The dimensions of the world seem 'off' though, is there any way yet to make 'bricks' from dirt/clay so we can get some nice smooth edges from which to build with?
As of v1.7, there are two methods to place blocks in the game. The "terrain" deposition method modifies the terrain, whereas the "building" method creates free-standing, cubic blocks that are suitable for buildings. There is also the "Auto" method, which is selected as default. In auto mode, soft materials, such as dirts and grass, modifies the terrain, whereas hard materials, such as stone and steel, creates construction platforms. You may toggle the deposition method by pressing "R".
Couldn't figure out how to build though, every time I try building something the button just doesn't work.
In order to place an object, you must point your crosshair at a suitable (and relatively close) location when pressing the build button. The object will appear at the crosshair position, given that you have enough resources. In the next version, I have clarified the placement process, by implementing a "placement hologram".
There isn't much in the way of help, and the wiki didn't much help either, but everything craftable shows its cost ingame in the construction menu.
I am aware that there is a severe lack of documentation for the game and I really need to take some time to update the Wiki and write a quick-start guide. In the future, there should also be some tutorial missions available to help new players.
First off, the obvious one: the music. It feels way out of place for something like this, gets really grating on the ears. I would certainly like a means to change the music, or least a means to turn it off in-game.
I agree on the music, its just too crazy. I turned it straight off.
The music may be turned off in the launcher, but it is probably a good idea to be able to disable it in-game as well. There have been complaints of the choice of music from other people as well and it might be changed in the future. I am interested in your feedback on this and what kind of music you would find suitable.
The game runs extremely slow with pretty much any of the graphics settings turned on. Dynamic lighting works, as does setting shadows to short(long shadows, regardless of shadow quality does not). Every other graphics setting cripples the game, which ordinarily shows an average of +300fps(the status counter doesn't show current fps, though, just best/worst/average). I find it odd that even the lowest of settings besides off for anything would do that.
The large performance hit is due to the calculation of the shadows. Shadows are extremely demanding and is only recommended for high-end computers (which is why they are disabled by default). This is mainly due to the self-shadowing of the terrain. The shadow quality sets the resolution of the shadows which does not influence the performance as much as the shadow distance. Setting the shadow distance to long instead of short, is twice as demanding due to the shadows being calculated twice. In the future, I guess there should be an option to enable shadows without self-shadowing. Dynamic lighting does not impact the performance much on most modern computers, and may almost always be turned on. The other main setting to turn off to get a higher performance is the liquid simulation. The liquid simulation, however, is mostly limited by CPU power.
I would like a way to destroy useless resources like low grass and that excess of stone I find when bombing the terrain, looking for uranium.
It might be a good idea to add an object that destroys resources.
Serious fail on the download front:
Clicking download now brings you to another screen.
Clicking download on that screen brings you to a popup.
Clicking download on the pop-up brings you to game-front.
Clicking download on gamefront gives you an error message.
Seriously....
There might still be some problems with the download mirrors. I am sorry for this and I may only suggest to try to download again later.
Also, is there any way to control elevators? The automatically float to my height, but kinda float up while standing on them. Any way to make them go down.
The behaviour of the elevators is really simple are really simple as you already have figured out. They automatically go to your current height when you are standing next to them and go up when standing on them. As there is no way for the elevator to know if you want to go up or down, any more complex behaviour will have to wait until scriptable buttons are implemented.