Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Dwarven Auto-Shotgun  (Read 31771 times)

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #15 on: June 11, 2012, 01:20:12 am »

That's amazing, and now I want one.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

AnimaRytak

  • Bay Watcher
  • Dangerously Fun
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #16 on: June 11, 2012, 04:43:33 am »

I <3 this weapon.
Logged
[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #17 on: June 11, 2012, 05:15:42 am »

Do stacked minecart magazines work? I'm about halfway through the 'how does minecart' thread and found mention of a 'stacked minecarts floating' bug that would seem to stop such a magazine from working.
I'm thinking however of making a magazine based on ramps depending on if minecarts bumping into minecarts would actually shove them forward.
« Last Edit: June 11, 2012, 05:17:52 am by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

saltmummy626

  • Bay Watcher
  • Grand Lich of Gulgatha
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #18 on: June 11, 2012, 05:00:37 pm »

500 serrated discs
you are a god of death. armok would be proud.
Logged
All is silence. The road is straight, without turning, in darkness. Now let there be an end to all things.

Tryble

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #19 on: June 11, 2012, 07:37:01 pm »

I must have one of these.
Logged

Lord Inquisitor

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #20 on: June 11, 2012, 09:15:30 pm »

"has created a masterpiece" was nice end to it.

fan art of this would be nice.

ahh, would this count as usable butchering?
Logged
http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Blizzlord

  • Bay Watcher
  • Rarely posting anymore.
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #21 on: June 11, 2012, 11:35:00 pm »

No, it would not. You would still need to butcher every part cut off the body.

Makes it even more dwarfy IMO.
Logged
Quote from: a Swedish electronics teacher
In Sweden, digital electronics is considered unteachable. That is why you are not being taught about it.
Most attempts of sesquipedalian loquaciousness on the internet will most likely end up in egregious delusions of eloquence. Finagle's law commands it!

UnHerpers

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #22 on: June 13, 2012, 08:40:55 am »

So I've been improving it now, changing the wide open target area to a thin long corridor, and loading it with menacing spikes rather than serrated discs, however spikes weigh as much as two discs ending up with a rather flaccid 310~ trap components per cart. On the other hand I'm now loading the minecarts 100% and there are eight of them.
Then I put it up against the circus.
To my eternal shame my dwarven ingenuity was outmatched by the clowns pure strength.
3500 trap components were fired and only 17 of them were killed, though several others were badly mutilated. I won't upload video of it because it's not that impressive.
Instead this.
Logged

Rafal99

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #23 on: June 13, 2012, 01:51:25 pm »

This is a most awesome way to self-destruct a fort ever!
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

lignition

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #24 on: June 13, 2012, 03:08:19 pm »

Replace the serrated discs with corpses.
Logged

Graebeard

  • Bay Watcher
  • The reasonable penguin
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #25 on: June 13, 2012, 03:28:31 pm »

Logged
At last, she is done.

TDSS02

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #26 on: June 13, 2012, 03:32:41 pm »

This is so cool, when I decide to upgrade to the latest version (using 34.07) this will be in every fort I make as a defensive measure. Well done.

Its a shame that it didn't do more vs the clowns. Maybe trying a different type of ammo?
Logged
Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #27 on: June 13, 2012, 03:38:02 pm »

Fill them to the brim with ‼«☼Adamantine Battle Axes»☼‼
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

ohgoditburns

  • Bay Watcher
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #28 on: June 13, 2012, 03:39:47 pm »

So... awesome, but how long does it take to reload?
Logged
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

EmperorNuthulu

  • Bay Watcher
  • Likes nu's for their blueness, oh and that mohawk!
    • View Profile
Re: Dwarven Auto-Shotgun
« Reply #29 on: June 13, 2012, 03:56:14 pm »


To my eternal shame my dwarven ingenuity was outmatched by the clowns pure strength.
3500 trap components were fired and only 17 of them were killed, though several others were badly mutilated. I won't upload video of it because it's not that impressive.


 What was that I just read. Did you just say the clowns outmatched us? Well, there's no use complaining about it. Build more shotguns. Use all sort of trap compartments. Use everything in your arsenal.
Logged
Blargh.
Pages: 1 [2] 3 4 5