Update
Several of you rush forward to claim the magical xp points, but Feleris ends up getting it, it flying right in front of his nose and such. However, before all of you have time to react, the necromancer aims his scepter and fires a beam of purple light at Hezku
..., but it barely does any damage. He just feels a bit faint.
"Aha! A lord of the undead!" shouts the scandalised Sean Connery. "Well, let'sh shee if he's a lord of being kicked in the knackersh!"
Head directly into single combat with the necromancer and deliver a stunning kick to the groin area. Get up nice and close to try to entangle him in my curly chest hair.
((we should concentrate our fire))
Meanwhile, Connery is taking advantage of this distraction, Connery jumps from table to table, swings on the chandeleer and
... aligns his foot with the target,... who simply steps aside.
Claim the essence or whatever of that witchhunter, then attack the risen corpse.
/In future fights a bit more walking freedom would be neat, i guess.
Unable to grap the floating xp points, you attack the closest zombie instead.
... but sadly he's fast enough to escape your attacks.
Use {Blessing of Athelas} on myself, knowing the delay would make the healing happen minutes later, but worth it.
If possible, {Adept Reflexes} at those damned corpses. Because, damn them. :I
You prepare yourself, gathering the herbs that are miracously sprouting from the tables. Seeing the corpses rise again, you decide to kill them once more. [1][4][6][6][6] vs[1][3][5][1][5]
The first arrow
... causes just a bruise, but useless flailing of the zombie as it tries to get into cover makes it an excelent target
... and the arrow causes some light bleeding wounds this time. Too bad zombies don't bleed. The next zombie
... gets a similair bleeding wound, as does the one behind that
....
The following zombie
... recieves an arrow through the head, splatering brain in all directions. Following up in quick succescion you manage to fire 2 more arrows[6,5vs 5-1,4-1]...[/abbr], both causing minor wounds.
Achievment get: Off the Scale
Grab nearest witch-hunter zombie with both arms. perform back-breaker and toss.
You
... succesfully grab the zombie,
... fail to hurt him and
... almost drop him on top of your own head. Thz zombie is not amused.
Asoterius watches as the necromancer makes its entrance. This looked tougher and more dangerous than the group of bumbling witch-hunters they had just faced. The daemon spun his sword by the hilt in a fluid motion while watching the enemy sorcerer of the dead. Well...
"Heh, so it is like this."
Take the Ornate Scepter from the necromancer. Keep a defensive stance.
... "Hey, that's mine, keep of you.
Stupid cleptomanic heroes"
Is... that the Warden? He's in purple, and he has the sceptre, but something was wrong. Where was Jared? Where were the piles of decaying inmates? Wait... There's now way that's the Warden. The Warden doesn't resurrect the dead, he defiles them! THAT IMPOSTER! HE WILL PAY! DIE!
Jailbots face plate shifts from a green smile, to a red face, filled with the utmost fury.
Jailbot soars into the air, arms his air to ground missiles, and fires directly at the Warden Impostor. He makes sure to fire before Connery gets there. Simultaneously, send one of his tendrils towards the XP coming from the brained witch hunter.
After a serious visual analysis, you finally come into action. Conery is already there, as is the demon, and frankly you're a bit to close as well, but you fire the missile anyway.
... The explosion doesn't even hurt the necromancer. It fails to hit Caelleath, just as it does with Connery, and yourself. The zombies all come through entirely unscatched.
((I didn't write up the rolls because there were freacking much, and keep in mind that while adaptable threat gives you a changeable weapon type, it can't do everything without incurring penalties))
Zombies One of the zombies decides to attack Caelleath
... but gets a long hash in his arm for this attempt. Another one attacks Connery
... but is almost entirely unsuccesfull. A third one attacks Jailbot
... who
... tears him in half. Apparently he's pretty annoyed by the failed attack. The last one, still annoyed by being pulled up into the air, attacks Thanathos , but fails completly.
I might do a real map later. Anyone, everyone is near the door, and everyone in different zones is at ranged distance from each other. The left balcony can be assesed from the left floor or the right balcony, and vice-versa.
Left Balcony:
right Balcony:
Left Floor: Lot's of spilled food and cutlery. Need to make balance checks if moving
-Tiruin.
-Thanathos
-Lord Inquisitor
-Zombie 1
Right floor :
Near door: Large pool of blood
-Connery
-Jailbot
-Asoterius
-Necromancer and zombies
Enemy reinforcements: 1/20witchhunter zombie 1[14/15 hp, -1 to attack and defense]
Bruised head] witchhunter zombie 2[9/15 hp, -1 to attack and defense]
witchhunter zombie 5[13/15 hp, -1 to attack and defense]
Health: 50/50
Class: Lvl 3 Necromancer
Wounds: none
Skills:
Necromatic drain,
Reanimation,
Skeletal army,Scepter of powerInventory: Ornate scepter
Player list:
1.
Name: Asoterius Emaparse
Race: High Demon Half-Breed (long curved horns adorn their heads and they are able to take on two shapes; while the first is more akin to a classical demon, the second is more human, retaining smaller horns and the tail.
Class: Hellish Vanguard Paladin (Knight-type class based on blocking abilities, healing magic and retaliating enemy attacks, sometimes with their own shields)
XP: [0.5/4]
Health: [49/50]
Status:
Skills:
Aggresive Solid defenseHealing magicChaotic magicInventory:
Shield,
Sword
2.
Name: Feleris Valinar
Race: Silvan Elf
Class: Ranger Artificier (Ranged class based on attack and support)
XP: [1.75/3]
Health: [20/50]
Status:
medium face bleeding,
Medium face bleedingSkills:
Blessing of Athelas,
Adept Reflexes,
He's a blasted Elf!Inventory:
Bow and quiver, mysterious green glass bottle with image of a tree
3.
Name: Sean Connery
Race: Scot
Class: Apogee of Masculinity (class based on merciless unarmed hand to hand combat and chest hair)
XP: 0.5/2
Health: [50/50] Wounds:
Skills: Connery’s Chest Hair,
Scottish Martial Arts,
Broken Hearted!Inventory: Experimental Speedokini 4.
Name: Hezku Graydemon
Race:
Vampiric Cave MerfolkClass:
BloodseekerXP: [0/2]
Health: [50/50]
Status:
Skills:
BloodrinkerBloodmagicBlindInventory:
Sacrificial knife,
Witchhunter blood vial
[/quote]
Name:Jailbot
Race: Jailer Robot
Class: Jailer Robot
XP: [1.25/2]
Health: [50/50]
Status:
Skills:
Adaptable-Has a module for nearly everything related to wanton slaughter. Unfortunatly, he's a bit broken from tumbling through time.Shapeshifter-Can take nearly any form, as long as it has about the same mass.MalfunctioningInventory:
External battery pack*2
Name:Codename:Thanatos
Race: Bio-organic weapon
Class: Clean-up crew
XP: [0/2]
Health: [50/50]
Wounds:
Light leg bleeding[6/10]Skills:
Organic weaponHeavy lifterReprogramableInventory: I have no idea, suggestions?
I seem to have a balance problem with Caelleaths defense stats. They 're getting a bit high. Trying to find out something usefull now, and no t just inventing an enemy negating armor bonusses or something.