Yesterday, you feasted. You managed to end the represion, and you and the people have managed to claim what is rightfully yours. However, today is a different day, and the future is looking bleak. There's the matter of what to do with the bodies of those who fell in battle. Normally corpses are just inserted into the garbage shutes, but those ceased to function when the security retreated.
There's also the matter of the recently captured farm and the everpersistent danger of famine. While you managed to liberate a good deal of supplies, they won't last that long, and at the moment the farm isn't operational. You're not sure wherether it was damaged during the fight or has been shut down or something, but getting it to work is a key priority. Another problem is the spontansouity of this revolution. There's no real leadership structure or regulations, nor is there anything like a militia or guard routine. Nor do you have any descent weaponry.
Last but not least is the precarious state of your habitations modules. Most of them are nearing breakdown, and you have no stockpiled replacement parts. You could probably try to salvage them from elsewhere, but these missions are always dangerous, as their lifesupports are often in a precarious state.
Holdings:
- Habitation module alpha
- Habitation module beta
- Habitation module gamma
- Farm module alpha: Currently non functional
Population: Around a 1000 people, give or take a few hundred
Tech: None
Resources: A small amount of scrap metal, a few spare parts
Food: A small supply, enough to last a short time
Surroundings:
-Several entry hatches leading to the cargobays near the outside of the ship(Note: cargobay lifesupport might be nonfunctionall)
-Closed blastdoors leading to the inside. You're not getting through these anytime soon.
-Front:
-Back:
-Clockwards:
-Counterclockwards: