Reload, and remind everyone else to as well.
You consider reloading your rifle, but you recall only firing two shots, so you see little need to. You ask for everybody else to see if they need to reload their weapons.
- Bradley and Kyle also see little need to, as they also recall only firing a few rounds.
- You especially urge Jim, Ashley and Megan to reload; you tell them "Well, considering you three have automatic weapons, it's better to head in there with full mags than to rush in and have to reload the instant you start pulling the trigger." They decide to reload. Ashley and Megan use ammo from their handgun mags to refill the ones in their submachine-guns (the wonders of using two guns chambered in the same ammo!)
Remind Steve you fire 3 round burst from the machine Gun.
You ask Steve if he has to reload. "No thanks, two-hundred rounds ought to get me through," he says. "A hundred ninety-six," you correct him. "And the ammo left in your gun might just last you longer if you fired in short, controlled bursts, of like, maybe three to five rounds a burst," you also remember to remind him. Steve nods, and you walk off.
See how the Captain is doing at interrogating the militia.
You decide to walk over in front of the truck where the Captain is interrogating the injured Militia. You get there just in time to hear him ask, "Now, where are you holding the mutant insects?! Tell me or I'll blow your arm off!" he says, holding his pistol up to one of the bullet wounds. The Militia shouts in pain. You pull the hammer on your M1911 back until it goes
click, and the Captain looks up and notices you. "If he doesn't spill the beans, I'll take the pleasure in blasting his arm off. I have the bigger bullet, anyways," you say. It's true; the .45 round used in your pistol is almost 1/3 larger than the 9mm round used in the Captain's M9, or in Ashley and Megan's MP5s, Hi-Power and P99, or any other 9mm firearm, for that matter. "Go ahead. Bastard hasn't told me a damn thing," he says. The Captain gets up, drags the Militia off the ground and shoves him up against the front of the truck. He stretches his arm out and you put your pistol up to one of the bullet wounds. You put your finger on the trigger. "No! No! Stop! Please! I tell you what you want! I promise!" the Militia shouts. "So he
does talk," you say to yourself. "Alright, now tell me. Where are you and your buddies holding those giant mutated bugs?" you ask, with a slight hint of evil-ness in your voice. "In canyon, cliffsides, big buildings with big guns. Heavily guarded," he tells you in broken English. You turn to the Captain and ask, "'sat good enough for you?" "Yeah, sure. Good enough for me," he replies.
The Militia's spilled the beans, and you kind of know what you're gonna be going up against.
What will you and the squad do?Health: Perfect
Mental: Good
Emotions: Occasionally entranced by Ashley
Hunger: Slight
Thirst: Quenched
Weapons
Primary: M14 [19/6] (slung over shoulder)
Secondary: M1911A1 [7/4] (in belt on left hip, grip pointing forwards)
Melee: Combat Knife (tucked in right boot)
Armor
Clothes: Military Fatigues
Armor: Thick Kevlar
Inventory
Backpack
M67 Frag x2
Flashbang x3
Standard Military Rations x4 (1 days' worth each; breakfast, lunch and dinner)
Captain David C.
Weapon: Beretta M9 [14/7]
Armor: Military Fatigues
Health: Perfect
Corporal Kyle J.
Weapon: M14 [15/6]
Armor: Thick Kevlar
Health: Perfect
Staff Sergeant Bradley H.
Weapon: M14 [16/6]
Armor: Thick Kevlar
Health: Perfect
Sergeant Ashley A.
Weapon: MP5 [30/4]
Armor: Thin Kevlar
Health: Perfect
Corporal Megan A.
Weapon: MP5 [30/4]
Armor: Thin Kevlar
Health: Perfect
Corporal Jim W.
Weapon: USAS-12 [4/6]
Armor: Ceramic-plated Kevlar
Health: Perfect
Carrying high-explosives
Private First Class Steve M.
Weapon: M249 SAW [196/4]
Armor: Thick Kevlar
Health: Perfect
@Kashyyk: When you reload with some ammo still left in your magazine, you usually drop and discard the mag and any ammo left in it. I advise against reloading unless you have less than 7-10 rounds left in the mag, depending on the weapon.