Let us continue the adventure of Hopson! He becomes an Ingoteer and grows slightly stronger and more skilled.
Ah, a glorious bounty! A whole room full of magnificent lutefisk! Lutefisk, in real life, is basically fish paste and popular in Norway. In-game, it's the worst healing item possible. Why do I like it? We'll find out later.
Hopson finds this laying randomly on the floor. 2 toxic and 1 necromantic resistance is nothing to sneeze at, even if we lose our tiny amount of radiance resistance. Hopson puts it on.
Remember those bolts that Hopson learned how to make? Found some near the mummy ring. Deals a respectable amount of damage while drawing struck enemies closer to us.
Found our first mushrooms in a chest. These Odious Puffballs become throwing weapons that confuse their targets. Could be useful.
PRAISE ARMOK...er, I mean KRONG! These anvils will turn any one piece of equipment into an artifact, imbuing it with all sorts of extra powers...unless Krong is displeased with you.
Since the anvil can only be used once, and we're still using newbie equipment, I pass it up for now.
Couple new fungi here. The purplish one is Lobstermane, and it helps us take more physical damage for a while. The other is Azure Mob-Bonnet, which increases our magic power.
The odd bronze thing partially hidden behind the table is an Uber Chest (tm), and requires a lever somewhere on this floor to be pulled. They usually contain valuable artifacts, and so it is worth hunting for the proper lever.
Ah mah gawd. Food, booze, a second Uber Chest (tm), an icicle wand, a couple of normal chests, a bookcase, a lever, and that Eyeball Shrine we needed for the quest. Shame that we don't yet have the proper item, but that's half the quest over.
There's also a fountain here. We can drink from it, but the effect is totally random. Could be a buff, could be poison, could refil our health or mana. Risky business.
Found this in the bookcase. It's basically a double-bladed clockwork chainsaw-axe. Shame that we didn't take tinkering
Pull the lever...and the Uber Chest (tm) opens up!
A quick check shows that, aside from the decreased speed and magic power, it is superior to Hopson's current shield, and even throws in increased health regeneration to boot! He quickly equips it.
Another Inconsequentia shrine. This one wants us to wipe out Dredmor's 79th Platoon, the Enormous Vessels, and kill their leader. Hapson, of course, agrees.
While hunting for the 79th Platoon, Hopson finds another Anvil of Krong. This time however, Hopson has some metal bars. Time to put that smithing skill to good use and craft some artifact-worthy equipment!
First, some Bronze Greaves to replace the flip-flops that he's currently wearing.
Second, a Rough Iron Axe to replace the Stone-Age-tech weapon.
Now...what should he offer to Krong?
Bronze Greaves
Rough Iron Axe
Cap With a Cog on It
Iron Breastplate
Adventuring Gloves
Mummy Ring
One of our current artifacts (crossbow, shield)
or
some other item that we're not currently using?