With as many possibilities as DF allows, there's probably tons of different ways people play the game. How do you prefer to play it?
Above ground. Part way evil biome, party way neutral biome. Flat, with maximum elevation so I can build megastructures. Kinda screwed myself over when I decided everything had to be built out of blocks for a while, spent a few seasons and then some destroying existing walls and replacing them with blocks.
Do you simply embark anywhere and try to survive through all the !!FUN!! ? Do you make it easier for yourself by searching out specific embark spots?
No aquifers. What I end up with on embark, I stick with. No cheap abandons.
Do you plan out and construct mega-projects?
Varies. Build here, maybe there, and whatever pops up just pops up. If a plan comes together, a plan comes together. It's a rather nice set up really.
Do you experiment with !!SIENCE!! ?
Lycans ♥
Do you mod your game to make it different?
Everyone gets cities? Makes for better adventure worlds. And... Oh yeah, Elf blood is infectious. Transforms anything it touches into an elf.
Do you try different challenges to see if you are able to still survive?
ABAURVE GROUND. EVERYTHING. Did it without traps, but the undead and their pesky sieges have made this impossible. Traps =/= discouraged. Still digging around for the caverns, but when I find them, the caverns'll be linked to the surface via a spiral rampway.
I enjoy a heavily militiarised society in DF, where pretty much everyone except for maybe a dozen Dwarves (farmers and masons only) are in the military. An unanticipated side effect from this is that my military centered forts actually have lower casualty rates than more conservative forts in the past. My mayor was by himself building a new section of fortress to expand into, when he discovered a goblin ambush. Good ol' Vabok killed almost all of them with an iron spear, decorated and given to Silentthunders by humans. And he did this with a bolt in his upper arm.
And I was actually worried for a moment.
I plan to raise a Dwarf from birth to death in this fort. From old age. Only Dwarves born in this fort can enroll as a member of the fortress
guard. So far, there is no fortress guard. The only mayor is the military commander and expedition leader - the expedition commander. 'Z.B.M. Vabok Expedition Commander.'
The military has to be marksdwarf orientated.
The only digging that is done is to make tunnels, storage or quarrying.
A full squad of every were-creature I find is to be made. (At least 3 Dwarves counts as one squad. Although I'm thinking about raising this to 10).
Every Dwarf gets every item of furniture. Every Dwarf gets a grand bedroom. The prisons are actually worse than the bedrooms.
Every Dwarf is labeled by birth and name OR if they're a migrant, by migrant number.
Every Dwarf is given a title by the largest thing they've killed, if they've killed an Elf (a true feat considering their poisonous blood) and their status in the fort.
And...
For every niche or resource intensive profession, there is a master of it, and a title with it.
Currently there are 4 masters of marksdwarfship (Urists)
One forgemaster, and one 2nd forgemaster (legendary/great in every metalworking trade).
One Jewelmaster (legendary after a mood).
One Military commander
Soon to be one master of the bees
And there's a legendary clothier somewhere which I've appeared to miss. I think one of the doctors.
Masons... There's a lot of legendary masons. So no masters for them just yet sadly. Maybe a master architect later...
So yeah. Military. I don't like problems I can't solve with it.
Every time one of the were-lycans escapes, it attacks a civilian and I get worried someone's going to get bitten, and sure enough, the Lycan gets shot in the head... Leg chopped off... Beaten into unconsciousness...