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Author Topic: You are a Nanite! (Again)  (Read 16596 times)

andy_t_roo

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Re: You are a Nanite! (Again)
« Reply #60 on: June 21, 2012, 07:31:19 pm »

design a self-replicating carbon based gatherer, which is to consume the cells, create more of itself, and ship the resources back to the central point.

This gatherer should either be capable of creating more carbon nano-tubes, or if that is to much for a simple gatherer, we should also design a "networker" which simply builds carbon nano-tubes to connect where all nanites are working.

(feasting is much more efficient with exponential growth, and it results in lots more time free for "us" to do things)

finally we should try to build a nanite to extract carbon from the co2 in the atmosphere (and use the o2 to aid the smelting)
« Last Edit: June 21, 2012, 07:34:53 pm by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Spinal_Taper

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Re: You are a Nanite! (Again)
« Reply #61 on: June 21, 2012, 07:43:52 pm »

That sounds like it could go incredibly wrong.
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andy_t_roo

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Re: You are a Nanite! (Again)
« Reply #62 on: June 21, 2012, 07:48:42 pm »

ooc: of course it can go horribly wrong, but thats half the fun of these games -- you give the GM a chance to have some fun also. sure i could spend the next 10 turns designing a nanite with a good power system, centralized cnc, redundant cutouts, encrypted coms, a fallback kill-switch, efficient resource routing, redundant software copies with self-integrity checks and a deactivation sequence on any corruption ( and possibly a few things otherwise, if i think about it), but that'd just be boring, so i'll just assume that any design has these sensible features as design goals :)
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Spinal_Taper

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Re: You are a Nanite! (Again)
« Reply #63 on: June 21, 2012, 07:51:37 pm »

Never let up on the GMs here. For they will never let up on you. Point in case, Einsteinein Roulette, where we recently caused the creation of a small star, completely by accident.
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Eagle_eye

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Re: You are a Nanite! (Again)
« Reply #64 on: June 21, 2012, 08:23:31 pm »

You can't use the capillaries for transport in their current state- they're blood vessels.

Unfortunately, arbitrary restrictions on your abilities prevent you from designing a nanobot capable of anything more independent than a repeated sequence of a few movements. Perhaps investigate increasing your processing power?
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andy_t_roo

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Re: You are a Nanite! (Again)
« Reply #65 on: June 21, 2012, 08:31:05 pm »

note: i wasn't suggesting using the existing tubes, i was suggesting building our own - i imagined roughly an in-place replacement of all the existing material with nanobots of our own, with the left over calcium and othe minerals piped over newly constructed carbon based tubes to the central location.


how much effort would it take to duplicate oursleves?
what are we made from?
why didn't we start by asking these questions ....


anyway, aluminium can make a good lens for EM radiation, and at a micro scale we could even build negative refractive index materials to create perfect lenses for examining things in the distance.
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Eagle_eye

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Re: You are a Nanite! (Again)
« Reply #66 on: June 21, 2012, 09:37:18 pm »

...Wouldn't a material with a negative index of refraction simply be opaque?

You attempt to analyze your own composition.

Your body is made from stainless steel. You appear to have some sort of block programmed in to prevent you from viewing your own circuitry.

You either need more silicon to create nanobots, or else need to find some way of making diodes and transistors from another material.
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andy_t_roo

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Re: You are a Nanite! (Again)
« Reply #67 on: June 21, 2012, 11:19:39 pm »

negative refractive index materials are quite cool -- it allows tiny flat surfaces to act as lenses --  http://en.wikipedia.org/wiki/Negative_index_metamaterials#Physical_properties_never_before_produced_in_nature


it's also been known "for a while" that correctly doped nanotubes (which we know we can construct) can be quite good diodes [size=78%]http://physicsworld.com/cws/article/news/2005/aug/18/nanotubes-make-perfect-diodes[/size] the problem is actually constructing such small molecular structures, but since we are a nanite, i guess we can just ignore that limitation, and already have done so to create the nanotube thread earlier :)


nanotubes have the nice property they also can be made to interact with light (emitting and detecting)


http://pubs.rsc.org/en/Content/ArticleLanding/2009/NR/b9nr00179d


(both those articles are a few years old, i could dig up more modern ones, but anyway, we're some time in the future anyway :)
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Eagle_eye

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Re: You are a Nanite! (Again)
« Reply #68 on: June 22, 2012, 10:24:50 am »

bump?
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Baneling

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Re: You are a Nanite! (Again)
« Reply #69 on: June 23, 2012, 06:49:34 am »

Carve windmills out of the aluminium.
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andy_t_roo

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Re: You are a Nanite! (Again)
« Reply #70 on: June 23, 2012, 08:12:09 am »

windmills don't work at this scale, but the conductive spire does; it's obviously working of some electric potential around here; a few nano-watts from receiving ambient em emisions.


Also, power is not a problem; we can create a power source for 1 nanite in 1 week, by ourselves, and still have time to do other tings.
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Morrigi

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Re: You are a Nanite! (Again)
« Reply #71 on: June 23, 2012, 09:07:58 am »

What would the calcium in the orange thing we found be useful for? Also, we do need more processing power.
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Eagle_eye

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Re: You are a Nanite! (Again)
« Reply #72 on: June 23, 2012, 11:48:33 am »

do you want to do anything?
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Aklyon

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Re: You are a Nanite! (Again)
« Reply #73 on: June 23, 2012, 11:52:00 am »

Search for useful stuff to the left.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Eagle_eye

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Re: You are a Nanite! (Again)
« Reply #74 on: June 23, 2012, 11:55:28 am »

The entire surface is composed of the orange material. You appear to be enclosed, presumably by the rest of the aluminum sheet. You can tunnel through it, but there's no knowing what lies on the other side.
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