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Author Topic: Modding AI  (Read 534 times)

greedymex

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Modding AI
« on: June 14, 2012, 07:39:16 am »

Hi folks!

The game is a wonderful simulation sandbox for experimenting with game AI. Is there the way to add new behaviors for creatures, NPCs or dwarves? Write AI scripts for them? I have not found any information on this topic. Is it possible?
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IndigoFenix

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Re: Modding AI
« Reply #1 on: June 14, 2012, 08:39:25 am »

Depends on how deep you want to go into the code.  Most of the modders here work by editing the raw files, which unfortunately don't let you modify the AI directly.

Tierre

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Re: Modding AI
« Reply #2 on: June 14, 2012, 08:41:14 am »

No. I never heard of anything like this. You can add interactions, but no AI staff. It is all hardcoded into executable.
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GreatWyrmGold

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Re: Modding AI
« Reply #3 on: June 14, 2012, 10:23:48 am »

There's a few tags (like LIKES_FIGHTING or NOFEAR) that modify a creature's behavior, and altering personality does some stuff, but that's about it.
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Cheesoburgor

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Re: Modding AI
« Reply #4 on: June 16, 2012, 03:00:54 pm »

Is there the way to add new behaviors for creatures, NPCs or dwarves?

Cut down booze supply  :P

but seriously you should ask Toady One for that
im not sure if he reads private messages but you can always try  ;)
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King Mir

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Re: Modding AI
« Reply #5 on: June 16, 2012, 04:19:32 pm »

Toady has previously said that he does not want to support AI scripts, and that approximate extent of AI support planned in the game is exemplified by the ability to use poisons correctly. I believe this is from Fortress Talk.