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Author Topic: A few questions about skulls  (Read 1153 times)

GreatWyrmGold

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A few questions about skulls
« on: June 12, 2012, 09:26:32 am »

I have been thinking about doing something with skulls. Or somethings. Therefore, I have a few questions about things I'm not terribly familiar with as far as modding goes.

1. How would I make the skull out of a different material than bone? For the sake of the argument, let's say I want to be able to make a creature's skull out of either fat or iron.
2. How do those butcher item thingies work? Can I choose any item? If I made a creature's bone be spears, would it be one spear per bone that would normally exist?
3. Actually, can the butcher item of a material be changed on a creature be changed on a creature-by-creature basis?
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Hugo_The_Dwarf

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Re: A few questions about skulls
« Reply #1 on: June 12, 2012, 12:45:37 pm »

1. Alter "VERTEBRATE_TISSUE_LAYERS" so SKULL uses a different tissue that is made from your new materials

2. on the material you can use [BUTCHER_SPECIAL:<ITEM_TYPE>:<SUB_ITEM>] or in the creature you can use [EXTRA_BUTCHER_OBJECT:BY_TOKEN:SKULL] followed by a [EBO_ITEM:<ITEM_TYPE>:<MATERIAL>] -- I think subtypes are used too, I just looked at the cave Croc for a ref

3. and I believe so by using [SELECT_MATERIAL:material_id] and using the [BUTCHER_SPECIAL] tag
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Krantz86

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Re: A few questions about skulls
« Reply #2 on: June 12, 2012, 12:55:21 pm »

an alternative way could be the Custom creature one
just create a custom creature called "polished" and edit it's skull tissues to be "iron" the you can create a custom reaction that turn skulls into "polished" "iron" skulls
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Hugo_The_Dwarf

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Re: A few questions about skulls
« Reply #3 on: June 12, 2012, 12:58:31 pm »

an alternative way could be the Custom creature one
just create a custom creature called "polished" and edit it's skull tissues to be "iron" the you can create a custom reaction that turn skulls into "polished" "iron" skulls

but then you don't know what the skull was, I have a special Skull material (2 acually) so I can make helms that say "Horse Skull Helm" with Iron stats. Your way works too depedning on how much flavour you want.
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