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Author Topic: Letīs play Imperialism! Hail Uristia - We have colonies.  (Read 29876 times)

andrea

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #135 on: June 22, 2012, 04:16:56 am »

I got that message in the newspaper, but nothing really happened.

Sheb

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #136 on: June 22, 2012, 04:20:06 am »

Well, in my game they stopped attacking and several other nations that were officially at war but hadn't done a thing started stealing my kill. :p
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Hyo

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #137 on: June 22, 2012, 09:44:23 am »

Once a nation goes into anarchy, it can no longer function diplomatically, and its industry is disabled. It can still move around troops though, iirc.
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Corai

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #138 on: June 22, 2012, 06:26:42 pm »

Damn, this game is *FUN*!

After my previous round on a random map with easy difficulty, I decided to give a go to the scenario, and decided to play France in the Unification Scenario (So, normal difficulty).

My first move was to invade Sardinia, 'cause I needed the iron and coal. The war proceeded smoothly enough (although Rome was a bitch to take), but I lost my alliance with the Ottoman (Big deal!) and made Russia declare war on me (All they did was take an Italian province from time to time, then die the next turn).

I also manage to convince Belgium and Spain to become my colonies, and was turning an handsome profit from my foreign earning (Those gem and gold mines in my colony of North Africa were the best investment ever).

The problem is Great-Britain. The bitches turned down all my offer for alliance, and kept growing. Soon enough, they had Egypt as colony, then Sweden (cutting me from the Swedish iron). Sure enough, they declared war on me. The war was low-key for a while, a couple landing in Italy from time to time, and a lot of naval combat (Every 2 years or so I'll pop a big navy, take down theirs and blockade London. Then they'll slowly grind it down, and blockade Paris for a couple of year, then I'll plop another one).

Prussia also declared war on me, making me at war with the whole world save Austria, but Fortifications in Lorraine kept them at bay.

Then, Britain managed to colonize Portugal. I frankly didn't want to let them have a foot in Iberia so I decided to invade it ASAP. My first army manage to take the two northernmost province, but stalled in the South. I brought back most of my troops from everywhere (Mostly Italy, I let some troops in Lorraine), but still no way to break their defenses. Then, they landed in Rome, cutting me from a lot of iron. I quickly brought back the army from Portugal to kick them good (They are going to take over Sicily anytime soon anyway), but failed to do any significant progress. And Prussia used that time to invade the two provinces in Portugal I had taken from the Brits.

So yeah, it's a mess right now. I see two strategies: 1) Investing in land units, wrestling back Italy, holding the line in Spain, build a huge navy and blockade the shit out of them while I take their colonies one by one.
2) Invest everything in a sizeable navy, an attempt a landing in London. With any luck it'll be left without too many troops and I can kill the beast in one swift stroke. Does feel a bit gamey though.

Why not just zergrush London? If you take out there capital doesnt the entire country fall apart?
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Blaze

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #139 on: June 22, 2012, 06:44:31 pm »

They lose all production, reinforcement, and diplomatic capability when they lose their capital. However, they can still make an effort to take their capital back using troop stationed nearby. On the other hand, taking the capital is like dropping a sock; other countries, even ones that aren't involved in the first place, will usually start invading as well.

I *think* taking their capital also makes alliances dissolve, or at least voids it until they manage to take it back.
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Hyo

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #140 on: June 22, 2012, 07:20:24 pm »

It dissolves alliances, but you still have to peace out individually anyway. But yeah, anarchy also means free war for other nations and will have people biting away at the carcass fast.

We should totally 'accidentally' lose our capitol and try WC without one.
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Carlos Gustavos

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #141 on: June 23, 2012, 09:34:04 am »

From the look of the transport ledger I take it you haven't let your hamlets develop?

Or is it that the provinces don't produce enough resources yet? I don't recall how the numbers worked.

Speaking of which, has anyone successfully 'starved out' a nation by blockade before? I've been trying to with no success...

(They have a massive artillery army that'd be suicidal to even attempt to break through so force is out of the option as well.)
I remember trying that without success. I think I had to wait attacking them until new artillery technology was available so I could attack with artillery with longer range than theirs.

You can make quite a lot of income from gems and gold. I never had trouble in my previous run (okay, it was on easy), even tough I had not a single colony. I had an ally though.
My experience has been that late in the game gold isn't profitable enough to spend transport capacity on. Even gems might not be.

We should totally 'accidentally' lose our capitol and try WC without one.
If the player loses their capital it's game over immideatly.
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Sheb

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #142 on: June 23, 2012, 10:58:38 am »

What? I mean, it's not like transport capacity is much of an issue later on...
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Akura

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #143 on: June 23, 2012, 12:37:29 pm »

Yeah, a major power losing its capital causes it to stop doing everything, and everyone is effectively at war with them. I don't know about the retake battle, although that's probably them moving troops to the capital from elsewhere on that turn, but getting there after the battle that they lost it in.

I remember somebody asked about mixing frigates and/or raiders in with Ships-of-the-Line, and if there was any benefit. As far as I know, no, there isn't, as raw stats are the only thing that matters for naval battles(I think, supposedly clippers have a higher chance the break a blockade, but I'm not sure on the details). Frigates and Raiders probably have a lower upkeep cost(as well as lower production cost), but that's about all I can think of.

By the way, is there any real use for cavarly? The only thing I can think of is using sappers against fortifications, then rushing fast cavarly to try and kill their artillery. Otherwise, I just use all my horses on light artillery.
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LordSlowpoke

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #144 on: June 23, 2012, 01:13:57 pm »

In a battle, cavalry soaks up hits from artillery, since it goes first (artillery goes second, AI artillery always attacks the closest unit, see where I'm going?) allowing yours to take out the enemy's with little losses of heavy arms. That's in Tactical, I've since got bored of and stopped using it. In Strategic, I had a fight with Russia, where they piled ten units of siege artillery in one province that I badly needed because of the woodlands located within it. So I can confirm cavalry is badly needed in both modes - dared to pile up some 20-30 units of mixed infantry and generals on them and they got literally decimated. Only the generals survived, interestingly. Never seen these units die.
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Seamas

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #145 on: June 23, 2012, 07:26:41 pm »

1847
Uristia on the War Path


The world has gone mad.

Pretext:  Things were moving along swimmingly, despite our tightening coal supply, and the Council of Governors 1845 was held under the typical conditions.  Krorko and Ace were elected the most bad-ass of all nations.
Spoiler (click to show/hide)

Not a week later, this brief was landed on my desk without any forewarning.
Spoiler (click to show/hide)
This put us in an interesting position.  We had no relations of consequence with the industrial giant Ace, and could benefit from our alliance with the Siss by piggybacking upon their war.  Of course, we stood to lose everything should the war go sour.  I signed our war declaration the following day.  Our military was due for a test of mettle, after all, and I thought, this may be our opportunity to seize the coal we need.

So imagine my surprise when I read this in the paper!
Spoiler (click to show/hide)
This wasnīt our petty war with Ace, this was a world war!  Everybody had ganged up on the poor bastards.  I felt like a shithead, but at the same time reassured that we probably wouldnīt get steamrolled by an Ace invasion.  Letīs think of it as an anti-trust thing - Ace is frighteningly large and powerful.  Krorko probably conceived the whole thing, to eliminate their most worthy opposition.

So, we went to war!  I eyeballed the provinces of Aceīs homeland, and found them all to be well-fortified.  A more tantalizing scheme was to seize their resource rich colonies.  In particular, Cecilo looked the most supple and resource-rich, and would make a geographically simple acquisition since we already share a land border with the country and our ships were already dominant in the area. 

In the spring of 1845, I moved the requisite pieces into place.  Our ships established a beachhead on the Rica coast, the westernmost province of Cecilo, and we landed a sizeable force there in the summer of that year.  Lord General Slowpoke was in charge of this amphibious landing, while General Ehndras was tasked with getting the second wave of troops prepared for their campaign back in Uristia City.
Spoiler (click to show/hide)

We trounced the colonial defenders, who were a small force armed with obsolete weapons.  We seized the gem and coal mines of the province, and set an engineer soon after to building a port for the export of this precious booty to Uristia. 

Our troops stormed to a glorious victory the following season by taking Same, to the east, a province rich in gems and iron.  This battle was revealing - our troops, nearly entirely modernized by this point, crushed a defensive force of comparable size with low casualties, inflicting dreadful carnage amongst the defenders.  Despite being the forces of a great power such as Ace, the majority of the army was still armed with obsolete weapons and could not hold their ground against our sophisticated, veteran troops.

Meanwhile, I ordered the Boatmurdered to enforce a blockade on Cecilo City while a flotilla of our other ships maintained vigorous patrol along the western coastline.  I imagine Ace would be hurting terribly from the loss of iron, coal, and especially two gem mines, but our occupation was uncontested.  Surely Ace has enough fronts to fight on already...

While our troops recuperated and established control in these two provinces, a naval war was underway all over the world, sinking Ace ships everywhere they could be found.  We had some small scuffles of our own, and our ships performed admirably.
Spoiler (click to show/hide)

In the Spring of 1846, flush with confidence from our victories in west Cecilo, I ordered a massive attack on the capitol of Cecilo, with an army 38,000 strong, representing almost our entire elite force and with a shared command between generals LordSlowpoke and Ehndras.
Spoiler (click to show/hide)

If only we had known the enemy army possessed 18 units of heavy artillery, perhaps we would have thought twice. 

It was an inferno of destruction and carnage.  Tens of thousands were slain, on both sides.  We fought like lions, but we were turned back, with grievous casualties.  We gave as good as we got, though, leaving dozens of enemy regiments obliterated.  Perhaps half the defensive army, which significantly outnumbered our own, was completely destroyed.  Most of the Ace troops were unmodernized and suffered tremendously at the ends of our breech-loading rifles and rifled artillery.  Yet, the enemy barrage hammered us into a bloody defeat.  The surviving troops:
Spoiler (click to show/hide)

Only the generals survived, interestingly. Never seen these units die.
Lord General Slowpoke himself was vaporized by an Ace shell late in the struggle, as he galloped through cannon smoke along a strategic ridgeline while bellowing orders, waving his saber, and clenching a huge tobacco pipe in his bearded jaws. 
His honorable contribution to our cause will not be forgotten, especially for the Oleikale campaign of 1836-37.  May Armok find good work for him in the mines of Heaven.

The Ace contingent even launched a counterattack shortly after the legendary battle, and our bloodied soldiers still turned them back despite their ragged condition.  Those men are heroes!

Since the 1846 campaign, our troops have been recuperating in Same province.  Our port was completed in Rica, and now is exporting coal and $1000 worth of precious GEMS! to Uristia every season.  Ace has not mustered an invasion force to retake their provinces, struggling as they are with the rest of the Major powers.  Meanwhile, Iīve been raising regiments back home to replace the fallen.
Spoiler (click to show/hide)

New, expensive technology is available: Advanced iron working, which allows the production of ironclads!  This means that soon (10 years?) our ships of the line will become obsolete hulks.  Nevertheless, try to get excited about our new ship.  Thereīs two more on the way, also.
Spoiler (click to show/hide)
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Elfeater

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #146 on: June 23, 2012, 09:30:06 pm »

Hmmm I say we should probably get a single army ready to jump once ace falls, grab us some decent land.
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EuchreJack

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #147 on: June 23, 2012, 10:06:42 pm »

Unfortunately, I predict some other major nation grabbing their colony capital.  Why do we want such a heavily-defended province anyways?  Does it have some valuable resources?

Seamas

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #148 on: June 23, 2012, 10:21:10 pm »

Unfortunately, I predict some other major nation grabbing their colony capital.  Why do we want such a heavily-defended province anyways?  Does it have some valuable resources?

You have a good point, there.  Why, indeed?  It just seemed like the natural thing to do.  Plus, if we were to seize the capital and remaining territory, wouldnīt we have access to their market?  As of now, we do control the best half of the country, with almost all of the valuable resources, but that doesnīt make Cecilo a colony of ours (read: devout purchasers of our trade goods).

Regardless, it will have to wait until we can muster another assault - this time with much more heavy artillery.  In the meantime the capital may well fall to another Major power.
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Ehndras

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Re: Letīs play Imperialism! Hail Uristia - We have colonies.
« Reply #149 on: June 23, 2012, 10:53:36 pm »

I will not allow the late general's sacrifice to be in vain.

General Ehndras, awaaaaaaaaay!

(Aka, lets take that fucking capitol!)
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