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
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EuchreJack

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #66 on: June 20, 2012, 08:40:49 pm »

Otherwise, maybe the mortar could shoot at the most northern gunfire sounds?
BAD BAD BAD.
I guarantee that we will get hit if that happens.

I was going to say that you would not get hit, but I guess you're coming out to join the party, so you've probably got as good a chance of getting hit as I.

Is there anything I can do to enhance my defensive position in the woods? I'm guessing it's too late do dig a trench, but can I have my guys look for good defending spots or something?
I was under the impression that I didn't have a radio.
I'm guessing we do, or the reports of what we see would have come over PM.  :-\

1) Hiding behind trees, which is what you are doing
2) Yeah, I would have liked to make it more realistic by doing it over PM (as Russians never gave their infantry radios, even their tanks often used flag signals :P), but it would have made A)administrative stuff impossible and B) the entire thing a whole lot less fun. For the purposes of the lp, I am assuming that we are all in runner range/yelling range.

Overall, it looks like the mortar could probably see or hear the halftrack, so we don't necessarily need to break immersion just yet.

And if I was going to send a runner to tell the mortar to fire...my men would miss me terribly.   :P

Scelly9

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #67 on: June 20, 2012, 08:41:43 pm »

Otherwise, maybe the mortar could shoot at the most northern gunfire sounds?
BAD BAD BAD.
I guarantee that we will get hit if that happens.

I was going to say that you would not get hit, but I guess you're coming out to join the party, so you've probably got as good a chance of getting hit as I.
Yeah, I'm more worried about the team in general.
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MonkeyHead

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #68 on: June 21, 2012, 12:58:04 am »

As no-one requested AT support...

Hold both squads in thier current position, taking potshots at anything that presents itself as a viable target, unless anyone really wants one to move.

Azkul

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #69 on: June 21, 2012, 08:18:36 am »

do nothing
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a1s

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #70 on: June 21, 2012, 03:07:47 pm »

Hold my squad in thier current position, taking potshots at anything that presents itself as a viable target
basically this, but also make sure we have the best defensive position (hide behind trees) and are oriented in the direction the gunfire is coming from. Let's try to survive this one, we can go to Berlin after the Central Planing Committee sends us some tanks.
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Char13magne

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #71 on: June 22, 2012, 10:29:24 am »

Just missing elfeater.
« Last Edit: June 22, 2012, 05:27:04 pm by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne

Scelly9

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #72 on: June 22, 2012, 11:41:19 am »

Move toward the fire, keeping aware. Make sure to spread out.

Forgot to bold. :/
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Elfeater

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #73 on: June 22, 2012, 03:43:47 pm »

Scoot up a bit to get abetter view of whats going on.
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Char13magne

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Re: Let's Play...Firefight! (For Real This Time)
« Reply #74 on: June 23, 2012, 08:49:05 pm »

Next turn;



Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Results of second turn:
No confirmed enemy deaths
One confirmed death, one surrender, and one lightly wounded in Euchrejack's squad
One Incapacitated in Warhammer651's observer squad
Mortar fire landing on 2nd observed German infantry squad, appears effective thus-far (ongoing for 8 seconds with a near-hit)
German half-track has begun firing on Warhammer651's observer squad

Both Scelly9 and Stabbymcstabstab's squads are in the process of moving to assist EuchreJack, as ordered.

Please give your next round of orders.
« Last Edit: June 23, 2012, 09:07:53 pm by Char13magne »
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"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets."
               Voltaire
                   
"To have another language is to possess a second soul."              
               Charlemagne
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